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The Emperor's Realm is the final cavern in Challenge Mode in Pikmin 2. The common enemies the player will fight are Grub-dogs and Breadbug mimics. The level can be hard if one doesn't watch the Pikmin and the time.
Sublevel 1
- Theme: Soil
- Time: 100 (200 seconds)
- Enemies:
- Hazards:
- Treasures:
- Plants:
- Others:
showTechnical sublevel information
|
Internal cave name
|
ch_MUKI_king
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"Main" object maximum (?)
|
10
|
"Treasure" object maximum (?)
|
0
|
"Gate" object maximum (?)
|
0
|
Dead end unit probability (?)
|
0
|
Number of rooms (?)
|
3
|
Corridor-to-room ratio (?)
|
{{{ctrratio}}}
|
Escape geyser (?)
|
No
|
Clogged hole (?)
|
No
|
Cave units file (?)
|
2_units_blk1_nor4_tsuchi.txt
|
Lighting file (?)
|
normal_light_cha.ini
|
Background (?)
|
None (File:P2 VRBOX None.png)
|
Cave units (?)
|
|
|
|
|
|
|
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
|
|
|
|
Room with hole in wall |
Circular room with lumber and 1 exit
|
A Red Bulborb will probably be next to the starting point. If it's tucked in the wooden structure, ignore it, as it won't wake up when your Pikmin pass with treasure. The Hairy Bulborb has the key. Make your way to it, and toss your purple Pikmin onto its back. After retrieving the key, you may explore the rest of the cave for treasure. Beware of the fire geysers.
Sublevel 2
- Theme: Soil
- Time: +100 (+200 seconds)
- Enemies:
- Hazards:
- Treasures:
- Plants:
- Others:
showTechnical sublevel information
|
Internal cave name
|
ch_MUKI_king
|
"Main" object maximum (?)
|
12
|
"Treasure" object maximum (?)
|
0
|
"Gate" object maximum (?)
|
0
|
Dead end unit probability (?)
|
0
|
Number of rooms (?)
|
2
|
Corridor-to-room ratio (?)
|
{{{ctrratio}}}
|
Escape geyser (?)
|
No
|
Clogged hole (?)
|
No
|
Cave units file (?)
|
2_units_kingA_norhiba_tsuchi.txt
|
Lighting file (?)
|
normal_light_cha.ini
|
Background (?)
|
None (File:P2 VRBOX None.png)
|
Cave units (?)
|
|
|
|
|
|
|
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
|
|
|
|
2 circular rooms |
Circular room with 1 exit
|
If you're unlucky, the Spotty Bulbear will notice you from the start. Try to lure it into the starting point, and use an Ultra-Bitter Spray. If the Dwarf Bulbears follow the Spotty Bulbear, you may need to throw some Pikmin onto their back before taking on the petrified Bulbear. If you're lucky, no Pikmin will die. Retrieve The Key and you can now head over to the exit.
Sublevel 3
- Theme: Soil
- Time: +100 (+200 seconds)
- Enemies:
- Hazards:
- Treasures:
- Plants:
- Others:
showTechnical sublevel information
|
Internal cave name
|
ch_MUKI_king
|
"Main" object maximum (?)
|
8
|
"Treasure" object maximum (?)
|
0
|
"Gate" object maximum (?)
|
0
|
Dead end unit probability (?)
|
100
|
Number of rooms (?)
|
2
|
Corridor-to-room ratio (?)
|
{{{ctrratio}}}
|
Escape geyser (?)
|
No
|
Clogged hole (?)
|
No
|
Cave units file (?)
|
2_units_ike2_hit1_tsuchi.txt
|
Lighting file (?)
|
normal_light_cha.ini
|
Background (?)
|
None (File:P2 VRBOX None.png)
|
Cave units (?)
|
|
|
|
|
|
|
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
|
|
|
|
Swamp room |
Room with 5 exits
|
Throw blue Pikmin onto the Queen Candypop Buds when their color is red. The goal is to have several red Pikmin with you. Once you're ready and cleared most of the fire geysers near the starting area, dismiss everyone and wake up the Fiery Bulblax with a punch from your Captain. Be careful not to get too close when punching, as you could get burned. Attract the Bulblax to the starting area. It'll cross the water and be extinguished, but that's not the point. It'll cross land again and reignite, and when it comes to a certain point near the starting area, it'll give up and turn back. When it does, call your red Pikmin and petrify it. Have your red Pikmin attack it and retrieve The Key. If you want, you can use the eggs in the level or the nectars dropped by the Bulblax (if any) to flower your Pikmin.
Sublevel 4
- Theme: Soil
- Time: +100 (+200 seconds)
- Enemies:
- Hazards:
- Treasures:
- The Key (inside the Empress Bulblax)
- Plants:
- Others:
showTechnical sublevel information
|
Internal cave name
|
ch_MUKI_king
|
"Main" object maximum (?)
|
2
|
"Treasure" object maximum (?)
|
0
|
"Gate" object maximum (?)
|
0
|
Dead end unit probability (?)
|
0
|
Number of rooms (?)
|
1
|
Corridor-to-room ratio (?)
|
{{{ctrratio}}}
|
Escape geyser (?)
|
No
|
Clogged hole (?)
|
No
|
Cave units file (?)
|
1_units_queen_c_tsuchi.txt
|
Lighting file (?)
|
normal_light_cha.ini
|
Background (?)
|
None (File:P2 VRBOX None.png)
|
Cave units (?)
|
|
|
|
|
|
|
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
|
|
|
Empress Bulblax arena
|
Just as the level starts, quickly gather your Pikmin and head for the Empress Bulblax. Quickly throw some Pikmin onto her head, but don't move the group, or else some Pikmin will swarm her central body and most likely will get killed. After some time, the Empress will shake your Pikmin off. Be sure to call them before she does. Any Bulborb Larva she had spawned will likely be squashed. While the Empress is rolling, you may want to take down the fire geyser to your left. When she stops, repeat the same strategy. You have time, so don't rush it. Once that's done, one or two larvae might survive, so take them out with a punch from a Captain.
Sublevel 5
- Theme: Soil
- Time: +100 (+200 seconds)
- Enemies:
- Hazards:
- Treasures:
- Plants:
- Others:
showTechnical sublevel information
|
Internal cave name
|
ch_MUKI_king
|
"Main" object maximum (?)
|
20
|
"Treasure" object maximum (?)
|
1
|
"Gate" object maximum (?)
|
0
|
Dead end unit probability (?)
|
0
|
Number of rooms (?)
|
1
|
Corridor-to-room ratio (?)
|
{{{ctrratio}}}
|
Escape geyser (?)
|
Yes
|
Clogged hole (?)
|
No
|
Cave units file (?)
|
1_units_king_tsuchi.txt
|
Lighting file (?)
|
normal_light_cha.ini
|
Background (?)
|
None (File:P2 VRBOX None.png)
|
Cave units (?)
|
|
|
|
|
|
|
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
|
|
|
Swamp room
|
From the start, if you head forward, you'll find 3 bomb-rocks. Try to wake up the Emperor Bulblax in front of these bomb-rocks. Attract him towards them, and once he tucks in his tongue, preparing to stick it out, go gather your Pikmin. While he's dazed, throw Pikmin onto his face. Be careful when moving the group, as you might make some Pikmin attack the remaining bomb-rocks. When he wakes up, have him eat either one or both of the other bomb-rocks, and attack him again. This Bulblax will likely contain the key, but if not, repeat the strategy with the other Emperors.
Names in other languages
Language
|
Name
|
Meaning
|
Spanish (NoA) |
Dominios del Emperador |
Emperor's Domains
|