Pikmin 2

Rumbling Grotto

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Rumbling Grotto
Rumbling Grotto.jpg
Sublevels 2 Ultra-bitter sprays 3
Red Pikmin 30 Ultra-spicy sprays 4
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 30
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Rumbling Grotto is the twenty-first level in Pikmin 2's Challenge Mode. Every enemy in this challenge can bury into the ground, culminating with a fight against a Pileated Snagret.

You are given numerous sprays – liberal use will greatly simplify the challenge, especially if used on the boss.

Sublevel 1[edit]

The Key is out in the open. If you're lucky, it may spawn near the Research Pod, allowing you to go straight to the next sublevel. Otherwise, you'll likely need to fight the enemies to clear a path to it. None of them are particularly threatening, so save your sprays for the next floor.

Almost every enemy has a treasure, so you'll have to defeat all of them if you're going for a high score.

Generate sample map →

Technical sublevel information
Internal cave name ch_MAT_crawler
"Main" object maximum (?) 21
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 3
Dead end unit probability (?) 0
Number of rooms (?) 4
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 4_units_c_e_j_l_conc.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
cap_conc
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_conc
room_4x4c_4_conc
room_4x4e_4_conc
room_north4x4j_1_conc
room_north4x4l_1_conc
Long corridor Room with 4 exits Room with 4 exits and C-shaped wall Room with 1 exit and a pipe Room with dead end after U-turn
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Creeping Chrysanthemum Creeping Chrysanthemum 1 None "Hard" enemy spots
- Mirrored Element Mirrored Element Carried inside entry with ID 1
2 Creeping Chrysanthemum Creeping Chrysanthemum 1 None "Hard" enemy spots
- Mirrored Element Mirrored Element Carried inside entry with ID 2
3 Cloaking Burrow-nit Cloaking Burrow-nit 3 None "Hard" enemy spots
- Unknown Merit Unknown Merit Carried inside entry with ID 3
4 Iridescent Glint Beetle Iridescent Glint Beetle 1 None "Hard" enemy spots
- Lustrous Element Lustrous Element Carried inside entry with ID 4
5 Margaret Margaret 3 None "Hard" enemy spots
6 Female Sheargrub Female Sheargrub 3 None "Easy" enemy spots
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 6
7 Male Sheargrub Male Sheargrub 3 None "Easy" enemy spots
- Mirth Sphere Mirth Sphere Carried inside entry with ID 7
8 Shearwig Shearwig 3 None "Easy" enemy spots
- Armored Nut Armored Nut Carried inside entry with ID 8
Alongside it spawns 3 "main" objects (and their treasures). Chances:
ID Object Chance Fall method Spawn location
6 Female Sheargrub Female Sheargrub 33% None "Easy" enemy spots
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 6
7 Male Sheargrub Male Sheargrub 33% None "Easy" enemy spots
- Mirth Sphere Mirth Sphere Carried inside entry with ID 7
8 Shearwig Shearwig 33% None "Easy" enemy spots
- Armored Nut Armored Nut Carried inside entry with ID 8
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
9 Margaret Margaret 2 None Plant spots
10 Shoot Shoot (large) 1 None Plant spots
11 Shoot Shoot (small) 1 None Plant spots
12 Figwort Figwort (small red) 2 None Plant spots
13 Figwort Figwort (large red) 2 None Plant spots
14 Clover Clover 6 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
15 The Key The Key 1 None Treasure spots
16 Gyroid Bust Gyroid Bust 1 None Treasure spots
17 Crystal King Crystal King 1 None Treasure spots
Then it spawns 3 "gate" objects. Chances:
ID Object Chance Fall method Spawn location
18 Gate (4000 HP) 100% None Gate spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2[edit]

  • Theme: Concrete
  • Music: Concrete 2
  • Time: +120 (+240 seconds)
  • Treasures:
    • The Key The Key × 1 (inside Pileated Snagret)
  • Enemies:
  • Obstacles:
    • None
  • Vegetation:
  • Others:
    • None
See also: Pileated Snagret strategy.

The encounter with the Pileated Snagret can be a little tricky. You should have quite a few sprays – use them generously, especially if you're going for a pink flower. 60 spicy-sprayed Pikmin should be able to do a significant chunk of its health if its head gets stuck while rising out of the floor. Using ultra-bitter spray right when it's about to shake the Pikmin off will allow you to inflict even more damage as well.

If you're playing with two players, this battle can be simplified quite a lot by simply having both players toss Pikmin on its head whenever it rises up – with good aim, enough should latch on that it won't have a chance to attack, instead immediately retreating to the ground. Simply repeat the process until it dies.

There are no other treasures, so head to the geyser and leave after you get The Key.

Generate sample map →

Technical sublevel information
Internal cave name ch_MAT_crawler
"Main" object maximum (?) 7
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_manh_conc.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_manh_2_conc
Large circular room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Pileated Snagret Pileated Snagret 1 None "Hard" enemy spots
- The Key The Key Carried inside entry with ID 1
2 Figwort Figwort (large brown) 1 None "Easy" enemy spots
3 Figwort Figwort (large brown) 1 None "Easy" enemy spots
4 Figwort Figwort (small brown) 1 None "Easy" enemy spots
5 Figwort Figwort (small brown) 1 None "Easy" enemy spots
6 Figwort Figwort (large brown) 1 None "Easy" enemy spots
7 Figwort Figwort (large brown) 1 None "Easy" enemy spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese 土とんの洞窟? Land Swarmers' Cave
Flag of Québec French (NoA) Grotte des menaces Threats cave
Flag of France French (NoE) Grotte des Menaces Threats Cave
Flag of Germany German Grotte des Donners Grotto of Thunder
Flag of Italy Italian Grotta rombante Rumbling cave
Flag of Mexico Spanish (NoA) Gruta Estruendosa Rumbling Grotto