Pikmin 2

Bully Den

Revision as of 10:23, January 8, 2014 by Espyo (talk | contribs) (Expanded.)
Bully Den
Bully Den.jpg
Sublevels 1 Ultra-bitter sprays 2
Red Pikmin 0 Ultra-spicy sprays 2
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 25
Bulbmin 0

Bully Den is the twenty-eighth level in Challenge Mode in Pikmin 2, featuring two Waterwraiths.

Sublevel 1

Technical sublevel information
Internal cave name ch_MIYA_trap
"Main" object maximum (?) 12
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 5
Dead end unit probability (?) 50
Number of rooms (?) 5
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_units_tak22_yuko_tile.txt
Lighting file (?) muraon_light_lv1.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
Dead end with item Dead end Three-way crossing Four-way crossing Turning corridor Corridor
Long corridor Square room with 4 exits Corridor with 6 pipes

When the countdown timer reaches 270, the Waterwraiths fall and begin rolling around the cavern. They can easily be subdued by petrifying both and assaulting their backsides once they break free. An alternate strategy employs hiding in one of the tunnels found in the Den and launching an attack from the limited safety they provide. It is recommended that gates should not be destroyed, as they help separate the Waterwraiths.

Other creatures make an appearance in the Den as well. At the start, there are two Volatile Dweevils and one Anode Dweevil. More creatures will fall from the ceiling as the timer counts down, those creatures being a Wollywog, a Yellow Wollywog, and an Anode Beetle.

The stage begins with 25 Purple Pikmin, but the absence of Candypop Buds means they cannot be converted into other types. One Waterwraith drops The Key when defeated; the other drops the Silencer.