The Giant's Bath: Difference between revisions
mNo edit summary |
(Music and cleanup.) |
||
Line 15: | Line 15: | ||
==Sublevel 1== | ==Sublevel 1== | ||
*'''Theme''': Tiles | *'''Theme''': Tiles | ||
*'''Music''': ''[[Music (Pikmin 2)#Tile 2|Tile 2]]'' | |||
*'''Time''': 200 (400 seconds) | *'''Time''': 200 (400 seconds) | ||
*'''Treasures''': | *'''Treasures''': | ||
Line 49: | Line 50: | ||
|unitfile = 2_units_northF_pool_tile.txt | |unitfile = 2_units_northF_pool_tile.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | |||
|wayl_conc|Turning corridor | |||
|way2_conc|Corridor | |||
|way3_conc|Three-way crossing | |||
|way4_conc|Four-way crossing | |||
|way2x2_conc|Long corridor | |||
|cap_pipe|Dead end | |||
}} | |||
{{sublevel units | |||
|item_cap_pipe|Dead end with item | |||
|room_north2x2_1_tekiF_tile|'''Square room with 1 exit''' | |||
|room_pool5x5_5_tile|'''Room with pool''' | |||
}} | |||
}} | }} | ||
Line 72: | Line 73: | ||
==Sublevel 2== | ==Sublevel 2== | ||
*'''Theme''': Tiles | *'''Theme''': Tiles | ||
*'''Music''': ''[[Music (Pikmin 2)#Tile 1|Tile 1]]'' | |||
*'''Time''': +150 (+300 seconds) | *'''Time''': +150 (+300 seconds) | ||
*'''Treasures''': | *'''Treasures''': | ||
Line 87: | Line 89: | ||
**None | **None | ||
{{refs}} | |||
{{sublevel technical | {{sublevel technical | ||
Line 99: | Line 101: | ||
|unitfile = 1_MIYA_bunki_tile.txt | |unitfile = 1_MIYA_bunki_tile.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | |||
|item_cap_conc|Dead end with item | |||
|item_cap_pipe|Dead end with item | |||
|way3_pipe|Three-way crossing | |||
|way4_pipe|Four-way crossing | |||
|wayl_pipe|Turning corridor | |||
|way2_pipe|Corridor | |||
}} | |||
{{sublevel units | |||
|way2x2_pipe|Long corridor | |||
|room_bunki7x7_8_tile|'''Ranging Bloyster arena''' | |||
}} | |||
}} | }} | ||
Revision as of 08:51, July 8, 2015
The Giant's Bath | |||
---|---|---|---|
Sublevels | 2 | Ultra-bitter sprays | 0 |
Red Pikmin | 0 | Ultra-spicy sprays | 5 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 50 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The following article or section contains guides. |
The Giant's Bath is the twentieth level within Challenge Mode in Pikmin 2. You are exclusively given Blue Pikmin. It has many enemies and features the rare Toady Bloyster. You should watch your Pikmin as you collect treasures.
Sublevel 1
- Theme: Tiles
- Music: Tile 2
- Time: 200 (400 seconds)
- Treasures:
- Crystal Clover × 1
- Eternal Emerald Eye × 1
- Frosty Bauble × 1 (inside a Hermit Crawmad)
- Maternal Sculpture × 1
- Petrified Heart × 1 (inside the Greater Spotted Jellyfloat)
- Rubber Ugly × 1
- Sud Generator × 1
- Tear Stone × 1 (inside the Bumbling Snitchbug)
- The Key × 1 (inside the Toady Bloyster)
- Universal Com × 1 (inside a Hermit Crawmad)
- Enemies:
- Bumbling Snitchbug × 1
- Greater Spotted Jellyfloat × 1
- Hermit Crawmad × 2
- Toady Bloyster × 1
- Obstacles:
- None
- Plants:
- None
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_02tile | ||||
"Main" object maximum (?) | 3 | ||||
"Treasure" object maximum (?) | 5 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_units_northF_pool_tile.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Turning corridor | Corridor | Three-way crossing | Four-way crossing | Long corridor | Dead end |
Dead end with item | Square room with 1 exit | Room with pool |
As you start, go for the Toady Bloyster. Don't go in the water, as you'll waste more time. Before leaving, avoid the Bumbling Snitchbugs, since they are able to grab you. Afterwards, go deeper into the cave. Remember: if you want a pink flower, you don't have to collect any treasure other than The Key dropped by the Toady Bloyster.
Sublevel 2
- Theme: Tiles
- Music: Tile 1
- Time: +150 (+300 seconds)
- Treasures:
- Paradoxical Enigma × 1
- Pink Menace × 1
- Regal Diamond × 1
- The Key × 1 (inside the Ranging Bloyster)
- Enemies:
- Ranging Bloyster × 1
- Obstacles:
- None
- Plants:
- Ivory Candypop Bud × 1[1] (in a dead end)
- Others:
- None
- ^ The game files actually state that two Ivory Candypop Buds should appear in dead ends, but there is only one in total in-game.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_02tile | ||||
"Main" object maximum (?) | 0 | ||||
"Treasure" object maximum (?) | 3 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_MIYA_bunki_tile.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
Long corridor | Ranging Bloyster arena |
- See also: Ranging Bloyster strategy.
The Ranging Bloyster awaits in the arena. To battle it effectively, split your pilots and ambush it. When moving, be fast and continue switching or it'll start to eat your Pikmin squad. Run until you are under its bulb-like gill and use the same strategy as you did for the Toady Bloyster. Get the key and leave the challenge level.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 巨人のトイレ? | |
Spanish (NoA) | El Baño del Gigante | The Giant's Bath |