Pikmin 2

Explorer's Cave

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Explorer's Cave
The Key in Explorer's Cave.
Sublevels 2 Ultra-bitter sprays 2
Red Pikmin 50 Ultra-spicy sprays 2
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Explorer's Cave (こてしらべの洞窟?, lit.: "Explorer's Cave") is the first level in Pikmin 2's Challenge Mode and is automatically unlocked with the mode. It is an easy area and introduces Challenge Mode to beginners. Only Red Pikmin are available for its two sublevels, the second one being the only with any enemies for the player to fight.

Sublevel 1[edit]

Get the Pikmin and make haste to collect the treasures. Good time is 80-85 on the clock.

Generate sample map →

Technical sublevel information
Internal cave name ch_ABEM_tutorial
"Main" object maximum (?) 0
"Treasure" object maximum (?) 4
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_cent3_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_cent3_4_tsuchi
Circular room with 4 exits
Detailed object list
The game spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
1 Clover Clover 4 None Plant spots
2 Horsetail Horsetail 1 None Plant spots
3 Figwort Figwort (small red) 2 None Plant spots
4 Figwort Figwort (small brown) 3 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
5 The Key The Key 1 None Treasure spots
6 Lustrous Element Lustrous Element 1 None Treasure spots
7 Mirrored Element Mirrored Element 1 None Treasure spots
8 Unknown Merit Unknown Merit 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2[edit]

Defeat the Red Bulborb first, then hit some eggs. After flowering, defeat any Dwarf Red Bulborbs. Acquire treasure. Time should be around 150-130.

Generate sample map →

Technical sublevel information
Internal cave name ch_ABEM_tutorial
"Main" object maximum (?) 7
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_MAT_mid1_nor2_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_mid1_6_tsuchi
room_north2_1_tsuchi
Room with 6 exits Room with long dead end
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Bulborb Red Bulborb 1 None "Hard" enemy spots
- The Key The Key Carried inside entry with ID 1
2 Dwarf Bulborb Dwarf Red Bulborb 5 None "Hard" enemy spots
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 2
3 Egg Egg 1 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
4 Clover Clover 2 None Plant spots
5 Horsetail Horsetail 2 None Plant spots
6 Figwort Figwort (small red) 2 None Plant spots
7 Figwort Figwort (large red) 2 None Plant spots
8 Figwort Figwort (small brown) 2 None Plant spots
9 Figwort Figwort (large brown) 2 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
10 Lustrous Element Lustrous Element 1 None Treasure spots
11 Mirrored Element Mirrored Element 1 None Treasure spots
12 Unknown Merit Unknown Merit 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
13 Egg Egg 2 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese こてしらべの洞窟?
Kote shirabe no dōkutsu
Explorer's Cave
Flag of Québec French (NoA) Grotte de l'explorateur Explorer's cave
Flag of France French (NoE) Grotte de l'explorateur Explorer's cave
Flag of Germany German Höhle der Entdeckung Cave of Discovery
Flag of Italy Italian Grotta dell' Esploratore Explorer's Cave
Flag of Spain Spanish Cueva del Explorador Explorer's Cave