Munge Dweevil
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Appears in | Pikmin 2 | ||
Scientific name | Mandarachnia pungetis | ||
Family | Dweevil | ||
Areas | None | ||
Caves | Subterranean Complex, Shower Room, Hole of Heroes, Dream Den | ||
Challenge Mode stages | Dweevil Nest, Cavernous Abyss | ||
2-Player Battle stages | None | ||
Attacks | Emits poison |
The Munge Dweevil (ムラサキショイグモ?, lit.: "Purple Carrying Spider") is an enemy in Pikmin 2. Like other types of Dweevils, Munge Dweevils are commonly seen carrying enemy corpses and treasures. When agitated by attacks, they will release clouds of gas that will poison all nearby Pikmin, excluding White Pikmin and Bulbmin. This suitably makes White Pikmin or Bulbmin the best choice in battle, as they are immune to poisoning. Alternatively, as Purple Pikmin can stun any common Dweevil with a 100% chance, they will defeat one easily. However, one should note that the Munge Dweevil has considerably more health than its relatives.
In Pikmin 4, due to the changed color of the poison hazard, they are replaced by the differently colored but functionally identical Venom Dweevil, though it lacks the Munge Dweevil's increased health.
Stats[edit]
Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|
3 | 6 | 5[note 1] | ![]() |
350 | No |
- ^ This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.
Behavior[edit]
Munge Dweevils scurry about randomly and take no note of the presence of any leader or Pikmin if left undisturbed. When provoked, one will attempt to defend itself by releasing poisonous gas below it. This poison will scatter all attacking Pikmin, and eventually kill them if they are not whistled back to a leader. Munge Dweevils are frail creatures (though less frail than all other common Dweevils) and will die somewhat quickly if attacked by even a few Pikmin, or by the punches from a leader.
When a treasure or a corpse of another creature is nearby, a Munge Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away.
Locations[edit]
Caves[edit]
- Subterranean Complex
- Two can be seen on sublevel 6.
- Shower Room
- Two can be seen on sublevel 5.
- One can be seen on sublevel 6.
- Hole of Heroes
- Three can be seen on sublevel 14.
- Dream Den
- Three can be seen on sublevel 8.
Challenge Mode[edit]
- Dweevil Nest
- Three can be seen on sublevel 1, each holding a Science Project.
- Cavernous Abyss
- Three can be seen on sublevel 1, each holding an Omniscient Sphere.
Strategy[edit]
The following article or section contains guides. |
With Pikmin[edit]
It's generally safest to attack a Munge Dweevil with either White Pikmin or Bulbmin, as both are immune to its gas. Munge Dweevils have a noticeably higher amount of health compared to other common Dweevils, so the fight will take slightly longer. Purple Pikmin remain an effective option: The impact of one stomping nearby is guaranteed to stun it, and a direct stomp to its head will cause significant damage, although it'll take multiple to kill it.
Swarming it with a large group of Pikmin regardless of type will also quickly kill it. Just be prepared to whistle, as the creature may still get an attack off before it dies.
Alternative methods[edit]
Leaders are innately immune to poison gas, even without upgrades - as such, Munge Dweevils pose zero risk to them, outside of lightly damaging them if they successfully knock them away with a shake. Punching one to death will take a while, even with the Rocket Fist, thanks to their higher health though.
An alternative, more humorous method is to lie down near them with the Napsack and wait for them to pick the sleeping leader up: Waking up while 'riding' it's back will stun it, allowing for a safe attack.
Notes
Olimar's notes
Louie's notes
Pikmin 2 Nintendo Player's Guide[edit]
Technical information[edit]
showPikmin 2 technical information (?) |
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Other information[edit]
- Size: Leg span: 54mm, as per the e-card
- Pikmin 2 Piklopedia number: #40
Naming[edit]
- See more: Dweevil family#Naming.
- Common name: Munge Dweevil. "Munge" may be a corruption of the word "mung", which refers to something that is filthy or the act of creating filth.
- Japanese nickname: ムラサキショイグモ?. It is the same as the name of all minor dweevils, but starting with ムラサキ? (lit.: "purple"), given that the spider is in fact the only purple member of the family.
- Japanese name: セオイカナエグモ?, lit.: "Carrying Ding Spider". It is shared with the Fiery, Anode, Hydro, Iceblown, Venom and Volatile Dweevils.
- Scientific name: Mandarachnia pungetis. Pungetis is similar to the English word "pungent", which is a word used to describe particularly strong or sharp smells.
- Internal names: Internally, it is called
gasotakara
, which is a combination of "gas" (because of its poison gas) and "otakara", which means "treasure". - Prerelease: None.
Names in other languages[edit]
Language | Name | Meaning |
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ムラサキショイグモ? Murasaki Shoi Gumo |
Purple Carrying Spider | |
Araknéak Gazeux | Gaseous Dweevil | |
Mampfarak | Munch Dweevil | |
Toxiaraña | Portmanteau of "toxico" (toxic) and "araña" (spider) |
Gallery[edit]
A Munge Dweevil in the Piklopedia.
The Piklopedia icon of the Munge Dweevil in the Nintendo Switch version of Pikmin 2.
The elemental Dweevils' e-card, #41.
Trivia[edit]
- Strangely, the Munge Dweevil has 200 more health than other Dweevils, having 350 in total compared to the other Dweevils' 150 health.
See also[edit]
showPikmin 2 enemies |
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