The following article or section contains guides. The strategies shown are just suggestions.
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The Green Hole is the fifth level in Pikmin 2's Challenge Mode and is automatically unlocked with the mode. A noticeable step up in difficulty compared to the ones preceding it, it contains various Bulborbs, including two Bulbmin on the first sublevel.
Sublevel 1[edit]
- Theme: Concrete
- Music: Concrete 3
- Time: 85 (170 seconds)
- Starting Pikmin:
- Treasures:
- Enemies:
- Obstacles:
- Vegetation:
- Others:
Be on guard as the level begins; in all likelihood, you'll be assailed by two Bulbmin the moment the challenge begins. Don't waste your ultra-bitter spray on them – it's much better used on the Fiery Bulblax in the next sublevel. Attacking the Bulbmin from behind should be effective provided you catch them off-guard. If you're going for a pink flower, consider punching them to death to keep the Pikmin out of harm's way.
The Key is out in the open, but you'll likely have to kill both Bulbmin before it can safely be carried back. The 20 Bulbmin you'll gain from this are extremely useful on the next sublevel – make sure you kill both before you leave.
Generate sample map →
showTechnical sublevel information
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Internal cave name
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ch_ABEM_LeafChappy
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"Main" object maximum (?)
|
10
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"Treasure" object maximum (?)
|
3
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"Gate" object maximum (?)
|
0
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Dead end unit probability (?)
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0
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Number of rooms (?)
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1
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Corridor-to-room ratio (?)
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0
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Escape geyser (?)
|
No
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Clogged hole (?)
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No
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Cave units file (?)
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1_MAT_manp_2_conc.txt
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Lighting file (?)
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normal_light_cha.ini
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Background (?)
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f010 (none)
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Cave units (?)
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Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
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|
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Circular room with 9 exits
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showDetailed object list
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The game spawns these "main" objects:
|
ID |
Object |
Amount |
Fall method |
Spawn location
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1
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Bulbmin
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2
|
None
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"Hard" enemy spots
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-
|
Tear Stone
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Carried inside entry with ID 1
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2
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Egg
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8
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None
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"Easy" enemy spots
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Then it spawns these "treasure" objects:
|
ID |
Object |
Amount |
Fall method |
Spawn location
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3
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The Key
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1
|
None
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Treasure spots
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4
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Crystal King
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1
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None
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Treasure spots
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5
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Spouse Alert
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1
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None
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Treasure spots
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- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 2[edit]
- Theme: Tiles
- Music: Tile
- Time: +100 (+200 seconds)
- Treasures:
- Enemies:
- Obstacles:
- Vegetation:
- Others:
- See also: Fiery Bulblax strategy.
This floor has a handful of various Dwarf Bulborbs, as well as a Fiery Bulblax – the sublevel's biggest threat, which also has The Key. Kill the various Dwarves first to ensure they don't interfere with the battle. If you still have your ultra-bitter spray, hit the Fiery Bulblax with it, spray ultra-spicy spray on your Red Pikmin and Bulbmin, and attack.
If you want to go for a high score, you'll need to kill every Dwarf Bulborb variant, as each one drops a treasure. The other two treasures on the sublevel are simply out in the open.
Generate sample map →
showTechnical sublevel information
|
Internal cave name
|
ch_ABEM_LeafChappy
|
"Main" object maximum (?)
|
2
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"Treasure" object maximum (?)
|
2
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"Gate" object maximum (?)
|
0
|
Dead end unit probability (?)
|
0
|
Number of rooms (?)
|
1
|
Corridor-to-room ratio (?)
|
0
|
Escape geyser (?)
|
Yes
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Clogged hole (?)
|
No
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Cave units file (?)
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1_MAT_vs_drypool_tile.txt
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Lighting file (?)
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normal_light_lv0.ini
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Background (?)
|
f010 (none)
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Cave units (?)
|
|
|
|
|
|
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Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
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|
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Room with waterless pool
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- For details on how objects are spawned, and how some may fail to spawn, see here.
- Interesting, the Bulborbs on the second sublevel, apart from the Fiery Bulblax, will drop marbles correlating with their color. While the Dwarf Red Bulborb carries a red marble, the Dwarf Orange Bulborb and Snow Bulborb will drop a blue and yellow marble respectively; these two enemies were originally intended to be blue and yellow Bulborbs, according to their internal names, making this oddity a potential holdover from very early in Pikmin 2's development.
Names in other languages[edit]
Language
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Name
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Meaning
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Japanese |
グリーンホール? |
Green Hole
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French (NoA) |
Trou vert |
Green hole
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French (NoE) |
Trou Vert |
Green Hole
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German |
Das grüne Loch |
The green Hole
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Italian |
Foro verde |
Green hole
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Spanish (NoA) |
Gruta Verde |
Green Grotto
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