Pikmin 2

Cavernous Abyss: Difference between revisions

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{{infobox challenge
{{infobox challenge
|image=Cavernous Abyss.jpg
|image=P2 Cavernous Abyss Raging Long Legs.png
|size=250px
|size=250px
|sublevels=1
|sublevels=1
|red=25
|red=25
|redm=l
|white=25
|white=25
|whitem=l
|spicy=2
|spicy=2
|gridcol=5
|gridcol=5
Line 12: Line 10:
}}
}}
{{guide}}
{{guide}}
The '''Cavernous Abyss''' is the fifteenth [[Challenge Mode (Pikmin 2)|Challenge Mode]] level in ''[[Pikmin 2]]''. Despite only having a single sublevel, the boss battle against the [[Raging Long Legs]] may prove tiring.
The '''Cavernous Abyss''' is the fifteenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. Despite only having a single sublevel, the boss battle against the [[Raging Long Legs]] may prove tiring.


==Sublevel 1==
==Sublevel 1==
*'''Theme''': Concrete
* '''Theme''': Concrete
*'''Music''': ''[[Music in Pikmin 2#Tile 1|Tile 1]]''
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
*'''Time''': 200 (400 seconds)
* '''Time''': 200 (400 seconds)
*'''Treasures''':
* '''Starting Pikmin''':
**{{icon|Fortified Delicacy|y}} × 1
** {{icon|Red Pikmin|v=P2|y}} × 25 (leaf)
**{{icon|Olimarnite Shell|y}} × 1
** {{icon|White Pikmin|v=P2|y}} × 25 (leaf)
**{{icon|Omniscient Sphere|y}} × 3 (inside the Munge Dweevils)
* '''Treasures''':
**{{icon|Regal Diamond|y}} × 1
** {{icon|Fortified Delicacy|y}} × 1 (fully buried)
**{{icon|The Key|y}} × 1 (inside the Raging Long Legs)
** {{icon|Olimarnite Shell|y}} × 1 (fully buried)
*'''Enemies''':
** {{icon|Omniscient Sphere|y}} × 3 (inside Munge Dweevils)
**{{icon|Munge Dweevil|y}} × 3
** {{icon|Regal Diamond|y}} × 1 (fully buried)
**{{icon|Raging Long Legs|y}} × 1
** {{icon|The Key|y}} × 1 (inside Raging Long Legs)
*'''Obstacles''':
* '''Enemies''':
**{{icon|Fire geyser|y}} × 4
** {{icon|Munge Dweevil|y}} × 3
*'''Plants and fungi''':
** {{icon|Raging Long Legs|y}} × 1
**None
* '''Obstacles''':
*'''Others''':
** {{icon|Fire geyser|y}} × 4
**None
* '''Vegetation''':
** None
* '''Others''':
** None
{{see also|Raging Long Legs#Strategy|t1=Raging Long Legs strategy}}
 
At first just destroy the Munge Dweevils and the five fire geysers. On the other side of the sublevel, you will meet a Raging Long Legs. To get the pink flower, it is important to be patient in defeating the boss: it is recommended that you use only five to ten Pikmin. Make good use of the sprays as you attack. [[Throw]] your Pikmin onto the body straight after whistling them away each time before they are thrown off because they will be safer there than on the ground. It may take a while, but you still will have enough time to gather [[The Key]] and some of the other treasures lying around.


{{cavegen|ca1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MUKI_bigfoot
|cave        = ch_MUKI_bigfoot
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|capmax      = 0
|capmax      = 0
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 2_units_Oashi_s_yuko_conc.txt
|unitfile    = 2_units_Oashi_s_yuko_conc.txt
Line 61: Line 67:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
{{see also|Raging Long Legs#Strategy|t1=Raging Long Legs strategy}}
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
At first just destroy the Munge Dweevils and the five fire geysers. On the other side of the sublevel, you will meet a Raging Long Legs. To get the pink flower, it is important to be patient in defeating the boss: it is recommended that you use only five to ten Pikmin. Make good use of the sprays as you attack. [[Throw]] your Pikmin onto the body straight after whistling them away each time before they are thrown off because they will be safer there than on the ground. It may take a while, but you still will have enough time to gather [[The Key]] and some of the other treasures lying around.
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Raging Long Legs|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Fire geyser|y}}
| 2
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Fire geyser|y}}
| 2
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Munge Dweevil|y}}
| 3
| None
| Plant spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 4
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Regal Diamond|y}}
| 1
| None
| Treasure spots
|-
| 6
| {{icon|Olimarnite Shell|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Fortified Delicacy|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=大足の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|Jap=大足の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Big hole?
|SpaA=Abismo Cavernoso
|SpaA=Abismo Cavernoso
|SpaAM=Cavernous Abyss
|SpaAM=Cavernous Abyss
|FraA=Fonds insondables
|FraAM=Unfathomable depths
|FraE=Fonds Insondables
|FraEM=Unfathomable Depths
|Ger=Kluft der Kavernen
|GerM=Gap of Caverns
|Ita=Abissi intricati
|ItaM=Intricate abysses
}}
}}


{{CM}}
{{CM}}

Latest revision as of 17:16, June 8, 2024

Cavernous Abyss
The Raging Long Legs in Cavernous Abyss.
Sublevels 1 Ultra-bitter sprays 0
Red Pikmin 25 Ultra-spicy sprays 2
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 25
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Cavernous Abyss is the fifteenth level in Pikmin 2's Challenge Mode. Despite only having a single sublevel, the boss battle against the Raging Long Legs may prove tiring.

Sublevel 1[edit]

See also: Raging Long Legs strategy.

At first just destroy the Munge Dweevils and the five fire geysers. On the other side of the sublevel, you will meet a Raging Long Legs. To get the pink flower, it is important to be patient in defeating the boss: it is recommended that you use only five to ten Pikmin. Make good use of the sprays as you attack. Throw your Pikmin onto the body straight after whistling them away each time before they are thrown off because they will be safer there than on the ground. It may take a while, but you still will have enough time to gather The Key and some of the other treasures lying around.

Generate sample map →

Technical sublevel information
Internal cave name ch_MUKI_bigfoot
"Main" object maximum (?) 5
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_units_Oashi_s_yuko_conc.txt
Lighting file (?) normal_light_lv0.ini
Background (?) None
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_Oashi8x9_s_conc
room_yukoana1_5x3_2_tile
Large circular room with 1 exit Corridor with 6 tubes
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Raging Long Legs Raging Long Legs 1 None "Special" enemy spots
- The Key The Key Carried inside entry with ID 1
2 Fire geyser Fire geyser 2 None "Hard" enemy spots
3 Fire geyser Fire geyser 2 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
4 Munge Dweevil Munge Dweevil 3 None Plant spots
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 4
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
5 Regal Diamond Regal Diamond 1 None Treasure spots
6 Olimarnite Shell Olimarnite Shell 1 None Treasure spots
7 Fortified Delicacy Fortified Delicacy 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese 大足の穴? Big hole?
Flag of Québec French (NoA) Fonds insondables Unfathomable depths
Flag of France French (NoE) Fonds Insondables Unfathomable Depths
Flag of Germany German Kluft der Kavernen Gap of Caverns
Flag of Italy Italian Abissi intricati Intricate abysses
Flag of Mexico Spanish (NoA) Abismo Cavernoso Cavernous Abyss