Pikmin 2

Hazard Training: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
(Added a Names in other languages section (with japanese from the files) (needs translation))
Line 1: Line 1:
{{infobox challenge
{{infobox challenge
|image=Hazard Training.jpg
|image=Hazard Training.jpg
|size=278px
|size=250px
|sublevels=2
|sublevels=2
|red=25
|red=25
|purple=0
|redm=f
|white=0
|yellow=0
|blue=25
|blue=25
|bluem=f
|bitter=1
|bitter=1
|spicy=1}}
|spicy=1
|gridcol=3
|gridrow=4
}}


'''Hazard Training''' is the eighteenth level in [[Challenge Mode (Pikmin 2)|Challenge mode]] in ''[[Pikmin 2]]''.
The eighteenth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''.


This is the music of the first level:[[Image: Hazard Training.ogg]]
==Sublevel 1==
*'''Theme''': Concrete
*'''Time''': 200
*'''Enemies''':
**1 [[Fiery Bulblax]]
**1 [[Fiery Blowhog]]
**1 [[Watery Blowhog]]
**4 [[Dwarf Red Bulborb]]s
**1 [[Fiery Dweevil]] (drops from the sky)
**1 [[Caustic Dweevil]] (drops from the sky)
*'''Hazards''':
**7 [[Hazards#Fire|fire geysers]]
*'''Treasures''':
**[[The Key]] (inside the Fiery Bulblax)
**[[Petrified Heart]] (inside the Fiery Blowhog)
**[[Tear Stone]] (inside the Watery Blowhog)
**[[Cupid's Grenade]] (inside the Dwarf Red Bulborb)
**3 [[Mirrored Element]]s (2 inside the Dweevils)
**[[Lustrous Element]]
**[[Unknown Merit]]
**[[Crystal Clover]]
*'''Plants''':
**6 small dying [[Figwort]]s
**1 large dying [[Figwort]]s
**5 small [[Shoot]]s
*'''Others''':
**None
 
{{sublevel technical
|cave        = ch_MUKI_redblue
|enemymax    = 18
|itemmax    = 4
|gatemax    = 0
|capmax      = 50
|rooms      = 3
|geyser      = No
|unitfile    = 3_units_f_l_o_conc.txt
|lightfile  = vs_8_light.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_conc|Dead end
|item_cap_pipe|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_pipe|Turning corridor
|way2_pipe|Corridor
}}
{{sublevel units
|way2x2_pipe|Long corridor
|room_4x4f_4_conc|'''Room with 4 exits and a raised edge'''
|room_north4x4l_1_conc|'''Room with a dead end after U-turn'''
|room_pype4x4o_3_conc|'''Room with pipe in center'''
}}
}}
 
Start off by collecting the treasure lying around, if you want, then start looking for a [[Watery Blowhog]] and a pipe. Kill the Blowhog and go down the pipe, where you should see some [[Hazards#Fire|fire geysers]]. Continue walking and you'll see a [[Fiery Bulblax]]. Use an Ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because [[Dweevil|Dweevils]] might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole.


==Sublevel 1==
This is the music of the first level: [[Image: Hazard Training.ogg]]
Start off by collecting the treasure lying around, if you want, then start looking for a [[Watery Blowhog]] and a pipe. Kill the Blowhog and go down the pipe, where you should see some fire geysers. Continue walking and you'll see a [[Fiery Bulblax]]. Use an Ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because [[Dweevil]]s might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole.


==Sublevel 2==
==Sublevel 2==
The high-strung, hungry [[Orange Bulborb]] has the key needed. Use your Ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like his placement, reset the cave. Grab some treasure, since there should be lots of time (there is a lot of treasure, too). Open the geyser and exit.
*'''Theme''': Tiles
*'''Time''': +200
*'''Enemies''':
**1 [[Orange Bulborb]]
**4 [[Dwarf Orange Bulborb]]s
**1 [[Fiery Blowhog]]
**1 [[Watery Blowhog]]
**1 [[Withering Blowhog]]
**1 [[Fiery Dweevil]]
**1 [[Caustic Dweevil]]
*'''Hazards''':
**7 [[Hazards#Fire|fire geysers]]
*'''Treasures''':
**[[The Key]] (inside the Orange Bulborb)
**4 [[Cupid's Grenade]]s (inside the Dwarf Orange Bulborbs)
**[[Petrified Heart]] (inside the Fiery Blowhog)
**[[Tear Stone]] (inside the Watery Blowhog)
**[[Gemstar Wife]] (inside the Withering Blowhog)
**3 [[Mirrored Element]]s (2 inside the Dweevils)
**[[Lustrous Element]]
**[[Unknown Merit]]
**[[Eternal Emerald Eye]]
*'''Plants''':
**None
*'''Others''':
**None
 
{{sublevel technical
|cave        = ch_MUKI_redblue
|enemymax    = 14
|itemmax    = 4
|gatemax    = 0
|capmax      = 50
|rooms      = 3
|geyser      = Yes
|unitfile    = 3_units_pool_nor_ujikou_tile.txt
|lightfile  = vs_8_light.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_pipe|Dead end
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_pool5x5_5_tile|'''Room with pool'''
|room_u_jikou1_4x4_2_tile|'''Room with waterway with grill'''
|room_north2x2_1_tekiF_tile|'''Square room with 1 exit'''
}}
}}
 
The high-strung, hungry [[Orange Bulborb]] has the key needed. Use your Ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like his placement, reset the cave. Grab some treasure, since there should be lots of time (there is also ''lots'' of treasure). Open the geyser and exit.


==Names in other languages==
{{Foreignname
|Jap=炎と水の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
}}


{{CM}}
{{CM}}
[[Category: Challenge Mode levels]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Pikmin 2]]

Revision as of 22:32, May 28, 2014

Hazard Training
The Hazard Training level in Challenge Mode.
Sublevels 2 Ultra-bitter sprays 1
Red Pikmin 25 Ultra-spicy sprays 1
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 25
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The eighteenth level in Challenge Mode in Pikmin 2.

Sublevel 1

Technical sublevel information
Internal cave name ch_MUKI_redblue
"Main" object maximum (?) 18
"Treasure" object maximum (?) 4
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_units_f_l_o_conc.txt
Lighting file (?) vs_8_light.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
cap_conc
item_cap_pipe
way3_conc
way4_conc
wayl_pipe
way2_pipe
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_pipe
room_4x4f_4_conc
room_north4x4l_1_conc
room_pype4x4o_3_conc
Long corridor Room with 4 exits and a raised edge Room with a dead end after U-turn Room with pipe in center

Start off by collecting the treasure lying around, if you want, then start looking for a Watery Blowhog and a pipe. Kill the Blowhog and go down the pipe, where you should see some fire geysers. Continue walking and you'll see a Fiery Bulblax. Use an Ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because Dweevils might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole.

This is the music of the first level:

Sublevel 2

Technical sublevel information
Internal cave name ch_MUKI_redblue
"Main" object maximum (?) 14
"Treasure" object maximum (?) 4
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 3_units_pool_nor_ujikou_tile.txt
Lighting file (?) vs_8_light.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
cap_pipe
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_pool5x5_5_tile
room_u_jikou1_4x4_2_tile
room_north2x2_1_tekiF_tile
Room with pool Room with waterway with grill Square room with 1 exit

The high-strung, hungry Orange Bulborb has the key needed. Use your Ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like his placement, reset the cave. Grab some treasure, since there should be lots of time (there is also lots of treasure). Open the geyser and exit.

Names in other languages

Language Name Meaning
Flag of Japan Japanese 炎と水の試練場?