Hazard Training: Difference between revisions
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==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Concrete | * '''Theme''': Concrete | ||
* '''Music''': ''[[Music in Pikmin 2# | * '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]'' | ||
* '''Time''': 200 (400 seconds) | * '''Time''': 200 (400 seconds) | ||
* '''Starting Pikmin''': | * '''Starting Pikmin''': | ||
** {{icon|Red Pikmin|y}} × 25 (flower) | ** {{icon|Red Pikmin|v=P2|y}} × 25 (flower) | ||
** {{icon|Blue Pikmin|y}} × 25 (flower) | ** {{icon|Blue Pikmin|v=P2|y}} × 25 (flower) | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Crystal Clover|y}} × 1 | ** {{icon|Crystal Clover|y}} × 1 | ||
Line 30: | Line 30: | ||
** {{icon|Unknown Merit|y}} × 1 | ** {{icon|Unknown Merit|y}} × 1 | ||
* '''Enemies''': | * '''Enemies''': | ||
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 4 | ** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 4 | ||
** {{icon|Fiery Blowhog|y}} × 1 | ** {{icon|Fiery Blowhog|y}} × 1 | ||
** {{icon|Fiery Bulblax|y}} × 1 | ** {{icon|Fiery Bulblax|y}} × 1 | ||
** {{icon|Fiery Dweevil|y}} × 1 | ** {{icon|Fiery Dweevil|y}} × 1 | ||
** {{icon|Hydro Dweevil|y}} × 1 | |||
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs) | ** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs) | ||
** {{icon|Watery Blowhog|y}} × 1 | ** {{icon|Watery Blowhog|y}} × 1 | ||
Line 46: | Line 46: | ||
** {{icon|Egg|y}} × 1 or more | ** {{icon|Egg|y}} × 1 or more | ||
Start off by collecting the treasure lying around, if you want, then start looking for a [[Watery Blowhog]] and a pipe. Kill the Blowhog and go down the pipe, where you should see some [[Hazards#Fire|fire geysers]]. Continue walking and you'll see a [[Fiery Bulblax]]. Use an ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because [[Dweevil]]s might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole. | Start off by collecting the treasure lying around, if you want, then start looking for a [[Watery Blowhog]] and a pipe. Kill the Blowhog (be wary that it can throw Pikmin inside of a wall, killing them) and go down the pipe, where you should see some [[Hazards#Fire|fire geysers]]. Continue walking and you'll see a [[Fiery Bulblax]]. Use an ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because [[Dweevil]]s might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole. | ||
{{cavegen|ht1}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MUKI_redblue | |cave = ch_MUKI_redblue | ||
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|- | |- | ||
| 6 | | 6 | ||
| {{icon| | | {{icon|Hydro Dweevil|y}} | ||
| 1 | | 1 | ||
| Falls from the sky | | Falls from the sky | ||
Line 251: | Line 252: | ||
| Dead ends | | Dead ends | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | ||
==Sublevel 2== | ==Sublevel 2== | ||
* '''Theme''': Tiles | * '''Theme''': Tiles | ||
* '''Music''': ''[[Music in Pikmin 2#Tile | * '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]'' | ||
* '''Time''': +200 (+400 seconds) | * '''Time''': +200 (+400 seconds) | ||
* '''Treasures''': | * '''Treasures''': | ||
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** {{icon|Unknown Merit|y}} × 1 | ** {{icon|Unknown Merit|y}} × 1 | ||
* '''Enemies''': | * '''Enemies''': | ||
** {{icon|Dwarf Orange Bulborb|y}} × 4 | ** {{icon|Dwarf Orange Bulborb|y}} × 4 | ||
** {{icon|Fiery Blowhog|y}} × 1 | ** {{icon|Fiery Blowhog|y}} × 1 | ||
** {{icon|Fiery Dweevil|y}} × 1 | ** {{icon|Fiery Dweevil|y}} × 1 | ||
** {{icon|Hydro Dweevil|y}} × 1 | |||
** {{icon|Orange Bulborb|y}} × 1 | ** {{icon|Orange Bulborb|y}} × 1 | ||
** {{icon|Watery Blowhog|y}} × 1 | ** {{icon|Watery Blowhog|y}} × 1 | ||
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The high-strung, hungry [[Orange Bulborb]] has the key needed. Use your ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like its placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit. | The high-strung, hungry [[Orange Bulborb]] has the key needed. Use your ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like its placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit. | ||
{{cavegen|ht2}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MUKI_redblue | |cave = ch_MUKI_redblue | ||
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|- | |- | ||
| 8 | | 8 | ||
| {{icon| | | {{icon|Hydro Dweevil|y}} | ||
| 1 | | 1 | ||
| Falls from the sky | | Falls from the sky | ||
Line 456: | Line 458: | ||
| Treasure spots | | Treasure spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | ||
==Names in other languages== | ==Names in other languages== | ||
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|FraE=Camp Périlleux | |FraE=Camp Périlleux | ||
|FraEM=Perilous Camp | |FraEM=Perilous Camp | ||
|SpaA=Circuito de Riesgo | |||
|SpaAM=Risk Circuit | |||
|Ger=Risikotraining | |||
|GerM=Risky Training | |||
|Ita=Esercizi pericolosi | |||
|ItaM=Dangerous exercises | |||
}} | }} | ||
{{CM}} | {{CM}} |
Latest revision as of 13:55, July 26, 2024
Hazard Training | |||
---|---|---|---|
Sublevels | 2 | Ultra-bitter sprays | 1 |
Red Pikmin | 25 | Ultra-spicy sprays | 1 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 25 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The following article or section contains guides. |
Hazard Training is the eighteenth level in Pikmin 2's Challenge Mode. It focuses on the fire and water hazards.
Sublevel 1[edit]
- Theme: Concrete
- Music: Concrete 2
- Time: 200 (400 seconds)
- Starting Pikmin:
- Red Pikmin × 25 (flower)
- Blue Pikmin × 25 (flower)
- Treasures:
- Crystal Clover × 1
- Cupid's Grenade × 4 (inside Dwarf Red Bulborbs)
- Lustrous Element × 1
- Mirrored Element × 3 (2 inside Dweevils)
- Petrified Heart × 1 (inside Fiery Blowhog)
- Tear Stone × 1 (inside Watery Blowhog)
- The Key × 1 (inside Fiery Bulblax)
- Unknown Merit × 1
- Enemies:
- Dwarf Red Bulborb × 4
- Fiery Blowhog × 1
- Fiery Bulblax × 1
- Fiery Dweevil × 1
- Hydro Dweevil × 1
- Mitite (group of 10) × indefinite amount (from eggs)
- Watery Blowhog × 1
- Obstacles:
- Fire geyser × 7
- Vegetation:
- Others:
- Egg × 1 or more
Start off by collecting the treasure lying around, if you want, then start looking for a Watery Blowhog and a pipe. Kill the Blowhog (be wary that it can throw Pikmin inside of a wall, killing them) and go down the pipe, where you should see some fire geysers. Continue walking and you'll see a Fiery Bulblax. Use an ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because Dweevils might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MUKI_redblue | ||||
"Main" object maximum (?) | 18 | ||||
"Treasure" object maximum (?) | 4 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0.1 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_units_f_l_o_conc.txt | ||||
Lighting file (?) | vs_8_light.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
Long corridor | Room with 4 exits and a raised edge | Room with a dead end after U-turn | Room with pipe in center |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Fiery Bulblax | 1 | None | "Special" enemy spots |
- | The Key | Carried inside entry with ID 1 | ||
2 | Fiery Blowhog | 1 | None | "Hard" enemy spots |
- | Petrified Heart | Carried inside entry with ID 2 | ||
3 | Watery Blowhog | 1 | None | "Hard" enemy spots |
- | Tear Stone | Carried inside entry with ID 3 | ||
4 | Dwarf Red Bulborb | 4 | None | "Hard" enemy spots |
- | Cupid's Grenade | Carried inside entry with ID 4 | ||
5 | Fiery Dweevil | 1 | Falls from the sky | "Easy" enemy spots |
- | Mirrored Element | Carried inside entry with ID 5 | ||
6 | Hydro Dweevil | 1 | Falls from the sky | "Hard" enemy spots |
- | Mirrored Element | Carried inside entry with ID 6 | ||
7 | Fire geyser | 1 | None | "Easy" enemy spots |
8 | Fire geyser | 1 | None | "Easy" enemy spots |
9 | Fire geyser | 1 | None | "Easy" enemy spots |
10 | Fire geyser | 1 | None | "Easy" enemy spots |
11 | Fire geyser | 3 | None | Cave unit seams |
12 | Figwort (small brown) | 1 | None | "Easy" enemy spots |
13 | Figwort (large brown) | 1 | None | "Easy" enemy spots |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
14 | Shoot (small) | 5 | None | Plant spots |
15 | Figwort (small brown) | 5 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
16 | Lustrous Element | 1 | None | Treasure spots |
17 | Mirrored Element | 1 | None | Treasure spots |
18 | Unknown Merit | 1 | None | Treasure spots |
19 | Crystal Clover | 1 | None | Treasure spots |
Then it spawns these "dead end" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
20 | Egg | 1 | None | Dead ends |
Then it spawns "dead end" objects in as many dead ends as it can. Chances: | ||||
ID | Object | Chance | Fall method | Spawn location |
20 | Egg | 100% | None | Dead ends |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 2[edit]
- Theme: Tiles
- Music: Tile
- Time: +200 (+400 seconds)
- Treasures:
- Cupid's Grenade × 4 (inside Dwarf Orange Bulborbs)
- Eternal Emerald Eye × 1
- Gemstar Wife × 1 (inside Withering Blowhog)
- Lustrous Element × 1
- Mirrored Element × 3 (2 inside Dweevils)
- Petrified Heart × 1 (inside Fiery Blowhog)
- Tear Stone × 1 (inside Watery Blowhog)
- The Key × 1 (inside Orange Bulborb)
- Unknown Merit × 1
- Enemies:
- Dwarf Orange Bulborb × 4
- Fiery Blowhog × 1
- Fiery Dweevil × 1
- Hydro Dweevil × 1
- Orange Bulborb × 1
- Watery Blowhog × 1
- Withering Blowhog × 1
- Obstacles:
- Fire geyser × 7
- Vegetation:
- None
- Others:
- None
The high-strung, hungry Orange Bulborb has the key needed. Use your ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like its placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MUKI_redblue | ||||
"Main" object maximum (?) | 14 | ||||
"Treasure" object maximum (?) | 4 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_units_pool_nor_ujikou_tile.txt | ||||
Lighting file (?) | vs_8_light.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with pool | Room with waterway with grill | Square room with 1 exit |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Orange Bulborb | 1 | None | "Special" enemy spots |
- | The Key | Carried inside entry with ID 1 | ||
2 | Dwarf Orange Bulborb | 2 | None | "Easy" enemy spots |
- | Cupid's Grenade | Carried inside entry with ID 2 | ||
3 | Dwarf Orange Bulborb | 2 | None | "Easy" enemy spots |
- | Cupid's Grenade | Carried inside entry with ID 3 | ||
4 | Fiery Blowhog | 1 | None | "Special" enemy spots |
- | Petrified Heart | Carried inside entry with ID 4 | ||
5 | Watery Blowhog | 1 | None | "Easy" enemy spots |
- | Tear Stone | Carried inside entry with ID 5 | ||
7 | Fiery Dweevil | 1 | Falls from the sky | "Easy" enemy spots |
- | Mirrored Element | Carried inside entry with ID 7 | ||
8 | Hydro Dweevil | 1 | Falls from the sky | "Easy" enemy spots |
- | Mirrored Element | Carried inside entry with ID 8 | ||
9 | Fire geyser | 1 | None | "Easy" enemy spots |
10 | Fire geyser | 1 | None | "Easy" enemy spots |
11 | Fire geyser | 3 | None | Cave unit seams |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
6 | Withering Blowhog | 1 | None | Plant spots |
- | Gemstar Wife | Carried inside entry with ID 6 | ||
12 | Fire geyser | 2 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
13 | Lustrous Element | 1 | None | Treasure spots |
14 | Mirrored Element | 1 | None | Treasure spots |
15 | Unknown Merit | 1 | None | Treasure spots |
16 | Eternal Emerald Eye | 1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | 炎と水の試練場? | Fire and Water Camp |
French (NoA) | Camp périlleux | Perilous camp |
French (NoE) | Camp Périlleux | Perilous Camp |
German | Risikotraining | Risky Training |
Italian | Esercizi pericolosi | Dangerous exercises |
Spanish (NoA) | Circuito de Riesgo | Risk Circuit |