Pikmin 2

Emperor's Realm

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Emperor's Realm
Emperor's Realm.jpg
Sublevels 5 Ultra-bitter sprays 2
Red Pikmin 20 Ultra-spicy sprays 2
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 20
White Pikmin 0
Purple Pikmin 10
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Emperor's Realm is the thirtieth and final level in Pikmin 2's Challenge Mode. It features many Breadbug mimics and grub-dogs, including the Empress Bulblax and the Emperor Bulblax (which the level is named after). The level can be hard due to the dangerous creatures, and could end in a failure if one doesn't watch the Pikmin and the time.

Sublevel 1[edit]

A Red Bulborb will probably be next to the starting point. If it's tucked in the wooden structure, ignore it, as it won't wake up when your Pikmin pass with treasure. The Hairy Bulborb has the key. Make your way to it, and toss your Purple Pikmin onto its back. After retrieving the key, you may explore the rest of the cave for treasure. Beware of the fire geysers.

Generate sample map →

Technical sublevel information
Internal cave name ch_MUKI_king
"Main" object maximum (?) 10
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_blk1_nor4_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_block1_3_hiba_tsuchi
room_north4_1_tsuchi
Room with hole in wall Circular room with lumber and 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Hairy Bulborb Hairy Bulborb 1 None "Hard" enemy spots
- The Key The Key Carried inside entry with ID 1
2 Snow Bulborb Snow Bulborb 2 None "Easy" enemy spots
- Love Sphere Love Sphere Carried inside entry with ID 2
3 Bulborb Red Bulborb 1 None "Hard" enemy spots
- Petrified Heart Petrified Heart Carried inside entry with ID 3
4 Dwarf Bulborb Dwarf Red Bulborb 2 None "Easy" enemy spots
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 4
5 Fire geyser Fire geyser 1 None "Hard" enemy spots
6 Fire geyser Fire geyser 3 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
7 Clover Clover 6 None Plant spots
8 Dandelion Dandelion 6 None Plant spots
9 Horsetail Horsetail 4 None Plant spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2[edit]

If you're unlucky, the Spotty Bulbear will notice you from the start. Try to lure it into the starting point, being wary of the fire geysers, and use an ultra-bitter spray on it. If the Dwarf Bulbears follow the Spotty Bulbear, you may need to throw some Pikmin onto their back before taking on the petrified Bulbear. If you're lucky, no Pikmin will die. Retrieve The Key and you can now head over to the exit.

Generate sample map →

Technical sublevel information
Internal cave name ch_MUKI_king
"Main" object maximum (?) 12
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_kingA_norhiba_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_kingchap_a_tsuchi
room_north_1_hiba_tsuchi
2 circular rooms Circular room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Spotty Bulbear Spotty Bulbear 1 None "Hard" enemy spots
- The Key The Key Carried inside entry with ID 1
2 Dwarf Bulbear Dwarf Bulbear 2 None "Easy" enemy spots
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 2
3 Orange Bulborb Orange Bulborb 1 None "Hard" enemy spots
- Tear Stone Tear Stone Carried inside entry with ID 3
4 Dwarf Orange Bulborb Dwarf Orange Bulborb 2 None "Easy" enemy spots
- Mirth Sphere Mirth Sphere Carried inside entry with ID 4
5 Fire geyser Fire geyser 6 None "Special" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
6 Figwort Figwort (large brown) 8 None Plant spots
7 Figwort Figwort (small brown) 8 None Plant spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 3[edit]

See also: Fiery Bulblax strategy.

Throw Blue Pikmin onto the Queen Candypop Buds when their color is red. The goal is to have several Red Pikmin with you. Once you're ready and cleared most of the fire geysers near the starting area, dismiss everyone and wake up the Fiery Bulblax with a punch from your leader. Be careful not to get too close when punching, as you could get burned.

Attract the Bulblax to the starting area. It'll cross the water and be extinguished, but that's not the point. It'll cross land again and reignite, and when it comes to a certain point near the starting area, it'll give up and turn back. When it does, call your Red Pikmin and petrify it. Have your Red Pikmin attack it and retrieve The Key.

To save on sprays, you can instead lob Purple Pikmin to stun it, but beware – they will catch on fire and/or start drowning. Either way, you can use the eggs in the level or the nectars dropped by the Bulblax (if any) to flower your Pikmin.

Generate sample map →

Technical sublevel information
Internal cave name ch_MUKI_king
"Main" object maximum (?) 8
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_ike2_hit1_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_ike2_4_tsuchi
room_hitode1_5_tsuchi
Swamp room Room with 5 exits
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Fiery Bulblax Fiery Bulblax 1 None "Special" enemy spots
- The Key The Key Carried inside entry with ID 1
2 Fire geyser Fire geyser 1 None "Easy" enemy spots
3 Fire geyser Fire geyser 1 None "Easy" enemy spots
4 Fire geyser Fire geyser 1 None "Easy" enemy spots
5 Fire geyser Fire geyser 4 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
6 Clover Clover 4 None Plant spots
7 Figwort Figwort (small red) 4 None Plant spots
8 Figwort Figwort (small brown) 4 None Plant spots
9 Figwort Figwort (large red) 2 None Plant spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
10 Queen Candypop Bud Queen Candypop Bud 3 None Dead ends
11 Egg Egg 2 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 4[edit]

See also: Empress Bulblax strategy.

Just as the level starts, quickly gather your Pikmin and head for the Empress Bulblax. Quickly throw some Pikmin onto its head, but don't swarm, or else some Pikmin will swarm its central body and most likely will get killed. After some time, the Empress will shake your Pikmin off. Be sure to call them before it does.

Any Bulborb Larva it had spawned will likely be squashed. While the Empress is rolling, you may want to take down the fire geyser to your left. When it stops, repeat the same strategy. You have time, so don't rush it. Once that's done, one or two larvae might survive, so take them out with a punch from a leader.

Generate sample map →

Technical sublevel information
Internal cave name ch_MUKI_king
"Main" object maximum (?) 2
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_queen_c_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_queen_c_tsuchi
Empress Bulblax arena
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Empress Bulblax Empress Bulblax 1 None "Special" enemy spots
- The Key The Key Carried inside entry with ID 1
2 Fire geyser Fire geyser 1 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
3 Fire geyser Fire geyser 6 None Plant spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 5[edit]

See also: Emperor Bulblax strategy.

From the start, if you head forward, you'll find three bomb-rocks. Try to wake up the Emperor Bulblax in front of these bomb-rocks. Attract it towards them, and once it tucks in its tongue, preparing to stick it out, go gather your Pikmin.

While it's dazed, throw Pikmin onto its face. Be careful when swarming, as you might make some Pikmin attack the remaining bomb-rocks. When it wakes up, have it eat either one or both of the other bomb-rocks, and attack it again. This Bulblax will likely contain the key, but if not, repeat the strategy with the other Emperors.

Generate sample map →

Technical sublevel information
Internal cave name ch_MUKI_king
"Main" object maximum (?) 20
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_king_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_kingchp_tsuchi
Swamp room
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Emperor Bulblax Emperor Bulblax 1 None "Hard" enemy spots
- The Key The Key Carried inside entry with ID 1
2 Emperor Bulblax Emperor Bulblax 1 None "Hard" enemy spots
- Lustrous Element Lustrous Element Carried inside entry with ID 2
3 Emperor Bulblax Emperor Bulblax 1 None "Hard" enemy spots
- Mirrored Element Mirrored Element Carried inside entry with ID 3
4 Bomb-rock Bomb-rock 3 None "Easy" enemy spots
5 Bomb-rock Bomb-rock 3 None "Easy" enemy spots
6 Bomb-rock Bomb-rock 3 None "Easy" enemy spots
7 Bomb-rock Bomb-rock 3 None "Easy" enemy spots
8 Shoot Shoot (large) 1 None "Easy" enemy spots
9 Shoot Shoot (large) 1 None "Easy" enemy spots
10 Shoot Shoot (small) 1 None "Easy" enemy spots
11 Shoot Shoot (small) 1 None "Easy" enemy spots
12 Fiddlehead Fiddlehead 1 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
13 Fire geyser Fire geyser 13 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
14 Gyroid Bust Gyroid Bust 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese デメマダラの巣窟? Bulborb Realm
Flag of Québec French (NoA) Empire Empire
Flag of France French (NoE) Empire Empire
Flag of Germany German Reich des Kaisers Emperor's Realm
Flag of Italy Italian Reame imperiale Imperial realm
Flag of Mexico Spanish (NoA) Dominios del Emperador Emperor's Domains