Dweevil Nest: Difference between revisions
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==Sublevel 1== | ==Sublevel 1== | ||
*'''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Music''': ''[[Music (Pikmin 2)#Concrete 2|Concrete 2]]'' | |||
*'''Time''': 180 (360 seconds) | *'''Time''': 180 (360 seconds) | ||
*'''Treasures''': | *'''Treasures''': | ||
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|unitfile = 1_MAT_manp_2_conc.txt | |unitfile = 1_MAT_manp_2_conc.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | |||
|item_cap_conc|Dead end with item | |||
|way3_conc|Three-way crossing | |||
|way4_conc|Four-way crossing | |||
|wayl_conc|Turning corridor | |||
|way2_conc|Corridor | |||
|way2x2_conc|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_manh7x7p_9_conc|'''Circular room with 9 exits''' | |||
}} | |||
}} | }} | ||
Revision as of 08:23, July 8, 2015
Dweevil Nest | |||
---|---|---|---|
File:DweevilNestImag.JPG | |||
Sublevels | 1 | Ultra-bitter sprays | 0 |
Red Pikmin | 25 | Ultra-spicy sprays | 0 |
Yellow Pikmin | 25 | ||
Blue Pikmin | 25 | ||
White Pikmin | 25 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The following article or section contains guides. |
The Dweevil Nest is the fourteenth level in the Challenge Mode for Pikmin 2. This one-sublevel dungeon is based off of the four species of elemental Dweevils. The layout is a copy of the final floor of the Snagret Hole with the exception of plants and gates.
Sublevel 1
- Theme: Concrete
- Music: Concrete 2
- Time: 180 (360 seconds)
- Treasures:
- Air Brake × 1
- Aquatic Mine × 1
- Colossal Fossil × 1
- Combustion Berry × 1
- Enamel Buster × 1
- Icon of Progress × 1
- Leviathan Feather × 1
- Mirth Sphere × 3 (inside the Caustic Dweevils)
- Omniscient Sphere × 3 (inside the Fiery Dweevils)
- Paradoxical Enigma × 1
- Science Project × 3 (inside the Munge Dweevils)
- The Key × 1
- Unknown Merit × 2 (inside the Anode Dweevils)
- Wiggle Noggin × 1
- Enemies:
- Anode Dweevil × 2
- [icon] Caustic Dweevil × 3
- Fiery Dweevil × 3
- Munge Dweevil × 3
- Obstacles:
- None
- Plants:
- None
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MAT_t_hunter_otakara | ||||
"Main" object maximum (?) | 11 | ||||
"Treasure" object maximum (?) | 10 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_MAT_manp_2_conc.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with 9 exits |
All common types of Dweevil are present here, and it's one of the few Challenge Mode levels that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against. No sprays or Purple Pikmin can help you, and there are several treasures; each Dweevil will want to take one to carry. If you don't want to battle, take the key and use the geyser, which should provide an easy pink flower.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ショイグモの巣? | |
Spanish (NoA) | Nido de Arañas | Dweevil Nest |