Yellow Wollyhop
The Yellow Wollyhop (イモガエル?, lit.: "Potato Frog"; known as the Yellow Wollywog depending on the game and region) is a frog-like enemy found in the Pikmin games. Yellow Wollyhops are large, round, yellow creatures with large eyes and beady pupils, and short front legs with larger hind legs. Their skin is tinted green towards the top of their heads, with green spots along the sides. They can usually be found in or around large, open-air bodies of water, but also in moist, rainy areas.
They are known to leap into the air, floating temporarily, and dropping, with the intent of landing on and crushing small Pikmin below, a behavior which is most readily explained as an attempt to drive predators away from developing eggs. According to Olimar's notes, these are Wolpole eggs, revealing that the Yellow Wollyhop and the Wolpole are the same exact species.
In Pikmin 3 and Hey! Pikmin, it is the only mature species of amphituber. In these games, they also have a reasoning for their floating ability: their throat inflates, presumably allowing them to float in the air temporarily. In Hey! Pikmin, they seem to have slightly increased in size and move slightly faster.
Stats[edit]
To do: Find out its health in Hey! Pikmin by retreiving the value from the game files. |
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
7 | 14 | 8 | N/A | 2000 | Unknown | |
7 | 14 | 8 | × 5 | 800 | No | |
(?) | 5 | 10 (normally) | 8 | × 30 × 30 |
900 | No |
5 | 10 | 6 | × 5 | 900 | No | |
N/A | N/A | N/A | × 0 | Unknown | Unknown |
Behavior[edit]
Pikmin[edit]
Frequently found in or near a body of water, Yellow Wollyhops are moderately sturdy creatures. Generally passive, they will only attack by leaping into the air if a leader or Pikmin comes nearby. Once on the attack, a Yellow Wollyhop will likely not pursue if its target is on the move, rather it will return to its general starting location in short hops. Their attacks are sometimes sudden, and they can shake all attacking Pikmin from their bodies. Upon falling, a Yellow Wollyhop's attack covers a considerable radius, killing all Pikmin within it. Even if a Yellow Wollyhop is defeated as it is about to fall, any Pikmin caught beneath it will still be killed. Such an attack can be prevented if the Wollyhop is weighed down with at least 10 or so Pikmin.
Pikmin 2[edit]
Yellow Wollyhops are changed little behaviorally. They are in general slightly weaker than they are in Pikmin, with less hit points, a smaller radius on their attacks, and being easier to weigh down. Also, when one is killed mid-air, the falling body will not kill any Pikmin beneath it. In this game exclusively, the player can also approach one from behind without it noticing. The albino Wollyhop however can notice leader and Pikmin from any angle, as long as they are in range.
Pikmin 3[edit]
Yellow Wollywogs are the only type of wollywogs to appear in this game. They have experienced one notable change: as they inflate their throats to float in midair, they can now float for a small but randomly chosen amount of time, making it less predictable and more urgent to avoid. They also have a 360° field of view, meaning they can detect Pikmin and leaders from behind, unlike in the past two games. However, they cannot crush the newly-introduced Rock Pikmin with their attacks. This is the only game in the series besides Hey! Pikmin to have them stay as wollywogs instead of changing to wollyhops.
Pikmin 4[edit]
The Yellow Wollyhop and the Wollyhop are very similar in this game, and follow the same move set as in Pikmin 3. However, the Yellow Wollyhop will move in short hops until it gets to jumping range, but the Wollyhop uses large jumps immediately to get around, and have a farther attack range.
Hey! Pikmin[edit]
In this game, Yellow Wollywogs passively wander a set area, ignoring Olimar and his Pikmin. They are only found in Downpour Thicket. Although they ignore him, if Olimar touches one, it will cause him damage, although Pikmin can walk through unscathed. If attacked, a Yellow Wollywog will become hostile, and attempt to flatten Olimar first, or any Pikmin if Olimar isn't in range.
(Note the Yellow Wollywog always looked before it jumps)
Strategy[edit]
The following article or section contains guides. |
Pikmin[edit]
These dangerous enemies must be dealt with carefully, as one false step could mean the loss of dozens of Pikmin with a single attack. Swarm with as many Pikmin as are on-hand and they should be able to weigh the Wollyhop down to the point where it cannot jump; as their health dwindles, Wollyhops can often summon the energy to make a last-ditch leap into the air, so be prepared to call the Pikmin back when its health meter enters the red zone. Any Pikmin hanging onto the Wollyhop when it lands will be thrown off and possibly deflowered from the force of the impact, sometimes leading to death for non-blue Pikmin if they are knocked into a nearby pool. Beware, as there is no limit to the number of Pikmin that can die at once.
The alternative strategy mentioned for Pikmin 2 also works here, but it takes longer than swarming, since throwing is slower in the first game without the swarm trick.
Pikmin 2[edit]
Yellow Wollyhops are much harder to ground in Pikmin 2, even if numerous Pikmin are thrown onto its back, but swarming can still be an effective strategy, as the radius within which the Wollyhop can crush a Pikmin is substantially smaller than in the first game. Purple Pikmin will also work exceedingly well when thrown at this beast in large numbers, as each one carries the chance of stunning it, preventing it from fighting back. Even so, the safer strategy is simply to punch it with leaders, especially if the Rocket Fist upgrade is available. However, this method has its own dangers, too. The leaders can get "comboed" by the creatures, getting knocked over when it jumps and, as they are getting back up, again when it lands. Note that if its health is completely depleted while in the air, it falls to the ground earlier than usual, crushing any Pikmin below it.
Pikmin 3[edit]
Yellow Wollywogs are much easier to defeat in Pikmin 3, because of the inclusion of Rock Pikmin, which are immune to being crushed. As such, they may be encountered as early as the second day. However, as some are found in water, Blue Pikmin must be used to defeat the water-dwelling Wollywogs. They are even more dangerous as they puff up to crush Pikmin in a larger area. One strategy is to lure them from the water to the shore, then use Rock Pikmin to attack it, whistling them back when you're low on throwable Pikmin.
It can be noted that the two Yellow Wollywogs in Fortress of Festivity on Battle enemies! mode in Mission Mode are significantly weaker than the average one, and it seems like the leader or Pikmin must get closer to them than normal to make them attack.
Hey! Pikmin[edit]
Because Yellow Wollywogs ignore Olimar at first and only cause to harm to Pikmin unless attacking, taking damage and using the invincibility to walk through is a viable option. If attacked, they will jump directly above Olimar, leaving enough time to walk past. If one wishes to defeat a Yellow Wollywog, throwing Pikmin on top of it and whistling them back before they're thrown off will work, although it will take some time. If the Pikmin are thrown off, depending on the placement of Olimar, the Yellow Wollywog, and the Pikmin (e.g.: Olimar is on one side, the Pikmin on the other, and the creature in the middle), it may be beneficial to not whistle the Pikmin back, to avoid death. The Yellow Wollywog can only kill Pikmin when landing from an attack.
Notes
Olimar's voyage log
Reel notes
Olimar's notes
Louie's notes
Alph's comments
“Structural flaw: weak hide
Weight: 5
Brittany's comments
Charlie's comments
Louie's comments
Olimar's comments
“Yellow Wollywog
Amphicaris frodendum
Amphituber family
“Yellow Wollyhop
Amphicaris frodendum
Amphituber family
Hey! Pikmin logs
Dalmo's notes[edit]
Olimar's notes (Pikmin 4)[edit]
“This magnificent specimen has remarkably bright coloration compared to the rest of the Amphituber family, as well as three lateral spots.
This species seems to have lost some swimming proficiency with the evolutionary adaptation that granted it greater jumping ability. The Yellow Wollyhop inhabits aquatic shallows and shows an instinctive drive to jump upon and squash smaller creatures.”Louie's notes (Pikmin 4)[edit]
Pikmin Nintendo Player's Guide[edit]
Pikmin 2 Nintendo Player's Guide[edit]
Pikmin 3 Prima Guide[edit]
“The Yellow Wollywog is a frog-like amphibious creature. This enemy attacks by leaping into the air and crushing its victims. Rock Pikmin cannot be damaged by this attack, making them a good option when facing one of these creatures. Because Yellow Wollywogs tend to stick close to water, Blue Pikmin are often your safest alternative.
When you're leading a more diverse squad, toss Red Pikmin or Blue Pikmin onto a Yellow Wollywog to weigh the creature down, then throw your Rock Pikmin at the enemy to deal heavy damage.”Pikmin Garden[edit]
Text
“自分より小さい動くものに反射的に飛びかかって、踏みつぶすカエルの一種。体の大きさに対して脚が短く、あまり泳ぎは得意ではないため、浅瀬やそのほとりに生息する。
特徴 その1 踏みつぶす
- 跳び上がったあとに、体を膨らませてバランスを取る。
- (Image text: つぶした獲物の体液を皮膚から吸収する)
特徴 その2 イモのような体
- 黄化色素が多い明るい体色で、眼と平行に並ぶ斑紋が3つある。
- (Image text: 獲物をつぶす体重を得るために、体に占める水分量 が多い)
特徴 その3 親子水入らず?
- 幼生を誤って踏んでしまわないよう、離れた場所で活動することが多い。”
Translation
“A kind of frog that reflexively jumps on moving objects smaller than itself and squashes them. It has short legs relative to its body size and is not a good swimmer, so it lives in shallow water or nearby.
Feature #1: Squashing
- After jumping up, it inflates its body to keep its balance.
- (Image text: "It absorbs the body fluids of the prey it crushes through its skin")
Feature #2: Potato-like body
- It has a bright body color with high levels of yellowish pigmentation and three spots that run parallel to the eye.
- (Image text: "In order to gain the body weight to crush prey, its body has a large amount of water")
Feature #3: The parent and offspring are separated?
- They often live apart from each other in order to avoid accidentally stepping on the larvae.”
Glitch[edit]
In The Final Trial in Challenge Mode, there is a Yellow Wollyhop near a pipe. If the Yellow Wollyhop jumps on the hole in the pipe, it gets stuck there; it can be coerced into doing so by moving Olimar onto it. While stuck, the Wollyhop cannot be harmed; it remains in its jumping animation and cannot be brought out of it.
In Super Smash Bros. for Wii U[edit]
The Yellow Wollyhop appears as a collectible trophy and as a Smash Tour trophy in Super Smash Bros. for Wii U. When used in Smash Tour, it makes the player's character immune to traps on the board, for the current round. The trophy is called "Yellow Wollywog" in the North American version of the game.
US description:
“A frog-like creature from the Pikmin series with a strangely egg-shaped body. Though its legs are short and stubby, it is nevertheless capable of gigantic leaps, which prove deadly to any unfortunate Pikmin that happen to be nearby when it lands. Despite typically being found near water, it's not much of a swimmer. | |||
EU description:
“A frog-like creature from the Pikmin series with a strangely egg-shaped body. Though its legs are short and stubby, it is nevertheless capable of gigantic leaps, which prove deadly to any unfortunate Pikmin that happen to be nearby when it lands. Despite typically being found near water, it's not much of a swimmer. | |||
How to obtain: Random appearance. | Type: Series Related | Trophy Box: 61. Distant Planet & Indigenous Creatures |
Technical information[edit]
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | frog
| ||
HP | 2000 |
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | frog
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.2 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.05 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 800 |
fp01 | マップとの当り | Unknown (related to slopes) | 25 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 100 |
fp08 | 回転速度率 | Rotation acceleration | 0.03 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 75 |
fp11 | プライベート距離 | "Private" radius | 75 |
fp12 | 視界距離 | Sight radius | 360 |
fp13 | 視界角度 | FOV | 120 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 200 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 40 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 200 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 30 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 30 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 180 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 70 |
fp28 | 回転最大速度 | Rotation speed | 4 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 100 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 35 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 20 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 3 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 5 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 15 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 20 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 空中時間 | Time spent in mid-air | 1 |
fp02 | ジャンプ速度 | Jump speed | 320 |
fp03 | 失敗確率 | Chance of getting stunned when latched with Pikmin | 0.2 (20%) |
fp04 | 落下初速度 | Initial fall speed | 300 |
Pikmin 3 technical information (?) | |
---|---|
Internal name | frog
|
HP | 900 |
Rock Pikmin throw hits to kill | 15 |
White Pikmin ingestions to kill | 0 |
Bomb rock explosions to kill | 1 |
Bomb rock ingestions to kill | 0 |
Number of direct hits on top to kill | 0 |
Damage to leaders | 10 |
Territory radius | 200 |
Mission Mode value | 30 |
Other information[edit]
- Technical name in The Official Nintendo Player's Guide: Amphituber
- Size: Body length: 46mm, as per the e-card
- Pikmin 2 Piklopedia number: #43
- Pikmin 4 Piklopedia number: #89
- This enemy triggers the Auto Target Lock note in the Rescue Journal
Naming[edit]
- See more: Amphituber family#Naming and Wogpole#Naming.
- Common name: Yellow Wollyhop or Yellow Wollywog, depending on game and version.
The enemy is called the Yellow Wollywog in both American English and British English versions of Pikmin and Pikmin 2, but in New Play Control! Pikmin, New Play Control! Pikmin 2, Pikmin 3, Hey! Pikmin, and Pikmin 3 Deluxe, the enemy is called the Yellow Wollywog in the American English version and the Yellow Wollyhop in the British English version. In the Nintendo Switch Versions of Pikmin and Pikmin 2 and Pikmin 4, the enemy is called the Yellow Wollyhop in both English versions.
Although never addressed by Nintendo, it is a common belief among fans that the change was made due to the word "wog" being a racial slur in British and Australian English.
The "Yellow" in its name distinguishes it from the regular Wollyhop. Although the Yellow Wollyhop is the one whose name uses a color identifier to distinguish it from the "common" Wollyhop, the reality is that the Yellow Wollyhop is the vastly more common one. This is because the Wolpole grows into a mature Yellow Wollyhop, and there is no tadpole equivalent for the while coloured Wollyhop, and because this creature's internal name is the one to use the common "frog" name. - Japanese nickname: イモガエル?, lit.: "Potato Frog". イモ? means potato, which refers to its shape, while ガエル? is close to カエル?, which means frog.
- Japanese name: ダルマイモガエル?, lit.: "Daruma Potato Frog". It is shared with the Wolpole.
- Scientific name: Amphicaris frondiferorum. Prior to the Switch port of Pikmin 2, the species name was frondendum, which is similar to the Latin frondeum, meaning "leaf-like". This may refer to the leaf-like tail of the Wolpole, which is its larval form.
- Internal names: Internally, it is known as
frog
in all games besides Hey! Pikmin, which uses the written English translation of the Japanese name without a space,Imogaeru
. - Prerelease: None.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | イモガエル? Imo Gaeru |
Potato Frog | |
Chinese (traditional) |
薯薯蛙 Shǔshu Wā |
Potato Frog | |
Chinese (simplified) |
薯薯蛙 Shǔshu Wā |
Potato Frog | |
Dutch | Gele pletterpad | Yellow crushtoad | |
French | Wog jaune (Pikmin 4) | Yellow wollywog (Pikmin 4) | |
French (NoA) | Wog sauteur jaune | Yellow jumping Wollyhop | |
French (NoE) | Wog jaune | Yellow Wollywog | |
German | Gelber Orcalog | Yellow Wollywog | |
Italian | Ranuca idropica gialla | Yellow hydropic frogwart | |
Korean | 덩이줄기개구리 Deong'ijulgi-Gaeguri |
Tuber Frog | |
Portuguese | Cururrã amarelo (Pikmin 4) | Yellow wollyhop | "Cururrã" is the name for the Wollyhop, it comes from "cururu" (cane toad) and "rã" (toad) |
Portuguese (NoE) | Wollyhop Amarelo | Yellow Wollyhop | Name taken from the Super Smash Bros. for Wii U trophy. |
Spanish | Sapo gigante amarillo | Yellow giant toad |
Gallery[edit]
This article or section is in need of more images. Particularly: |
Pikmin[edit]
The Yellow Wollyhop (then known as the Yellow Wollywog) in the enemy reel.
The Yellow Wollyhop in the enemy reel of the European version of New Play Control! Pikmin.
A dead Yellow Wollyhop in The Distant Spring.
Pikmin carrying a Yellow Wollyhop in an earlier version of the game.
Pikmin 2[edit]
A Yellow Wollyhop in the Piklopedia.
An idle Yellow Wollyhop in the waters of the Awakening Wood.
The Piklopedia icon of the Yellow Wollyhop in the Nintendo Switch version of Pikmin 2.
Pikmin 3[edit]
A Yellow Wollyhop about to flatten a Yellow Pikmin.
Two Yellow Wollyhops near Alph and some Winged Pikmin in an prerelease version of Pikmin 3.
Pikmin 4[edit]
A render of the Yellow Wollyhop from the Pikmin Garden Piklopedia.
A Yellow Wollyhop in Serene Shores; Olimar's Shipwreck Tale.
Hey! Pikmin[edit]
The Yellow Wollyhop cutscene in Downpour Thicket.
A Yellow Wollyhop in the Creature Log.
Other[edit]
The Yellow Wollyhop's e-card, #47 (4th blue card).
Trivia[edit]
- The Yellow Wollyhop is one of the few enemies to have a figurine modeled after it.
- In a prototype version of Pikmin, Yellow Wollyhops were capable of crushing Pikmin as they fall over when defeated.
- In Pikmin 3, Yellow Wollyhops cannot jump when Winged Pikmin are flying above them. [1]
See also[edit]
References[edit]
- ^ Twitter post on Twitter, published on March 3rd, 2023, retrieved on March 6th, 2023
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- Pikmin 2 enemies
- Pikmin 3 enemies
- Pikmin 4 enemies
- Hey! Pikmin enemies
- Crushing enemies
- Enemy-harming enemies
- The Distant Spring
- Awakening Wood
- Perplexing Pool
- Wistful Wild
- Citadel of Spiders
- Hole of Heroes
- Tropical Wilds
- Garden of Hope
- Twilight River
- Blossoming Arcadia
- Secluded Courtyard
- Leafswirl Lagoon
- Super Smash Bros. series
- Pikmin 1 Challenge Mode
- Pikmin 2 Challenge Mode
- 2-Player Battle
- Mission Mode
- Side Stories
- Bingo Battle
- Dandori Challenge
- Dandori Battle
- Olimar's Shipwreck Tale