Pikmin 2

Abduction Den

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
Abduction Den
A Bumbling Snitchbug holding Captain Olimar in Abduction Den
Sublevels 1 Ultra-bitter sprays 1
Red Pikmin 30 Ultra-spicy sprays 2
Yellow Pikmin 30
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

Abduction Den is the twenty-fourth level in Pikmin 2's Challenge Mode. Most of the enemies are capable of grabbing Pikmin or leaders, hence the name. Take caution to ensure they're not abducted into hazards, and be especially mindful of the Bumbling Snitchbugs; if your leader is grabbed at an inconvenient time, your army will be easy prey for the Careening Dirigibugs or the Greater Spotted Jellyfloat.

Sublevel 1[edit]

The Key is inside the Greater Spotted Jellyfloat. Grabbing it should be your first priority, so lure it away from the other enemies with one of your leaders before using your other leader to weigh it down with Pikmin. If your only concern is a pink flower, just beeline for the exit after collecting it, but be careful if the Swooping Snitchbug grabs a Pikmin – if it successfully buries it before you leave, you'll need to backtrack to pluck the sprout, since leaving it behind will count as a death.

An alternative, more humorous method to dealing with the Greater Spotted Jellyfloat is to allow it to consume one of your leaders, then switch to the other and spray it with ultra-bitter spray. Switch back to the leader inside the petrified Jellyfloat and mash buttons to escape – if successful, they will shatter it from the inside for a one-hit kill.

If you care for a high score, you'll need to defeat the other enemies. All of them drop treasure, and you'll probably need to defeat all of them anyway to safely transit the treasures. Save your sprays for quickly dealing with the Careening Dirigibugs – the sublevel's main threat.

Generate sample map →

Technical sublevel information
Internal cave name ch_NARI_09suikomi
"Main" object maximum (?) 14
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 3_MAT_hit34_sak2_uzu1_snow.txt
Lighting file (?) tutorial_1_light.ini
Background (?) None
Cave units (?)
cap_snow
way3_snow
way4_snow
wayl_snow
way2_snow
way2x2_snow
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_saka2_2_snow
room_hitode3_4_snow
room_uzu1_1_snow
Room with large trunk Room with 4 exits Room with spiraling trunk
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Greater Spotted Jellyfloat Greater Spotted Jellyfloat 1 None "Hard" enemy spots
- The Key The Key Carried inside entry with ID 1
2 Careening Dirigibug Careening Dirigibug 2 None "Hard" enemy spots
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 2
3 Bumbling Snitchbug Bumbling Snitchbug 2 None "Hard" enemy spots
- Mirth Sphere Mirth Sphere Carried inside entry with ID 3
4 Fiery Dweevil Fiery Dweevil 1 None "Easy" enemy spots
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 4
5 Fiery Dweevil Fiery Dweevil 1 None "Easy" enemy spots
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 5
6 Bumbling Snitchbug Bumbling Snitchbug 1 None "Easy" enemy spots
- Mirth Sphere Mirth Sphere Carried inside entry with ID 6
7 Careening Dirigibug Careening Dirigibug 2 None "Hard" enemy spots
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 7
8 Swooping Snitchbug Swooping Snitchbug 1 None "Hard" enemy spots
- Unknown Merit Unknown Merit Carried inside entry with ID 8
9 Fire geyser Fire geyser 2 None "Easy" enemy spots
10 Fire geyser Fire geyser 1 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
11 Common Glowcap Common Glowcap 7 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
12 Rubber Ugly Rubber Ugly 1 None Treasure spots
13 Paradoxical Enigma Paradoxical Enigma 1 None Treasure spots
14 Combustion Berry Combustion Berry 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese さらいの洞窟? Kidnapper's Cave
Flag of Québec French (NoA) Antre du rapt Abduction den
Flag of France French (NoE) Antre du Rapt Abduction Den
Flag of Germany German Höhle der Entführung Kidnapping Cave
Flag of Italy Italian Covo di sequestro Abduction Lair
Flag of Mexico Spanish (NoA) Antro de la Abducción Abduction Den

See also[edit]