Pikmin 2

Cave of Pain

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Cave of Pain
Cave of Pain.jpg
Sublevels 1 Ultra-bitter sprays 1
Red Pikmin 50 Ultra-spicy sprays 1
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Cave of Pain is the twenty-seventh level in Pikmin 2's Challenge Mode. This challenge is filled to the brim with dangerous enemies that will often drop directly on top of your squad – you'll need to remain extremely alert at all times to react to them, especially if you're aiming for a pink flower.

Sublevel 1[edit]

This challenge is very difficult. If you're aiming for a pink flower, it may take several tries; if you get a particularly bad layout, quitting and reentering the challenge to get a new one is entirely valid.

You'll likely want to send a lone leader out to trigger as many of the traps as possible. A Fiery Bulblax may drop from the sky – this is the sublevel's biggest threat, so you may wish to use the Volatile Dweevils to weaken or kill it. Otherwise, use your sprays on it; a petrified Fiery Bulblax is no match for 50 Red Pikmin.

The Key is out in the open, seemingly unguarded, but your ordeal won't end there, as Anode Dweevils and a few more Volatile Dweevils will drop from the sky as the Pikmin attempt to carry it back. Punching the Anode Dweevils to death to avoid any Pikmin causalities is recommended. If you still have your ultra-spicy spray, spraying the Pikmin that are carrying The Key back will potentially let them outpace some of them, but be cautious, nonetheless.

You're probably better off ignoring the treasures altogether, but if you want a high score, you'll need to run around and kill every enemy that drops from the ceiling, as all of them besides the Volatile Dweevils will drop treasure.

Generate sample map →

Technical sublevel information
Internal cave name ch_MAT_flier
"Main" object maximum (?) 22
"Treasure" object maximum (?) 4
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No (despite having one, in reality)
Clogged hole (?) No
Cave units file (?) 2_MAT_sak1_sak2_snow.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_snow
way3_snow
way4_snow
wayl_snow
way2_snow
way2x2_snow
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_saka1_1_snow
room_saka2_2_snow
Room with trunk in center Room with large trunk
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Hairy Bulborb Hairy Bulborb 1 Falls from the sky Cave unit seams
- Combustion Berry Combustion Berry Carried inside entry with ID 1
2 Dwarf Bulborb Dwarf Red Bulborb 1 Falls from the sky "Special" enemy spots
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 2
3 Fiery Bulblax Fiery Bulblax 1 Falls from the sky "Special" enemy spots
- Seed of Greed Seed of Greed Carried inside entry with ID 3
4 Anode Dweevil Anode Dweevil 1 Falls when Pikmin are carrying nearby "Hard" enemy spots
- Arboreal Frippery Arboreal Frippery Carried inside entry with ID 4
5 Anode Dweevil Anode Dweevil 1 Falls when Pikmin are carrying nearby Cave unit seams
- Arboreal Frippery Arboreal Frippery Carried inside entry with ID 5
6 Volatile Dweevil Volatile Dweevil 3 Falls from the sky "Hard" enemy spots
7 Volatile Dweevil Volatile Dweevil 3 Falls when Pikmin are carrying nearby "Hard" enemy spots
8 Bomb-rock Bomb-rock 3 Falls from the sky "Hard" enemy spots
9 Boulder Boulder 4 None "Easy" enemy spots
10 Boulder Boulder 4 None "Easy" enemy spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
11 The Key The Key 1 None Treasure spots
12 Crystallized Telepathy Crystallized Telepathy 1 None Treasure spots
13 Crystallized Clairvoyance Crystallized Clairvoyance 1 None Treasure spots
14 Gyroid Bust Gyroid Bust 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese 天罰の穴? Divine Punishment Den
Flag of Québec French (NoA) Grotte du martyre Martyrdom cave
Flag of France French (NoE) Grotte du Martyre Martyrdom Cave
Flag of Germany German Höhle des Schmerzes Cave of Pain
Flag of Italy Italian Covo del dolore Den of pain
Flag of Mexico Spanish (NoA) Cueva del Dolor Cave of Pain