Hazard Training | |||
---|---|---|---|
Sublevels | 2 | Ultra-bitter sprays | 1 |
Red Pikmin | 25 | Ultra-spicy sprays | 1 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 25 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
Hazard Training is the eighteenth level in Challenge Mode in Pikmin 2. It focuses on the fire and water hazards.
Sublevel 1
- Theme: Concrete
- Time: 200 (400 seconds)
- Enemies:
- 1 Fiery Bulblax
- 1 Fiery Blowhog
- 1 Watery Blowhog
- 4 Dwarf Red Bulborbs
- 1 Fiery Dweevil (drops from the sky)
- 1 Caustic Dweevil (drops from the sky)
- Hazards:
- Treasures:
- The Key (inside the Fiery Bulblax)
- Petrified Heart (inside the Fiery Blowhog)
- Tear Stone (inside the Watery Blowhog)
- Cupid's Grenade (inside the Dwarf Red Bulborb)
- 3 Mirrored Elements (2 inside the Dweevils)
- Lustrous Element
- Unknown Merit
- Crystal Clover
- Plants:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MUKI_redblue | ||||
"Main" object maximum (?) | 18 | ||||
"Treasure" object maximum (?) | 4 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_units_f_l_o_conc.txt | ||||
Lighting file (?) | vs_8_light.ini | ||||
Background (?) | None (File:P2 VRBOX None.png)
| ||||
Cave units (?) | |||||
Dead end | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
Long corridor | Room with 4 exits and a raised edge | Room with a dead end after U-turn | Room with pipe in center |
Start off by collecting the treasure lying around, if you want, then start looking for a Watery Blowhog and a pipe. Kill the Blowhog and go down the pipe, where you should see some fire geysers. Continue walking and you'll see a Fiery Bulblax. Use an Ultra-Bitter Spray and your Reds. Snatch the key, watching the Pikmin carry it because Dweevils might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole.
This is the music of the first level:
Sublevel 2
- Theme: Tiles
- Time: +200 (+400 seconds)
- Enemies:
- Hazards:
- Treasures:
- The Key (inside the Orange Bulborb)
- 4 Cupid's Grenades (inside the Dwarf Orange Bulborbs)
- Petrified Heart (inside the Fiery Blowhog)
- Tear Stone (inside the Watery Blowhog)
- Gemstar Wife (inside the Withering Blowhog)
- 3 Mirrored Elements (2 inside the Dweevils)
- Lustrous Element
- Unknown Merit
- Eternal Emerald Eye
- Plants:
- None
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MUKI_redblue | ||||
"Main" object maximum (?) | 14 | ||||
"Treasure" object maximum (?) | 4 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_units_pool_nor_ujikou_tile.txt | ||||
Lighting file (?) | vs_8_light.ini | ||||
Background (?) | None (File:P2 VRBOX None.png)
| ||||
Cave units (?) | |||||
Dead end | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with pool | Room with waterway with grill | Square room with 1 exit |
The high-strung, hungry Orange Bulborb has the key needed. Use your Ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like his placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 炎と水の試練場? |