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The Sniper Room is the twenty-ninth level in Pikmin 2's Challenge Mode. While it only consists of a single sublevel, it is filled with a variety of powerful enemies that tend to use projectiles, making completing the level rather difficult, especially if going for a pink flower. These enemies include Dwarf Orange Bulborbs, Snow Bulborbs, a Decorated Cannon Beetle, an Armored Cannon Beetle Larva, and a Gatling Groink.
This challenge level was the first instance in the Pikmin series where one could play on PNF-404's surface at night, predating night expeditions in Pikmin 4. However, this doesn't affect gameplay, beyond the very dim lighting.
Sublevel 1[edit]
- Theme: Garden
- Music: Concrete 2
- Time: 255 (510 seconds)
- Starting Pikmin:
- Treasures:
- Enemies:
- Obstacles:
- Vegetation:
- Others:
Egg × 1 or more
The enemies here mostly use projectiles, hence the cave's name, so they can be used to attack each other. It is advisable to use the spray against the Groink. Treasures are spread throughout the field, and the key is well hidden.
With two players, one player can distract the Groink, while the other sneaks up from behind and attacks from the shovel.
Generate sample map →
showTechnical sublevel information
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Internal cave name
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ch_MUKI_bombing
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"Main" object maximum (?)
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23
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"Treasure" object maximum (?)
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5
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"Gate" object maximum (?)
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0
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Dead end unit probability (?)
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80
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Number of rooms (?)
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3
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Corridor-to-room ratio (?)
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0
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Escape geyser (?)
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Yes
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Clogged hole (?)
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No
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Cave units file (?)
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2_units_5x5a_big_tekiF_kusachi.txt
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Lighting file (?)
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sniper_light_lv0.ini
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Background (?)
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hiroba ( garden)
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Cave units (?)
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Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
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Room with 2 circling paths |
Room with upside-down bucket
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- ^ Jump up to: a b c The sublevel's data makes it so 2 Armored Cannon Beetle Larvae (and 2 Tear Stones) should spawn in total, but no sublevel layout can ever accommodate them. All layouts end up generating exactly 1 (of each). Because the Beetle on "hard" enemy spots comes first in the sublevel data, that's the one that ends up being spawned.
- For details on how objects are spawned, and how some may fail to spawn, see here.
Names in other languages[edit]
Language
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Name
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Meaning
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Japanese |
スナイパールーム? |
Sniper Room
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French (NoA) |
Salle du tireur |
Sniper's room
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French (NoE) |
Salle du Tireur |
Sniper's Room
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German |
Heckenschützengefahr |
Beware Snipers
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Italian |
Stanza del cecchino |
Sniper's Room
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Spanish (NoA) |
Salón del Francotirador |
Sniper's Room
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