Pikmin 2

Lost Toy Box: Difference between revisions

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{{infobox challenge
{{infobox challenge
|image=Lost Toy Box.png
|image=P2 Lost Toy Box Sublevel 1.png
|size=250px
|size=250px
|yellow=100
|yellow=100
|yellowm=f
|sublevels=2
|sublevels=2
|spicy=2
|spicy=2
Line 10: Line 9:
|gridrow=1
|gridrow=1
}}
}}
The '''Lost Toy Box''' is one of the five levels that will already be available upon unlocking [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. Olimar and Louie will have the most Pikmin they will ever get in Challenge Mode: 100. It has two sublevels; both contain only enemies of the Bulborb family. It is harder than most of the starting levels in Challenge Mode.
{{guide}}
The '''Lost Toy Box''' is the third level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]] and is automatically unlocked with the mode. Olimar and Louie will have the most Pikmin they will ever get in Challenge Mode, being a full squad of 100 [[Yellow Pikmin]]. It has two sublevels, both using the [[Solar System|brightly lit]] toybox layout, which is where the name comes from.


==Sublevel 1==
==Sublevel 1==
*'''Theme''': Toybox
* '''Theme''': Toybox
*'''Time''': 100 (200 seconds)
* '''Music''': ''[[Music in Pikmin 2#Toy|Toy]]''
*'''Enemies''':
* '''Time''': 100 (200 seconds)
**1 [[Red Bulborb]]
* '''Starting Pikmin''':
**6 [[Dwarf Red Bulborb]]s
** {{icon|Yellow Pikmin|v=P2|y}} × 100 (flower)
*'''Hazards''':
* '''Treasures''':
**None
** {{icon|Boss Stone|y}} × 1 (inside Dwarf Red Bulborb)
*'''Treasures''':
** {{icon|Crystallized Clairvoyance|y}} × 1
**[[The Key]] (inside the Red Bulborb)
** {{icon|Crystallized Telekinesis|y}} × 1
**[[Lustrous Element]] (inside a Dwarf Red Bulborb)
** {{icon|Crystallized Telepathy|y}} × 1
**[[Mirrored Element]] (inside a Dwarf Red Bulborb)
** {{icon|Harmonic Synthesizer|y}} × 1
**[[Manual Honer]] (inside a Dwarf Red Bulborb)
** {{icon|Implement of Toil|y}} × 1 (inside Dwarf Red Bulborb)
**[[Boss Stone]] (inside a Dwarf Red Bulborb)
** {{icon|Lustrous Element|y}} × 1 (inside Dwarf Red Bulborb)
**[[Strife Monolith]] (inside a Dwarf Red Bulborb)
** {{icon|Manual Honer|y}} × 1 (inside Dwarf Red Bulborb)
**[[Implement of Toil]] (inside a Dwarf Red Bulborb)
** {{icon|Mirrored Element|y}} × 1 (inside Dwarf Red Bulborb)
**[[Crystallized Telepathy]]
** {{icon|Strife Monolith|y}} × 1 (inside Dwarf Red Bulborb)
**[[Crystallized Telekinesis]]
** {{icon|The Key|y}} × 1 (inside Red Bulborb)
**[[Crystallized Clairvoyance]]
* '''Enemies''':
**[[Harmonic Synthesizer]]
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 6
*'''Plants''':
** {{icon|Bulborb|y|n=Red Bulborb}} × 1
**None
* '''Obstacles''':
*'''Others''':
** None
**None
* '''Vegetation''':
** None
* '''Others''':
** None


The background in this sublevel looks much like one of the sublevels from the [[Glutton's Kitchen]]. And, it's best to take out all the Dwarf Bulborbs first. Some may spawn very close to the adult Bulborb, so extra care should be taken not to wake it up accidentally during an attack; reloading the map for a better layout is possible. A spray of each kind will make it much less a threat, and there is usually only the need for one more on the next sublevel. This Bulborb will also drop the key.
{{cavegen|ltb1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_03toy
|cave        = ch_NARI_03toy
Line 44: Line 50:
|capmax      = 0
|capmax      = 0
|rooms      = 1
|rooms      = 1
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 1_NARI_hit6x6_toy.txt
|unitfile    = 1_NARI_hit6x6_toy.txt
|lightfile  = toy_light_cha.ini
|lightfile  = toy_light_cha.ini
|bg          = "flooring" (wooden floor)
|bg          = flooring
|clog        = No
|clog        = No
|hiddenfloor = 1
|hiddenfloor = 1
|units      =  
|units      =
{{sublevel units
{{sublevel units
|cap_toy|Dead end
|cap_toy|Dead end
|way3_toy|Three-way crossing
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
|way2x2_toy|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_hitode6x6_3_toy|'''Room with wooden box'''
|room_hitode6x6_3_toy|'''Room with wooden box'''
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Bulborb|y|n=Red Bulborb}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Manual Honer|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Boss Stone|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Strife Monolith|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Implement of Toil|y}}
| colspan="3" | Carried inside entry with ID 7
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Crystallized Telepathy|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Crystallized Telekinesis|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Crystallized Clairvoyance|y}}
| 1
| None
| Treasure spots
|-
| 11
| {{icon|Harmonic Synthesizer|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


It's best to take out all the Dwarf Bulborbs first. Some may spawn very close to the adult Bulborb, so extra care should be taken not to wake it up accidentally during an attack; reloading the map for a better layout is possible. A spray of each kind will make it much less a threat, and there is usually only the need for one more on the next sublevel. This Bulborb will also drop the key.
==Sublevel 2==
[[File:P2 Lost Toy Box Sublevel 2.png|thumb|The second sublevel of the Lost Toy Box.]]
* '''Theme''': Toybox
* '''Music''': ''[[Music in Pikmin 2#Toy Railroad|Toy Railroad]]''
* '''Time''': +150 (+300 seconds)
* '''Treasures''':
** {{icon|Chance Totem|y}} × 1 (inside Dwarf Orange Bulborb)
** {{icon|Decorative Goo|y}} × 1
** {{icon|Essence of Desire|y}} × 1 (inside Dwarf Orange Bulborb)
** {{icon|Essence of Despair|y}} × 1 (inside Dwarf Orange Bulborb)
** {{icon|Frosty Bauble|y}} (US/Europe) / {{icon|Ultimate Spinner|y}} (Japan) × 1
** {{icon|Gemstar Wife|y}} × 1 (inside Dwarf Orange Bulborb)
** {{icon|Joyless Jewel|y}} × 1
** {{icon|Lustrous Element|y}} × 1 (inside Dwarf Orange Bulborb)
** {{icon|Master's Instrument|y}} × 1
** {{icon|Mirrored Element|y}} × 1 (inside Dwarf Orange Bulborb)
** {{icon|Petrified Heart|y}} × 1
** {{icon|Tear Stone|y}} × 1
** {{icon|The Key|y}} × 1 (inside Orange Bulborb)
* '''Enemies''':
** {{icon|Dwarf Orange Bulborb|y}} × 6
** {{icon|Orange Bulborb|y}} × 1
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** None


==Sublevel 2==
The Dwarf Orange Bulborbs will usually be in the way of the Pikmin carrying the key back, so it's best to take them out first. The larger Orange Bulborb carries the key. Orange Bulborbs wake up faster than Red Bulborbs, so it's best to use the spare sprays here. The treasures are spread widely across the map, even on top of the train tracks, making some scavenging necessary. The [[Geyser#Pikmin 2|geyser]] will appear once the key is brought back. The geyser must be opened by the Pikmin either by [[Group move|swarming]] it or [[throw]]ing Pikmin at it.
[[File:Lost_toy_box.png|thumb|The second sublevel of the Lost Toy Box.]]
*'''Theme''': Toybox
*'''Time''': +150 (+300 seconds)
*'''Enemies''':
**1 [[Orange Bulborb]]
**6 [[Dwarf Orange Bulborb]]s
*'''Hazards''':
**None
*'''Treasures''':
**[[The Key]] (inside the Orange Bulborb)
**[[Lustrous Element]] (inside a Dwarf Orange Bulborb)
**[[Mirrored Element]] (inside a Dwarf Orange Bulborb)
**[[Chance Totem]] (inside a Dwarf Orange Bulborb)
**[[Essence of Despair]] (inside a Dwarf Orange Bulborb)
**[[Essence of Desire]] (inside a Dwarf Orange Bulborb)
**[[Gemstar Wife]] (inside a Dwarf Orange Bulborb)
**[[Petrified Heart]]
**[[Tear Stone]]
**[[Frosty Bauble]]
**[[Decorative Goo]]
**[[Master's Instrument]]
**[[Joyless Jewel]]
*'''Plants''':
**None
*'''Others''':
**None


{{cavegen|ltb2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_03toy
|cave        = ch_NARI_03toy
Line 101: Line 216:
|capmax      = 0
|capmax      = 0
|rooms      = 1
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 1_units_large_toy.txt
|unitfile    = 1_units_large_toy.txt
|lightfile  = toy_light_cha.ini
|lightfile  = toy_light_cha.ini
|bg          = "flooring" (wooden floor)
|bg          = flooring
|clog        = No
|clog        = No
|hiddenfloor = 1
|hiddenfloor = 1
|units      =  
|units      =
{{sublevel units
{{sublevel units
|cap_toy|Dead end
|cap_toy|Dead end
|way3_toy|Three-way crossing
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
|way2x2_toy|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_large_7_toy|'''Room with toy train track'''
|room_large_7_toy|'''Room with toy train track'''
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
The Dwarf Orange Bulborbs will usually be in the way of the Pikmin carrying the key back, so it's best to take them out first. The larger Orange Bulborb carries the key. Orange Bulborbs wake up faster than Red Bulborbs, so it's best to use the spare sprays here. The treasures are spread widely across the map, even on top of the train tracks, making some scavenging necessary. The [[Geyser#Pikmin_2|geyser]] will appear once the key is brought back. The geyser must be opened by the Pikmin either by [[Group move|swarming]] it or [[throw]]ing Pikmin at it.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Orange Bulborb|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Chance Totem|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Essence of Despair|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Essence of Desire|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Gemstar Wife|y}}
| colspan="3" | Carried inside entry with ID 7
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Petrified Heart|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Tear Stone|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Frosty Bauble|y}} (US/EU)<br>{{icon|Ultimate Spinner|y}} (JP)
| 1
| None
| Treasure spots
|-
| 11
| {{icon|Decorative Goo|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Master's Instrument|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Joyless Jewel|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Trivia==
==Trivia==
{{ToDo|Get a new video.}}
*[[Blue Pikmin]] were [[Pikmin 2 prerelease information|originally]] meant to be here, as can be seen in [https://youtu.be/cteEOv7pmHI?t=50s this trailer] at 0:50.
*[[Blue Pikmin]] were originally meant to be here, as can be seen in [http://www.youtube.com/watch?v=AZxKm9aGiEY this trailer] at 0:50.


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=神々のおもちゃ箱<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|Jap=神々のおもちゃ箱<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Holy Toy Box
|SpaA=Caja del Juguete Perdido
|SpaA=Caja del Juguete Perdido
|SpaAM=Lost Toy's Box
|SpaAM=Lost Toy's Box
|SpaAN=Given the ambiguity of the English title, it could either be a box that belongs to a lost toy, or a toy box that is lost. The Nintendo of America localization team went with the former.
|FraA=Coffre à jouets
|FraAM=Toy chest
|FraE=Coffre à jouets
|FraEM=Toy chest
|notes=y
|Ger=Spielzeugnostalgie
|GerM=Toy Nostalgia
|Ita=Oggetti smarriti
|ItaM=Lost and found
}}
}}


{{CM}}
{{CM}}

Latest revision as of 18:06, April 16, 2024

Lost Toy Box
Captain Olimar throwing Yellow Pikmin at some treasure near a petrified Red Bulborb in Lost Toy Box sublevel 1.
Sublevels 2 Ultra-bitter sprays 2
Red Pikmin 0 Ultra-spicy sprays 2
Yellow Pikmin 100
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Lost Toy Box is the third level in Pikmin 2's Challenge Mode and is automatically unlocked with the mode. Olimar and Louie will have the most Pikmin they will ever get in Challenge Mode, being a full squad of 100 Yellow Pikmin. It has two sublevels, both using the brightly lit toybox layout, which is where the name comes from.

Sublevel 1Edit

The background in this sublevel looks much like one of the sublevels from the Glutton's Kitchen. And, it's best to take out all the Dwarf Bulborbs first. Some may spawn very close to the adult Bulborb, so extra care should be taken not to wake it up accidentally during an attack; reloading the map for a better layout is possible. A spray of each kind will make it much less a threat, and there is usually only the need for one more on the next sublevel. This Bulborb will also drop the key.

Generate sample map →

Technical sublevel information
Internal cave name ch_NARI_03toy
"Main" object maximum (?) 7
"Treasure" object maximum (?) 4
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_NARI_hit6x6_toy.txt
Lighting file (?) toy_light_cha.ini
Background (?) flooring (  wooden floor)
Cave units (?)
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Room with wooden box
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Red Bulborb 1 None "Special" enemy spots
-   The Key Carried inside entry with ID 1
2   Dwarf Red Bulborb 1 None "Hard" enemy spots
-   Lustrous Element Carried inside entry with ID 2
3   Dwarf Red Bulborb 1 None "Hard" enemy spots
-   Mirrored Element Carried inside entry with ID 3
4   Dwarf Red Bulborb 1 None "Hard" enemy spots
-   Manual Honer Carried inside entry with ID 4
5   Dwarf Red Bulborb 1 None "Easy" enemy spots
-   Boss Stone Carried inside entry with ID 5
6   Dwarf Red Bulborb 1 None "Easy" enemy spots
-   Strife Monolith Carried inside entry with ID 6
7   Dwarf Red Bulborb 1 None "Easy" enemy spots
-   Implement of Toil Carried inside entry with ID 7
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
8   Crystallized Telepathy 1 None Treasure spots
9   Crystallized Telekinesis 1 None Treasure spots
10   Crystallized Clairvoyance 1 None Treasure spots
11   Harmonic Synthesizer 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2Edit

 
The second sublevel of the Lost Toy Box.

The Dwarf Orange Bulborbs will usually be in the way of the Pikmin carrying the key back, so it's best to take them out first. The larger Orange Bulborb carries the key. Orange Bulborbs wake up faster than Red Bulborbs, so it's best to use the spare sprays here. The treasures are spread widely across the map, even on top of the train tracks, making some scavenging necessary. The geyser will appear once the key is brought back. The geyser must be opened by the Pikmin either by swarming it or throwing Pikmin at it.

Generate sample map →

Technical sublevel information
Internal cave name ch_NARI_03toy
"Main" object maximum (?) 7
"Treasure" object maximum (?) 6
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_large_toy.txt
Lighting file (?) toy_light_cha.ini
Background (?) flooring (  wooden floor)
Cave units (?)
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Room with toy train track
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Orange Bulborb 1 None "Special" enemy spots
-   The Key Carried inside entry with ID 1
2   Dwarf Orange Bulborb 1 None "Hard" enemy spots
-   Lustrous Element Carried inside entry with ID 2
3   Dwarf Orange Bulborb 1 None "Hard" enemy spots
-   Mirrored Element Carried inside entry with ID 3
4   Dwarf Orange Bulborb 1 None "Hard" enemy spots
-   Chance Totem Carried inside entry with ID 4
5   Dwarf Orange Bulborb 1 None "Easy" enemy spots
-   Essence of Despair Carried inside entry with ID 5
6   Dwarf Orange Bulborb 1 None "Easy" enemy spots
-   Essence of Desire Carried inside entry with ID 6
7   Dwarf Orange Bulborb 1 None "Easy" enemy spots
-   Gemstar Wife Carried inside entry with ID 7
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
8   Petrified Heart 1 None Treasure spots
9   Tear Stone 1 None Treasure spots
10   Frosty Bauble (US/EU)
  Ultimate Spinner (JP)
1 None Treasure spots
11   Decorative Goo 1 None Treasure spots
12   Master's Instrument 1 None Treasure spots
13   Joyless Jewel 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

TriviaEdit

Names in other languagesEdit

Language Name Meaning Notes
  Japanese 神々のおもちゃ箱? Holy Toy Box
  French (NoA) Coffre à jouets Toy chest
  French (NoE) Coffre à jouets Toy chest
  German Spielzeugnostalgie Toy Nostalgia
  Italian Oggetti smarriti Lost and found
  Spanish (NoA) Caja del Juguete Perdido Lost Toy's Box Given the ambiguity of the English title, it could either be a box that belongs to a lost toy, or a toy box that is lost. The Nintendo of America localization team went with the former.