The following article or section contains guides. The strategies shown are just suggestions.
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Hazard Training is the eighteenth level in Challenge Mode in Pikmin 2. It focuses on the fire and water hazards.
Sublevel 1
- Theme: Concrete
- Music: Electricity
- Time: 200 (400 seconds)
- Starting Pikmin:
- Treasures:
- Enemies:
- Obstacles:
- Plants and fungi:
- Others:
Technical sublevel information
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Internal cave name
|
ch_MUKI_redblue
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"Main" object maximum (?)
|
18
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"Treasure" object maximum (?)
|
4
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"Gate" object maximum (?)
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0
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Dead end unit probability (?)
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50
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Number of rooms (?)
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3
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Corridor-to-room ratio (?)
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{{{ctrratio}}}
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Escape geyser (?)
|
No
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Clogged hole (?)
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No
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Cave units file (?)
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3_units_f_l_o_conc.txt
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Lighting file (?)
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vs_8_light.ini
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Background (?)
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None
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Cave units (?)
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|
|
|
|
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Dead end |
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor
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Long corridor |
Room with 4 exits and a raised edge |
Room with a dead end after U-turn |
Room with pipe in center
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Start off by collecting the treasure lying around, if you want, then start looking for a Watery Blowhog and a pipe. Kill the Blowhog and go down the pipe, where you should see some fire geysers. Continue walking and you'll see a Fiery Bulblax. Use an ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because Dweevils might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole.
Sublevel 2
- Theme: Tiles
- Music: Tile 1
- Time: +200 (+400 seconds)
- Treasures:
- Enemies:
- Obstacles:
- Plants and fungi:
- Others:
Technical sublevel information
|
Internal cave name
|
ch_MUKI_redblue
|
"Main" object maximum (?)
|
14
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"Treasure" object maximum (?)
|
4
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"Gate" object maximum (?)
|
0
|
Dead end unit probability (?)
|
50
|
Number of rooms (?)
|
3
|
Corridor-to-room ratio (?)
|
{{{ctrratio}}}
|
Escape geyser (?)
|
Yes
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Clogged hole (?)
|
No
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Cave units file (?)
|
3_units_pool_nor_ujikou_tile.txt
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Lighting file (?)
|
vs_8_light.ini
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Background (?)
|
None
|
Cave units (?)
|
|
|
|
|
|
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Dead end |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
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|
|
|
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Room with pool |
Room with waterway with grill |
Square room with 1 exit
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The high-strung, hungry Orange Bulborb has the key needed. Use your ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like its placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit.
Names in other languages
Language
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Name
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Meaning
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Japanese |
炎と水の試練場? |
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French (NoA) |
Camp périlleux |
Perilous camp
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