Pikmin 2

Hazard Training

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Hazard Training
The Hazard Training level in Challenge Mode.
Sublevels 2 Ultra-bitter sprays 1
Red Pikmin 25 Ultra-spicy sprays 1
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 25
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

Hazard Training is the eighteenth level in Challenge Mode in Pikmin 2. It focuses on the fire and water hazards.

Sublevel 1

Technical sublevel information
Internal cave name ch_MUKI_redblue
"Main" object maximum (?) 18
"Treasure" object maximum (?) 4
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_units_f_l_o_conc.txt
Lighting file (?) vs_8_light.ini
Background (?) None
Cave units (?)
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
Long corridor Room with 4 exits and a raised edge Room with a dead end after U-turn Room with pipe in center

Start off by collecting the treasure lying around, if you want, then start looking for a Watery Blowhog and a pipe. Kill the Blowhog and go down the pipe, where you should see some fire geysers. Continue walking and you'll see a Fiery Bulblax. Use an Ultra-Bitter Spray and your Reds. Snatch the key, watching the Pikmin carry it because Dweevils might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole.

This is the music of the first level:

Sublevel 2

Technical sublevel information
Internal cave name ch_MUKI_redblue
"Main" object maximum (?) 14
"Treasure" object maximum (?) 4
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 3_units_pool_nor_ujikou_tile.txt
Lighting file (?) vs_8_light.ini
Background (?) None
Cave units (?)
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Room with pool Room with waterway with grill Square room with 1 exit

The high-strung, hungry Orange Bulborb has the key needed. Use your Ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like his placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit.

Names in other languages

Language Name Meaning
  Japanese 炎と水の試練場?