Hazard Training: Difference between revisions
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==Sublevel 1== | ==Sublevel 1== | ||
*'''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Music''': ''[[Music (Pikmin 2)#Electricity|Electricity]]'' | |||
*'''Time''': 200 (400 seconds) | *'''Time''': 200 (400 seconds) | ||
*'''Treasures''': | *'''Treasures''': | ||
Line 53: | Line 54: | ||
|unitfile = 3_units_f_l_o_conc.txt | |unitfile = 3_units_f_l_o_conc.txt | ||
|lightfile = vs_8_light.ini | |lightfile = vs_8_light.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | |||
|cap_conc|Dead end | |||
|item_cap_pipe|Dead end with item | |||
|way3_conc|Three-way crossing | |||
|way4_conc|Four-way crossing | |||
|wayl_pipe|Turning corridor | |||
|way2_pipe|Corridor | |||
}} | |||
{{sublevel units | |||
|way2x2_pipe|Long corridor | |||
|room_4x4f_4_conc|'''Room with 4 exits and a raised edge''' | |||
|room_north4x4l_1_conc|'''Room with a dead end after U-turn''' | |||
|room_pype4x4o_3_conc|'''Room with pipe in center''' | |||
}} | |||
}} | }} | ||
Start off by collecting the treasure lying around, if you want, then start looking for a [[Watery Blowhog]] and a pipe. Kill the Blowhog and go down the pipe, where you should see some [[Hazards#Fire|fire geysers]]. Continue walking and you'll see a [[Fiery Bulblax]]. Use an ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because [[Dweevil | Start off by collecting the treasure lying around, if you want, then start looking for a [[Watery Blowhog]] and a pipe. Kill the Blowhog and go down the pipe, where you should see some [[Hazards#Fire|fire geysers]]. Continue walking and you'll see a [[Fiery Bulblax]]. Use an ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because [[Dweevil]]s might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole. | ||
==Sublevel 2== | ==Sublevel 2== | ||
*'''Theme''': Tiles | *'''Theme''': Tiles | ||
*'''Music''': ''[[Music (Pikmin 2)#Tile 1|Tile 1]]'' | |||
*'''Time''': +200 (+400 seconds) | *'''Time''': +200 (+400 seconds) | ||
*'''Treasures''': | *'''Treasures''': | ||
Line 115: | Line 115: | ||
|unitfile = 3_units_pool_nor_ujikou_tile.txt | |unitfile = 3_units_pool_nor_ujikou_tile.txt | ||
|lightfile = vs_8_light.ini | |lightfile = vs_8_light.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | |||
|cap_pipe|Dead end | |||
|way3_conc|Three-way crossing | |||
|way4_conc|Four-way crossing | |||
|wayl_conc|Turning corridor | |||
|way2_conc|Corridor | |||
|way2x2_conc|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_pool5x5_5_tile|'''Room with pool''' | |||
|room_u_jikou1_4x4_2_tile|'''Room with waterway with grill''' | |||
|room_north2x2_1_tekiF_tile|'''Square room with 1 exit''' | |||
}} | |||
}} | }} | ||
The high-strung, hungry [[Orange Bulborb]] has the key needed. Use your ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like | The high-strung, hungry [[Orange Bulborb]] has the key needed. Use your ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like its placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit. | ||
==Names in other languages== | ==Names in other languages== |
Revision as of 08:45, July 8, 2015
Hazard Training | |||
---|---|---|---|
Sublevels | 2 | Ultra-bitter sprays | 1 |
Red Pikmin | 25 | Ultra-spicy sprays | 1 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 25 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The following article or section contains guides. |
Hazard Training is the eighteenth level in Challenge Mode in Pikmin 2. It focuses on the fire and water hazards.
Sublevel 1
- Theme: Concrete
- Music: Electricity
- Time: 200 (400 seconds)
- Treasures:
- Crystal Clover × 1
- Cupid's Grenade × 4 (inside the Dwarf Red Bulborbs)
- Lustrous Element × 1
- Mirrored Element × 3 (2 inside the Dweevils)
- Petrified Heart × 1 (inside the Fiery Blowhog)
- Tear Stone × 1 (inside the Watery Blowhog)
- The Key × 1 (inside the Fiery Bulblax)
- Unknown Merit × 1
- Enemies:
- [icon] Caustic Dweevil × 1 (drops from the sky)
- [icon] Dwarf Red Bulborb × 4
- Fiery Blowhog × 1
- Fiery Bulblax × 1
- Fiery Dweevil × 1 (drops from the sky)
- Watery Blowhog × 1
- Obstacles:
- Fire geyser × 7
- Plants:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MUKI_redblue | ||||
"Main" object maximum (?) | 18 | ||||
"Treasure" object maximum (?) | 4 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_units_f_l_o_conc.txt | ||||
Lighting file (?) | vs_8_light.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
Long corridor | Room with 4 exits and a raised edge | Room with a dead end after U-turn | Room with pipe in center |
Start off by collecting the treasure lying around, if you want, then start looking for a Watery Blowhog and a pipe. Kill the Blowhog and go down the pipe, where you should see some fire geysers. Continue walking and you'll see a Fiery Bulblax. Use an ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because Dweevils might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole.
Sublevel 2
- Theme: Tiles
- Music: Tile 1
- Time: +200 (+400 seconds)
- Treasures:
- Cupid's Grenade × 4 (inside the Dwarf Orange Bulborbs)
- Eternal Emerald Eye × 1
- Gemstar Wife × 1 (inside the Withering Blowhog)
- Lustrous Element × 1
- Mirrored Element × 3 (2 inside the Dweevils)
- Petrified Heart × 1 (inside the Fiery Blowhog)
- Tear Stone × 1 (inside the Watery Blowhog)
- The Key × 1 (inside the Orange Bulborb)
- Unknown Merit × 1
- Enemies:
- [icon] Caustic Dweevil × 1
- Dwarf Orange Bulborb × 4
- Fiery Blowhog × 1
- Fiery Dweevil × 1
- Orange Bulborb × 1
- Watery Blowhog × 1
- Withering Blowhog × 1
- Obstacles:
- Fire geyser × 7
- Plants:
- None
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MUKI_redblue | ||||
"Main" object maximum (?) | 14 | ||||
"Treasure" object maximum (?) | 4 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_units_pool_nor_ujikou_tile.txt | ||||
Lighting file (?) | vs_8_light.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with pool | Room with waterway with grill | Square room with 1 exit |
The high-strung, hungry Orange Bulborb has the key needed. Use your ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like its placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 炎と水の試練場? |