The following article or section contains guides. The strategies shown are just suggestions.
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The Novice Training is the second level in Pikmin 2's Challenge Mode and is automatically unlocked with the mode. Since the only harmful hazard in this level is poison, and the player has White Pikmin, a pink flower is nearly guaranteed.
Sublevel 1[edit]
- Theme: Soil
- Music: Concrete 3
- Time: 170 (340 seconds)
- Starting Pikmin:
- Treasures:
- Enemies:
- Obstacles:
- Vegetation:
- Others:
An extremely simple sublevel. The only 'hazards' are a single Doodlebug and a few poison emitters; given how your squad consists of White Pikmin, they are at no risk. If you simply want to finish the level as soon as possible, ignore everything else, locate the Key and assign Pikmin to it. If you want to go for a high score, it's recommended to convert some of your White Pikmin into Purple Pikmin; both to facilitate carrying treasures and to make looting the three beetles easier. The Iridescent Glint Beetle is particularly important as the Lustrous Element will add 1,000 points to your score.
Make sure to break the poison emitters to ensure the safety of any Purple Pikmin created. Breaking the eggs for nectar is also recommended.
Generate sample map →
Technical sublevel information
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Internal cave name
|
ch_NARI_07whitepurple
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"Main" object maximum (?)
|
13
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"Treasure" object maximum (?)
|
6
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"Gate" object maximum (?)
|
0
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Dead end unit probability (?)
|
100
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Number of rooms (?)
|
3
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Corridor-to-room ratio (?)
|
0
|
Escape geyser (?)
|
No
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Clogged hole (?)
|
No
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Cave units file (?)
|
2_units_cent_north_tsuchi.txt
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Lighting file (?)
|
normal_light_cha.ini
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Background (?)
|
None
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Cave units (?)
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|
|
|
|
|
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Dead end |
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor
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|
|
|
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Long corridor |
Circular room with 4 exits |
Circular room with 1 exit
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- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 2[edit]
- Theme: Soil
- Music: Concrete 3
- Time: +170 (+340 seconds)
- Treasures:
- Enemies:
- Obstacles:
- Vegetation:
- Others:
Another simple sublevel. The Key is inside the Puffy Blowhog – even if you're aiming for a high score, you'll want to find and kill it immediately to prevent potential annoyance. Almost every treasure on this sublevel is buried, apart from the three inside beetles. Swarm your White Pikmin squad around to find all of it. Keep your Purple Pikmin close, as Mitites may crawl out of the ground – throw a Purple Pikmin at them to prevent them from panicking your squad. Don't forget to transport their corpses back if you're squeezing out as many points as you can.
Again, the Glint Beetle should be prioritized if going for a high score, as it will drop another Lustrous Element.
Generate sample map →
Technical sublevel information
|
Internal cave name
|
ch_NARI_07whitepurple
|
"Main" object maximum (?)
|
10
|
"Treasure" object maximum (?)
|
5
|
"Gate" object maximum (?)
|
0
|
Dead end unit probability (?)
|
100
|
Number of rooms (?)
|
3
|
Corridor-to-room ratio (?)
|
0
|
Escape geyser (?)
|
Yes
|
Clogged hole (?)
|
No
|
Cave units file (?)
|
2_units_mid2_north_tsuchi.txt
|
Lighting file (?)
|
normal_light_cha.ini
|
Background (?)
|
None
|
Cave units (?)
|
|
|
|
|
|
|
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
|
|
|
|
Y-shaped room |
Circular room with 1 exit
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- For details on how objects are spawned, and how some may fail to spawn, see here.
Names in other languages[edit]
Language
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Name
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Meaning
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Japanese |
新参者の試練場? |
Camp for Rookies
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French (NoA) |
Camp du débutant |
Beginner's camp
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French (NoE) |
Camp du débutant |
Beginner's camp
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German |
Anfängertraining |
Beginner's Training
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Italian |
Esercizi da principiante |
Exercises for beginners
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Spanish (NoA) |
Circuito del Novato |
Novice's Circuit
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