Secret Testing Range
Secret Testing Range | |||
---|---|---|---|
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Sublevels | 2 | Ultra-bitter sprays | 1 |
Red Pikmin | 10 | Ultra-spicy sprays | 1 |
Yellow Pikmin | 10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Blue Pikmin | 10 | ||
White Pikmin | 10 | ||
Purple Pikmin | 10 | ||
Bulbmin | 0 |
The following article or section contains guides. |
The Secret Testing Range is the twenty-fifth level in Pikmin 2's Challenge Mode. One of the more difficult challenges, both sublevels involve fighting enemies that attack using weaponry, culminating with a battle against a Man-at-Legs.
Sublevel 1[edit]
- Theme: Metal
- Music: Metal 3
- Time: 100 (200 seconds)
- Starting Pikmin:
Red Pikmin × 10 (flower)
Yellow Pikmin × 10 (flower)
Blue Pikmin × 10 (flower)
Purple Pikmin × 10 (flower)
White Pikmin × 10 (flower)
- Treasures:
Cosmic Archive × 1
Dream Architect × 1
Glee Spinner × 1
Lustrous Element × 1 (inside Iridescent Glint Beetle)
Prototype Detector × 1
Stone of Glory × 1 (inside Gatling Groink)
The Key × 1 (inside Gatling Groink)
- Enemies:
Gatling Groink (free) × 2
Iridescent Glint Beetle × 1
- Obstacles:
- None
- Vegetation:
- Others:
- None
Be on guard the moment the challenge begins; in all likelihood, the two Gatling Groinks will immediately detect you. If you're unable get them to turn around, your best bet is to use your Purple Pikmin to attempt to stun them. Using your sprays is tempting but refrain – they're much better suited for fighting the boss on the next sublevel.
One of the Gatling Groinks has The Key, while the other drops a treasure. Once you get The Key, leave before they revive, or alternatively, harvest both of their bodies and do a sweep of the sublevel for the handful of treasure, including most notably a Lustrous Element inside a Iridescent Glint Beetle.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MUKI_houdai | ||||
"Main" object maximum (?) | 3 | ||||
"Treasure" object maximum (?) | 4 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_houdai_metal.txt | ||||
Lighting file (?) | houdai_light.ini | ||||
Background (?) | build (![]() | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Man-at-Legs dry arena |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | ![]() |
1 | None | "Special" enemy spots |
- | ![]() |
Carried inside entry with ID 1 | ||
2 | ![]() |
1 | None | "Special" enemy spots |
- | ![]() |
Carried inside entry with ID 2 | ||
3 | ![]() |
1 | None | "Hard" enemy spots |
- | ![]() |
Carried inside entry with ID 3 | ||
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
4 | ![]() |
5 | None | Plant spots |
5 | ![]() |
5 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
6 | ![]() |
1 | None | Treasure spots |
7 | ![]() |
1 | None | Treasure spots |
8 | ![]() |
1 | None | Treasure spots |
9 | ![]() |
1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 2[edit]
- Theme: Metal
- Music: Metal 2 (alternate)
- Time: +150 (+300 seconds)
- Treasures:
Favorite Gyro Block × 1
Fond Gyro Block × 1
Lost Gyro Block × 1
Memorable Gyro Block × 1
Remembered Old Buddy × 1
The Key × 1 (inside Man-at-Legs)
- Enemies:
Man-at-Legs × 1
Mitite (group of 10) × 0 - 1 (from eggs)
- Obstacles:
Electrical wire × 2
Fire geyser × 2
Poison emitter × 2
- Vegetation:
- Others:
Egg × 1
- See also: Man-at-Legs strategy.
This sublevel is very difficult. You'll have to go up against a Man-at-Legs in a submerged arena not unlike the encounter in the Hole of Heroes. Seeing as you only have ten Blue Pikmin, a conventional fight will last quite a while. Instead, consider attempting to lure it out of the water so your full squad can hurt it. Once it's in a position where all of your Pikmin can attack it, petrifying it and then spraying ultra-spicy spray should allow you to do a fair bit of damage before it thaws.
Assuming you handled the first sublevel relatively quickly, you should have five or six minutes to defeat the Man-at-Legs; play conservatively if you're going for a pink flower, but keep an eye on the timer.
Once the Man-at-Legs is dead, collect The Key. If you have any time left, you may wish to circle the sublevel to collect the various treasures – all pieces of R.O.B.
The music on this sublevel, a remix of Metal 2, is unique and does not play anywhere else in the entire game.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MUKI_houdai | ||||
"Main" object maximum (?) | 7 | ||||
"Treasure" object maximum (?) | 5 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_houdai2_metal.txt | ||||
Lighting file (?) | houdai_light.ini | ||||
Background (?) | ice (![]() | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Man-at-Legs watery arena |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | ![]() |
1 | None | "Hard" enemy spots |
- | ![]() |
Carried inside entry with ID 1 | ||
4 | ![]() |
2 | None | Cave unit seams |
5 | ![]() |
2 | None | Cave unit seams |
6 | ![]() |
2 | None | Cave unit seams |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
2 | ![]() |
3 | None | Plant spots |
3 | ![]() |
3 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
7 | ![]() |
1 | None | Treasure spots |
8 | ![]() |
1 | None | Treasure spots |
9 | ![]() |
1 | None | Treasure spots |
10 | ![]() |
1 | None | Treasure spots |
11 | ![]() |
1 | None | Treasure spots |
Then it spawns these "dead end" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
12 | ![]() |
1 | None | Dead ends |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
秘密兵器実験場? | Secret Weapon Testing Zone | ||
Camp d'entraînement | Training camp | ||
Camp d'Entraînement | Training Camp | ||
Geheimes Testgelände | Secret Testing Range | ||
Area collaudi segreti | Secret testing area | ||
Zona de Pruebas Secretas | Secret Testing Zone | This name implies the tests are secret, not the zone. |
Trivia[edit]
- This challenge contains every treasure from the Blast from the Past series.
- The Ultimate Testing Range in Pikmin 4 appears to be inspired by this challenge, having a similar name and even including a boss encounter with a Man-at-Legs at the end.