Pikmin 2

Hazard Training

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Hazard Training
The Hazard Training level in Challenge Mode.
Sublevels 2 Ultra-bitter sprays 1
Red Pikmin 25 Ultra-spicy sprays 1
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 25
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

Hazard Training is the eighteenth level in Pikmin 2's Challenge Mode. It focuses on the fire and water hazards.

Sublevel 1[edit]

Start off by collecting the treasure lying around, if you want, then start looking for a Watery Blowhog and a pipe. Kill the Blowhog (be wary that it can throw Pikmin inside of a wall, killing them) and go down the pipe, where you should see some fire geysers. Continue walking and you'll see a Fiery Bulblax. Use an ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because Dweevils might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole.

Generate sample map →

Technical sublevel information
Internal cave name ch_MUKI_redblue
"Main" object maximum (?) 18
"Treasure" object maximum (?) 4
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) 0.1
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_units_f_l_o_conc.txt
Lighting file (?) vs_8_light.ini
Background (?) None
Cave units (?)
cap_conc
item_cap_pipe
way3_conc
way4_conc
wayl_pipe
way2_pipe
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_pipe
room_4x4f_4_conc
room_north4x4l_1_conc
room_pype4x4o_3_conc
Long corridor Room with 4 exits and a raised edge Room with a dead end after U-turn Room with pipe in center
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Fiery Bulblax Fiery Bulblax 1 None "Special" enemy spots
- The Key The Key Carried inside entry with ID 1
2 Fiery Blowhog Fiery Blowhog 1 None "Hard" enemy spots
- Petrified Heart Petrified Heart Carried inside entry with ID 2
3 Watery Blowhog Watery Blowhog 1 None "Hard" enemy spots
- Tear Stone Tear Stone Carried inside entry with ID 3
4 Dwarf Bulborb Dwarf Red Bulborb 4 None "Hard" enemy spots
- Cupid's Grenade Cupid's Grenade Carried inside entry with ID 4
5 Fiery Dweevil Fiery Dweevil 1 Falls from the sky "Easy" enemy spots
- Mirrored Element Mirrored Element Carried inside entry with ID 5
6 Hydro Dweevil Hydro Dweevil 1 Falls from the sky "Hard" enemy spots
- Mirrored Element Mirrored Element Carried inside entry with ID 6
7 Fire geyser Fire geyser 1 None "Easy" enemy spots
8 Fire geyser Fire geyser 1 None "Easy" enemy spots
9 Fire geyser Fire geyser 1 None "Easy" enemy spots
10 Fire geyser Fire geyser 1 None "Easy" enemy spots
11 Fire geyser Fire geyser 3 None Cave unit seams
12 Figwort Figwort (small brown) 1 None "Easy" enemy spots
13 Figwort Figwort (large brown) 1 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
14 Shoot Shoot (small) 5 None Plant spots
15 Figwort Figwort (small brown) 5 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
16 Lustrous Element Lustrous Element 1 None Treasure spots
17 Mirrored Element Mirrored Element 1 None Treasure spots
18 Unknown Merit Unknown Merit 1 None Treasure spots
19 Crystal Clover Crystal Clover 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
20 Egg Egg 1 None Dead ends
Then it spawns "dead end" objects in as many dead ends as it can. Chances:
ID Object Chance Fall method Spawn location
20 Egg Egg 100% None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2[edit]

The high-strung, hungry Orange Bulborb has the key needed. Use your ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like its placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit.

Generate sample map →

Technical sublevel information
Internal cave name ch_MUKI_redblue
"Main" object maximum (?) 14
"Treasure" object maximum (?) 4
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 3_units_pool_nor_ujikou_tile.txt
Lighting file (?) vs_8_light.ini
Background (?) None
Cave units (?)
cap_pipe
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_pool5x5_5_tile
room_u_jikou1_4x4_2_tile
room_north2x2_1_tekiF_tile
Room with pool Room with waterway with grill Square room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Orange Bulborb Orange Bulborb 1 None "Special" enemy spots
- The Key The Key Carried inside entry with ID 1
2 Dwarf Orange Bulborb Dwarf Orange Bulborb 2 None "Easy" enemy spots
- Cupid's Grenade Cupid's Grenade Carried inside entry with ID 2
3 Dwarf Orange Bulborb Dwarf Orange Bulborb 2 None "Easy" enemy spots
- Cupid's Grenade Cupid's Grenade Carried inside entry with ID 3
4 Fiery Blowhog Fiery Blowhog 1 None "Special" enemy spots
- Petrified Heart Petrified Heart Carried inside entry with ID 4
5 Watery Blowhog Watery Blowhog 1 None "Easy" enemy spots
- Tear Stone Tear Stone Carried inside entry with ID 5
7 Fiery Dweevil Fiery Dweevil 1 Falls from the sky "Easy" enemy spots
- Mirrored Element Mirrored Element Carried inside entry with ID 7
8 Hydro Dweevil Hydro Dweevil 1 Falls from the sky "Easy" enemy spots
- Mirrored Element Mirrored Element Carried inside entry with ID 8
9 Fire geyser Fire geyser 1 None "Easy" enemy spots
10 Fire geyser Fire geyser 1 None "Easy" enemy spots
11 Fire geyser Fire geyser 3 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
6 Withering Blowhog Withering Blowhog 1 None Plant spots
- Gemstar Wife Gemstar Wife Carried inside entry with ID 6
12 Fire geyser Fire geyser 2 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
13 Lustrous Element Lustrous Element 1 None Treasure spots
14 Mirrored Element Mirrored Element 1 None Treasure spots
15 Unknown Merit Unknown Merit 1 None Treasure spots
16 Eternal Emerald Eye Eternal Emerald Eye 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese 炎と水の試練場? Fire and Water Camp
Flag of Québec French (NoA) Camp périlleux Perilous camp
Flag of France French (NoE) Camp Périlleux Perilous Camp
Flag of Germany German Risikotraining Risky Training
Flag of Italy Italian Esercizi pericolosi Dangerous exercises
Flag of Mexico Spanish (NoA) Circuito de Riesgo Risk Circuit