Trampled Garden
Trampled Garden | |||
---|---|---|---|
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Sublevels | 1 | Ultra-bitter sprays | 0 |
Red Pikmin | 40 | Ultra-spicy sprays | 0 |
Yellow Pikmin | 0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Blue Pikmin | 0 | ||
White Pikmin | 20 | ||
Purple Pikmin | 20 | ||
Bulbmin | 0 |
The following article or section contains guides. |
Trampled Garden is the ninth level in Pikmin 2's Challenge Mode. This challenge only has a single sublevel and has no lethal threats; a pink flower is guaranteed unless you leave a buried Pikmin sprout behind.
The challenge's name likely refers to the duality of the enemies present: Mamutas will flower your Pikmin, while the Withering Blowhogs will wilt them.
Sublevel 1[edit]
- Theme: Concrete
- Music: Soil 3
- Time: 145 (290 seconds)
- Starting Pikmin:
Red Pikmin × 40 (flower)
Purple Pikmin × 20 (flower)
White Pikmin × 20 (flower)
- Treasures:
Air Brake × 1
Aquatic Mine × 1
Child of the Earth × 1 (fully buried)
Coiled Launcher × 1
Confection Hoop × 1
Crystal Clover × 1
Crystallized Telepathy × 1
Director of Destiny × 1
Enamel Buster × 1
Furious Adhesive × 1
Indomitable CPU × 1
Luck Wafer × 1
Lustrous Element × 3 (2 inside Mamutas)
Manual Honer × 1
Massage Girdle × 1
Nouveau Table × 1 (fully buried)
Petrified Heart × 3 (inside Withering Blowhogs)
Regal Diamond × 1 (fully buried)
Repair Juggernaut × 1
The Key × 1
- Enemies:
Mamuta × 2
Withering Blowhog × 3
- Obstacles:
- None
- Vegetation:
- None
- Others:
- None
This challenge consists of two circular rooms connected via hallway, not unlike the Emergence Cave's first sublevel. The Key is somewhere out in the open, but you'll likely need to defeat the Mamutas and Withering Blowhogs to carry it back without interruption. Use your Purple Pikmin to defeat them quickly before any of your Pikmin are buried or wilted.
Once the sublevel's clear, you can focus on collecting all the treasure if you want a high score. There's quite a lot of it, so you'll need to work quickly to collect it all before time runs out. Three of them are fully buried, so you'll need to swarm your White Pikmin around to find them.
Given how none of the enemies can directly kill Pikmin, a pink flower ranking is all but guaranteed. Make sure you pluck any Pikmin that were buried by the Mamutas before you leave, however – sprouts left behind count as deaths.
Technical sublevel information | |||||
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Internal cave name | ch_MAT_t_hunter_hana | ||||
"Main" object maximum (?) | 5 | ||||
"Treasure" object maximum (?) | 19 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_manh_conc.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with 1 exit |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | ![]() |
2 | None | "Hard" enemy spots |
- | ![]() |
Carried inside entry with ID 1 | ||
2 | ![]() |
1 | None | "Easy" enemy spots |
- | ![]() |
Carried inside entry with ID 2 | ||
3 | ![]() |
1 | None | "Easy" enemy spots |
- | ![]() |
Carried inside entry with ID 3 | ||
4 | ![]() |
1 | None | "Easy" enemy spots |
- | ![]() |
Carried inside entry with ID 4 | ||
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
5 | ![]() |
1 | None | Treasure spots |
6 | ![]() |
1 | None | Treasure spots |
7 | ![]() |
1 | None | Treasure spots |
8 | ![]() |
1 | None | Treasure spots |
9 | ![]() |
1 | None | Treasure spots |
10 | ![]() |
1 | None | Treasure spots |
11 | ![]() |
1 | None | Treasure spots |
12 | ![]() |
1 | None | Treasure spots |
13 | ![]() |
1 | None | Treasure spots |
14 | ![]() |
1 | None | Treasure spots |
15 | ![]() |
1 | None | Treasure spots |
16 | ![]() |
1 | None | Treasure spots |
17 | ![]() |
1 | None | Treasure spots |
18 | ![]() |
1 | None | Treasure spots |
19 | ![]() |
1 | None | Treasure spots |
20 | ![]() |
1 | None | Treasure spots |
21 | ![]() |
1 | None | Treasure spots |
22 | ![]() |
1 | None | Treasure spots |
23 | ![]() |
1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
花園を荒らすもの? | ||
Jardin piétiné | Trampled garden | |
Jardin Piétiné | Trampled Garden | |
Zertrampelter Garten | Trampled Garden | |
Giardino calpestato | Trampled garden | |
Jardín Pisoteado | Trampled Garden |