Hazard Training: Difference between revisions
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{{infobox challenge | {{infobox challenge | ||
|image=Hazard Training.jpg | |image=Hazard Training.jpg | ||
|size= | |size=250px | ||
|sublevels=2 | |sublevels=2 | ||
|red=25 | |red=25 | ||
|blue=25 | |blue=25 | ||
|bitter=1 | |bitter=1 | ||
|spicy=1}} | |spicy=1 | ||
|gridcol=3 | |||
|gridrow=4 | |||
}} | |||
{{guide}} | |||
'''Hazard Training''' is the eighteenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It focuses on the fire and water [[hazard]]s. | |||
==Sublevel 1== | |||
* '''Theme''': Concrete | |||
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]'' | |||
* '''Time''': 200 (400 seconds) | |||
* '''Starting Pikmin''': | |||
** {{icon|Red Pikmin|v=P2|y}} × 25 (flower) | |||
** {{icon|Blue Pikmin|v=P2|y}} × 25 (flower) | |||
* '''Treasures''': | |||
** {{icon|Crystal Clover|y}} × 1 | |||
** {{icon|Cupid's Grenade|y|v=TH}} × 4 (inside Dwarf Red Bulborbs) | |||
** {{icon|Lustrous Element|y}} × 1 | |||
** {{icon|Mirrored Element|y}} × 3 (2 inside Dweevils) | |||
** {{icon|Petrified Heart|y}} × 1 (inside Fiery Blowhog) | |||
** {{icon|Tear Stone|y}} × 1 (inside Watery Blowhog) | |||
** {{icon|The Key|y}} × 1 (inside Fiery Bulblax) | |||
** {{icon|Unknown Merit|y}} × 1 | |||
* '''Enemies''': | |||
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 4 | |||
** {{icon|Fiery Blowhog|y}} × 1 | |||
** {{icon|Fiery Bulblax|y}} × 1 | |||
** {{icon|Fiery Dweevil|y}} × 1 | |||
** {{icon|Hydro Dweevil|y}} × 1 | |||
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs) | |||
** {{icon|Watery Blowhog|y}} × 1 | |||
* '''Obstacles''': | |||
** {{icon|Fire geyser|y}} × 7 | |||
* '''Vegetation''': | |||
** {{icon|Figwort|y}} (large brown) × 1 | |||
** {{icon|Figwort|y}} (small brown) × 6 | |||
** {{icon|Shoot|y}} (small) × 5 | |||
* '''Others''': | |||
** {{icon|Egg|y}} × 1 or more | |||
Start off by collecting the treasure lying around, if you want, then start looking for a [[Watery Blowhog]] and a pipe. Kill the Blowhog (be wary that it can throw Pikmin inside of a wall, killing them) and go down the pipe, where you should see some [[Hazards#Fire|fire geysers]]. Continue walking and you'll see a [[Fiery Bulblax]]. Use an ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because [[Dweevil]]s might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole. | |||
== | {{cavegen|ht1}} | ||
{{sublevel technical | |||
|cave = ch_MUKI_redblue | |||
|enemymax = 18 | |||
|itemmax = 4 | |||
|gatemax = 0 | |||
|capmax = 50 | |||
|rooms = 3 | |||
|ctrratio = 0.1 | |||
|geyser = No | |||
|unitfile = 3_units_f_l_o_conc.txt | |||
|lightfile = vs_8_light.ini | |||
|bg = | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|cap_conc|Dead end | |||
|item_cap_pipe|Dead end with item | |||
|way3_conc|Three-way crossing | |||
|way4_conc|Four-way crossing | |||
|wayl_pipe|Turning corridor | |||
|way2_pipe|Corridor | |||
}} | |||
{{sublevel units | |||
|way2x2_pipe|Long corridor | |||
|room_4x4f_4_conc|'''Room with 4 exits and a raised edge''' | |||
|room_north4x4l_1_conc|'''Room with a dead end after U-turn''' | |||
|room_pype4x4o_3_conc|'''Room with pipe in center''' | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Fiery Bulblax|y}} | |||
| 1 | |||
| None | |||
| "Special" enemy spots | |||
|- | |||
| - | |||
| {{icon|The Key|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Fiery Blowhog|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Petrified Heart|y}} | |||
| colspan="3" | Carried inside entry with ID 2 | |||
|- | |||
| 3 | |||
| {{icon|Watery Blowhog|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Tear Stone|y}} | |||
| colspan="3" | Carried inside entry with ID 3 | |||
|- | |||
| 4 | |||
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} | |||
| 4 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Cupid's Grenade|y|v=TH}} | |||
| colspan="3" | Carried inside entry with ID 4 | |||
|- | |||
| 5 | |||
| {{icon|Fiery Dweevil|y}} | |||
| 1 | |||
| Falls from the sky | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Mirrored Element|y}} | |||
| colspan="3" | Carried inside entry with ID 5 | |||
|- | |||
| 6 | |||
| {{icon|Hydro Dweevil|y}} | |||
| 1 | |||
| Falls from the sky | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Mirrored Element|y}} | |||
| colspan="3" | Carried inside entry with ID 6 | |||
|- | |||
| 7 | |||
| {{icon|Fire geyser|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 8 | |||
| {{icon|Fire geyser|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 9 | |||
| {{icon|Fire geyser|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 10 | |||
| {{icon|Fire geyser|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 11 | |||
| {{icon|Fire geyser|y}} | |||
| 3 | |||
| None | |||
| Cave unit seams | |||
|- | |||
| 12 | |||
| {{icon|Figwort|y}} (small brown) | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 13 | |||
| {{icon|Figwort|y}} (large brown) | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 14 | |||
| {{icon|Shoot|y}} (small) | |||
| 5 | |||
| None | |||
| Plant spots | |||
|- | |||
| 15 | |||
| {{icon|Figwort|y}} (small brown) | |||
| 5 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 16 | |||
| {{icon|Lustrous Element|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 17 | |||
| {{icon|Mirrored Element|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 18 | |||
| {{icon|Unknown Merit|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 19 | |||
| {{icon|Crystal Clover|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
! colspan="5" | Then it spawns these "dead end" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 20 | |||
| {{icon|Egg|y}} | |||
| 1 | |||
| None | |||
| Dead ends | |||
|- | |||
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances: | |||
|- | |||
! ID !! Object !! Chance !! Fall method !! Spawn location | |||
|- | |||
| 20 | |||
| {{icon|Egg|y}} | |||
| 100% | |||
| None | |||
| Dead ends | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Sublevel 2== | ==Sublevel 2== | ||
The high-strung, hungry [[Orange Bulborb]] has the key needed. Use your | * '''Theme''': Tiles | ||
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]'' | |||
* '''Time''': +200 (+400 seconds) | |||
* '''Treasures''': | |||
** {{icon|Cupid's Grenade|y|v=TH}} × 4 (inside Dwarf Orange Bulborbs) | |||
** {{icon|Eternal Emerald Eye|y}} × 1 | |||
** {{icon|Gemstar Wife|y}} × 1 (inside Withering Blowhog) | |||
** {{icon|Lustrous Element|y}} × 1 | |||
** {{icon|Mirrored Element|y}} × 3 (2 inside Dweevils) | |||
** {{icon|Petrified Heart|y}} × 1 (inside Fiery Blowhog) | |||
** {{icon|Tear Stone|y}} × 1 (inside Watery Blowhog) | |||
** {{icon|The Key|y}} × 1 (inside Orange Bulborb) | |||
** {{icon|Unknown Merit|y}} × 1 | |||
* '''Enemies''': | |||
** {{icon|Dwarf Orange Bulborb|y}} × 4 | |||
** {{icon|Fiery Blowhog|y}} × 1 | |||
** {{icon|Fiery Dweevil|y}} × 1 | |||
** {{icon|Hydro Dweevil|y}} × 1 | |||
** {{icon|Orange Bulborb|y}} × 1 | |||
** {{icon|Watery Blowhog|y}} × 1 | |||
** {{icon|Withering Blowhog|y}} × 1 | |||
* '''Obstacles''': | |||
** {{icon|Fire geyser|y}} × 7 | |||
* '''Vegetation''': | |||
** None | |||
* '''Others''': | |||
** None | |||
The high-strung, hungry [[Orange Bulborb]] has the key needed. Use your ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like its placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit. | |||
{{cavegen|ht2}} | |||
{{sublevel technical | |||
|cave = ch_MUKI_redblue | |||
|enemymax = 14 | |||
|itemmax = 4 | |||
|gatemax = 0 | |||
|capmax = 50 | |||
|rooms = 3 | |||
|ctrratio = 0 | |||
|geyser = Yes | |||
|unitfile = 3_units_pool_nor_ujikou_tile.txt | |||
|lightfile = vs_8_light.ini | |||
|bg = | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|cap_pipe|Dead end | |||
|way3_conc|Three-way crossing | |||
|way4_conc|Four-way crossing | |||
|wayl_conc|Turning corridor | |||
|way2_conc|Corridor | |||
|way2x2_conc|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_pool5x5_5_tile|'''Room with pool''' | |||
|room_u_jikou1_4x4_2_tile|'''Room with waterway with grill''' | |||
|room_north2x2_1_tekiF_tile|'''Square room with 1 exit''' | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Orange Bulborb|y}} | |||
| 1 | |||
| None | |||
| "Special" enemy spots | |||
|- | |||
| - | |||
| {{icon|The Key|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Dwarf Orange Bulborb|y}} | |||
| 2 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Cupid's Grenade|y|v=TH}} | |||
| colspan="3" | Carried inside entry with ID 2 | |||
|- | |||
| 3 | |||
| {{icon|Dwarf Orange Bulborb|y}} | |||
| 2 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Cupid's Grenade|y|v=TH}} | |||
| colspan="3" | Carried inside entry with ID 3 | |||
|- | |||
| 4 | |||
| {{icon|Fiery Blowhog|y}} | |||
| 1 | |||
| None | |||
| "Special" enemy spots | |||
|- | |||
| - | |||
| {{icon|Petrified Heart|y}} | |||
| colspan="3" | Carried inside entry with ID 4 | |||
|- | |||
| 5 | |||
| {{icon|Watery Blowhog|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Tear Stone|y}} | |||
| colspan="3" | Carried inside entry with ID 5 | |||
|- | |||
| 7 | |||
| {{icon|Fiery Dweevil|y}} | |||
| 1 | |||
| Falls from the sky | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Mirrored Element|y}} | |||
| colspan="3" | Carried inside entry with ID 7 | |||
|- | |||
| 8 | |||
| {{icon|Hydro Dweevil|y}} | |||
| 1 | |||
| Falls from the sky | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Mirrored Element|y}} | |||
| colspan="3" | Carried inside entry with ID 8 | |||
|- | |||
| 9 | |||
| {{icon|Fire geyser|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 10 | |||
| {{icon|Fire geyser|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 11 | |||
| {{icon|Fire geyser|y}} | |||
| 3 | |||
| None | |||
| Cave unit seams | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 6 | |||
| {{icon|Withering Blowhog|y}} | |||
| 1 | |||
| None | |||
| Plant spots | |||
|- | |||
| - | |||
| {{icon|Gemstar Wife|y}} | |||
| colspan="3" | Carried inside entry with ID 6 | |||
|- | |||
| 12 | |||
| {{icon|Fire geyser|y}} | |||
| 2 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 13 | |||
| {{icon|Lustrous Element|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 14 | |||
| {{icon|Mirrored Element|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 15 | |||
| {{icon|Unknown Merit|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 16 | |||
| {{icon|Eternal Emerald Eye|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Names in other languages== | |||
{{Foreignname | |||
|Jap=炎と水の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |||
|JapM=Fire and Water Camp | |||
|FraA=Camp périlleux | |||
|FraAM=Perilous camp | |||
|FraE=Camp Périlleux | |||
|FraEM=Perilous Camp | |||
|SpaA=Circuito de Riesgo | |||
|SpaAM=Risk Circuit | |||
|Ger=Risikotraining | |||
|GerM=Risky Training | |||
|Ita=Esercizi pericolosi | |||
|ItaM=Dangerous exercises | |||
}} | |||
{{CM}} | {{CM}} | ||
Latest revision as of 13:55, July 26, 2024
Hazard Training | |||
---|---|---|---|
Sublevels | 2 | Ultra-bitter sprays | 1 |
Red Pikmin | 25 | Ultra-spicy sprays | 1 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 25 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The following article or section contains guides. |
Hazard Training is the eighteenth level in Pikmin 2's Challenge Mode. It focuses on the fire and water hazards.
Sublevel 1[edit]
- Theme: Concrete
- Music: Concrete 2
- Time: 200 (400 seconds)
- Starting Pikmin:
- Red Pikmin × 25 (flower)
- Blue Pikmin × 25 (flower)
- Treasures:
- Crystal Clover × 1
- Cupid's Grenade × 4 (inside Dwarf Red Bulborbs)
- Lustrous Element × 1
- Mirrored Element × 3 (2 inside Dweevils)
- Petrified Heart × 1 (inside Fiery Blowhog)
- Tear Stone × 1 (inside Watery Blowhog)
- The Key × 1 (inside Fiery Bulblax)
- Unknown Merit × 1
- Enemies:
- Dwarf Red Bulborb × 4
- Fiery Blowhog × 1
- Fiery Bulblax × 1
- Fiery Dweevil × 1
- Hydro Dweevil × 1
- Mitite (group of 10) × indefinite amount (from eggs)
- Watery Blowhog × 1
- Obstacles:
- Fire geyser × 7
- Vegetation:
- Others:
- Egg × 1 or more
Start off by collecting the treasure lying around, if you want, then start looking for a Watery Blowhog and a pipe. Kill the Blowhog (be wary that it can throw Pikmin inside of a wall, killing them) and go down the pipe, where you should see some fire geysers. Continue walking and you'll see a Fiery Bulblax. Use an ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because Dweevils might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MUKI_redblue | ||||
"Main" object maximum (?) | 18 | ||||
"Treasure" object maximum (?) | 4 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0.1 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_units_f_l_o_conc.txt | ||||
Lighting file (?) | vs_8_light.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
Long corridor | Room with 4 exits and a raised edge | Room with a dead end after U-turn | Room with pipe in center |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Fiery Bulblax | 1 | None | "Special" enemy spots |
- | The Key | Carried inside entry with ID 1 | ||
2 | Fiery Blowhog | 1 | None | "Hard" enemy spots |
- | Petrified Heart | Carried inside entry with ID 2 | ||
3 | Watery Blowhog | 1 | None | "Hard" enemy spots |
- | Tear Stone | Carried inside entry with ID 3 | ||
4 | Dwarf Red Bulborb | 4 | None | "Hard" enemy spots |
- | Cupid's Grenade | Carried inside entry with ID 4 | ||
5 | Fiery Dweevil | 1 | Falls from the sky | "Easy" enemy spots |
- | Mirrored Element | Carried inside entry with ID 5 | ||
6 | Hydro Dweevil | 1 | Falls from the sky | "Hard" enemy spots |
- | Mirrored Element | Carried inside entry with ID 6 | ||
7 | Fire geyser | 1 | None | "Easy" enemy spots |
8 | Fire geyser | 1 | None | "Easy" enemy spots |
9 | Fire geyser | 1 | None | "Easy" enemy spots |
10 | Fire geyser | 1 | None | "Easy" enemy spots |
11 | Fire geyser | 3 | None | Cave unit seams |
12 | Figwort (small brown) | 1 | None | "Easy" enemy spots |
13 | Figwort (large brown) | 1 | None | "Easy" enemy spots |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
14 | Shoot (small) | 5 | None | Plant spots |
15 | Figwort (small brown) | 5 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
16 | Lustrous Element | 1 | None | Treasure spots |
17 | Mirrored Element | 1 | None | Treasure spots |
18 | Unknown Merit | 1 | None | Treasure spots |
19 | Crystal Clover | 1 | None | Treasure spots |
Then it spawns these "dead end" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
20 | Egg | 1 | None | Dead ends |
Then it spawns "dead end" objects in as many dead ends as it can. Chances: | ||||
ID | Object | Chance | Fall method | Spawn location |
20 | Egg | 100% | None | Dead ends |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 2[edit]
- Theme: Tiles
- Music: Tile
- Time: +200 (+400 seconds)
- Treasures:
- Cupid's Grenade × 4 (inside Dwarf Orange Bulborbs)
- Eternal Emerald Eye × 1
- Gemstar Wife × 1 (inside Withering Blowhog)
- Lustrous Element × 1
- Mirrored Element × 3 (2 inside Dweevils)
- Petrified Heart × 1 (inside Fiery Blowhog)
- Tear Stone × 1 (inside Watery Blowhog)
- The Key × 1 (inside Orange Bulborb)
- Unknown Merit × 1
- Enemies:
- Dwarf Orange Bulborb × 4
- Fiery Blowhog × 1
- Fiery Dweevil × 1
- Hydro Dweevil × 1
- Orange Bulborb × 1
- Watery Blowhog × 1
- Withering Blowhog × 1
- Obstacles:
- Fire geyser × 7
- Vegetation:
- None
- Others:
- None
The high-strung, hungry Orange Bulborb has the key needed. Use your ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like its placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MUKI_redblue | ||||
"Main" object maximum (?) | 14 | ||||
"Treasure" object maximum (?) | 4 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_units_pool_nor_ujikou_tile.txt | ||||
Lighting file (?) | vs_8_light.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with pool | Room with waterway with grill | Square room with 1 exit |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Orange Bulborb | 1 | None | "Special" enemy spots |
- | The Key | Carried inside entry with ID 1 | ||
2 | Dwarf Orange Bulborb | 2 | None | "Easy" enemy spots |
- | Cupid's Grenade | Carried inside entry with ID 2 | ||
3 | Dwarf Orange Bulborb | 2 | None | "Easy" enemy spots |
- | Cupid's Grenade | Carried inside entry with ID 3 | ||
4 | Fiery Blowhog | 1 | None | "Special" enemy spots |
- | Petrified Heart | Carried inside entry with ID 4 | ||
5 | Watery Blowhog | 1 | None | "Easy" enemy spots |
- | Tear Stone | Carried inside entry with ID 5 | ||
7 | Fiery Dweevil | 1 | Falls from the sky | "Easy" enemy spots |
- | Mirrored Element | Carried inside entry with ID 7 | ||
8 | Hydro Dweevil | 1 | Falls from the sky | "Easy" enemy spots |
- | Mirrored Element | Carried inside entry with ID 8 | ||
9 | Fire geyser | 1 | None | "Easy" enemy spots |
10 | Fire geyser | 1 | None | "Easy" enemy spots |
11 | Fire geyser | 3 | None | Cave unit seams |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
6 | Withering Blowhog | 1 | None | Plant spots |
- | Gemstar Wife | Carried inside entry with ID 6 | ||
12 | Fire geyser | 2 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
13 | Lustrous Element | 1 | None | Treasure spots |
14 | Mirrored Element | 1 | None | Treasure spots |
15 | Unknown Merit | 1 | None | Treasure spots |
16 | Eternal Emerald Eye | 1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | 炎と水の試練場? | Fire and Water Camp |
French (NoA) | Camp périlleux | Perilous camp |
French (NoE) | Camp Périlleux | Perilous Camp |
German | Risikotraining | Risky Training |
Italian | Esercizi pericolosi | Dangerous exercises |
Spanish (NoA) | Circuito de Riesgo | Risk Circuit |