Pikmin 2

Lost Toy Box: Difference between revisions

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==WHAT'S THAT SMELL????==
{{infobox challenge
|image=Lost Toy Box.png
|size=250px
|yellow=100
|yellowm=f
|sublevels=2
|spicy=2
|bitter=2
|gridcol=3
|gridrow=1
}}
The '''Lost Toy Box''' is one of the five levels that will already be unlocked upon unlocking [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. Olimar and Louie will have the most Pikmin they will ever get in Challenge Mode: 100. It has two sublevels, both contain only enemies of the Bulborb family. It is harder than most of the unlocked levels in Challenge Mode.
 
==Sublevel 1==
*'''Theme''': Toybox
*'''Time''': 100
*'''Enemies''':
**1 [[Red Bulborb]]
**6 [[Dwarf Red Bulborb]]s
*'''Hazards''':
**None
*'''Treasures''':
**[[The Key]] (inside the Red Bulborb)
**[[Lustrous Element]] (inside a Dwarf Red Bulborb)
**[[Mirrored Element]] (inside a Dwarf Red Bulborb)
**[[Manual Honer]] (inside a Dwarf Red Bulborb)
**[[Boss Stone]] (inside a Dwarf Red Bulborb)
**[[Strife Monolith]] (inside a Dwarf Red Bulborb)
**[[Implement of Toil]] (inside a Dwarf Red Bulborb)
**[[Crystallized Telepathy]]
**[[Crystallized Telekinesis]]
**[[Crystallized Clairvoyance]]
**[[Harmonic Synthesizer]]
*'''Plants''':
**None
*'''Others''':
**None
 
{{sublevel technical
|cave        = ch_NARI_03toy
|enemymax    = 7
|itemmax    = 4
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|geyser      = No
|unitfile    = 1_NARI_hit6x6_toy.txt
|lightfile  = toy_light_cha.ini
|bg          = "flooring" (wooden floor)
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|cap_toy|Dead end
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_hitode6x6_3_toy|'''Room with wooden box'''
}}
}}
 
It's best to take out all the Dwarf Bulborbs first. Some may spawn very close to the adult Bulborb, so extra care should be taken not to wake it up accidentally during an attack; reloading the map for a better layout is possible. A spray of each kind will make it much less a threat, and there is usually only the need for one more on the next sublevel. This Bulborb will also drop the key.
 
==Sublevel 2==
*'''Theme''': Toybox
*'''Time''': +150
*'''Enemies''':
**1 [[Orange Bulborb]]
**6 [[Dwarf Orange Bulborb]]s
*'''Hazards''':
**None
*'''Treasures''':
**[[The Key]] (inside the Orange Bulborb)
**[[Lustrous Element]] (inside a Dwarf Orange Bulborb)
**[[Mirrored Element]] (inside a Dwarf Orange Bulborb)
**[[Chance Totem]] (inside a Dwarf Orange Bulborb)
**[[Essence of Despair]] (inside a Dwarf Orange Bulborb)
**[[Essence of Desire]] (inside a Dwarf Orange Bulborb)
**[[Gemstar Wife]] (inside a Dwarf Orange Bulborb)
**[[Petrified Heart]]
**[[Tear Stone]]
**[[Frosty Bauble]]
**[[Decorative Goo]]
**[[Master's Instrument]]
**[[Joyless Jewel]]
*'''Plants''':
**None
*'''Others''':
**None
 
{{sublevel technical
|cave        = ch_NARI_03toy
|enemymax    = 7
|itemmax    = 6
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|geyser      = Yes
|unitfile    = 1_units_large_toy.txt
|lightfile  = toy_light_cha.ini
|bg          = "flooring" (wooden floor)
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|cap_toy|Dead end
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_large_7_toy|'''Room with toy train track'''
}}
}}
 
The Dwarf Orange Bulborbs will usually be in the way of the Pikmin carrying the key back, so it's best to take them out first. The larger Orange Bulborb carries the key. Orange Bulborbs wake up faster than Red Bulborbs, so it's best to use the spare sprays here. The treasures are spread widely across the map, even on top of the train tracks, making some scavenging necessary. The [[Geyser#Pikmin_2|geyser]] will appear once the key is brought back. The geyser must be opened by the Pikmin either by swarming it or throwing Pikmin at it.
 
==Trivia==
{{ToDo|Get a new video.}}
*[[Blue Pikmin]] were originally meant to be here, as can be seen in [http://www.youtube.com/watch?v=AZxKm9aGiEY this trailer] at 0:50.
 
{{CM}}

Revision as of 17:45, May 21, 2014

Lost Toy Box
File:Lost Toy Box.png
Sublevels 2 Ultra-bitter sprays 2
Red Pikmin 0 Ultra-spicy sprays 2
Yellow Pikmin 100
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The Lost Toy Box is one of the five levels that will already be unlocked upon unlocking Challenge Mode in Pikmin 2. Olimar and Louie will have the most Pikmin they will ever get in Challenge Mode: 100. It has two sublevels, both contain only enemies of the Bulborb family. It is harder than most of the unlocked levels in Challenge Mode.

Sublevel 1

Technical sublevel information
Internal cave name ch_NARI_03toy
"Main" object maximum (?) 7
"Treasure" object maximum (?) 4
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_NARI_hit6x6_toy.txt
Lighting file (?) toy_light_cha.ini
Background (?) "flooring" (wooden floor) (File:P2 VRBOX "flooring" (wooden floor).png)
Cave units (?)
cap_toy
way3_toy
way4_toy
wayl_toy
way2_toy
way2x2_toy
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_hitode6x6_3_toy
Room with wooden box

It's best to take out all the Dwarf Bulborbs first. Some may spawn very close to the adult Bulborb, so extra care should be taken not to wake it up accidentally during an attack; reloading the map for a better layout is possible. A spray of each kind will make it much less a threat, and there is usually only the need for one more on the next sublevel. This Bulborb will also drop the key.

Sublevel 2

Technical sublevel information
Internal cave name ch_NARI_03toy
"Main" object maximum (?) 7
"Treasure" object maximum (?) 6
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_large_toy.txt
Lighting file (?) toy_light_cha.ini
Background (?) "flooring" (wooden floor) (File:P2 VRBOX "flooring" (wooden floor).png)
Cave units (?)
cap_toy
way3_toy
way4_toy
wayl_toy
way2_toy
way2x2_toy
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_large_7_toy
Room with toy train track

The Dwarf Orange Bulborbs will usually be in the way of the Pikmin carrying the key back, so it's best to take them out first. The larger Orange Bulborb carries the key. Orange Bulborbs wake up faster than Red Bulborbs, so it's best to use the spare sprays here. The treasures are spread widely across the map, even on top of the train tracks, making some scavenging necessary. The geyser will appear once the key is brought back. The geyser must be opened by the Pikmin either by swarming it or throwing Pikmin at it.

Trivia

To do: Get a new video.
Care to do so?