Creator's Garden: Difference between revisions
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(Updated music links.) |
(Added Cavegen links.) |
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|sublevels=1 | |sublevels=1 | ||
|blue=50 | |blue=50 | ||
|bitter=2 | |bitter=2 | ||
|spicy=1 | |spicy=1 | ||
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}} | }} | ||
{{guide}} | {{guide}} | ||
The '''Creator's Garden''' is the fourth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] | The '''Creator's Garden''' is the fourth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]] and is automatically unlocked with the mode. Olimar and Louie have 50 [[Blue Pikmin]] at their disposal. It consists of a single sublevel filled with water and many aquatic enemies. It also houses several [[gate]]s that need to be broken down. | ||
==Sublevel 1== | ==Sublevel 1== | ||
*'''Theme''': Garden | * '''Theme''': Garden | ||
*'''Music''': ''[[Music in Pikmin 2# | * '''Music''': ''[[Music in Pikmin 2#Grass|Grass]]'' | ||
*'''Time''': 180 (360 seconds) | * '''Time''': 180 (360 seconds) | ||
*'''Treasures''': | * '''Starting Pikmin''': | ||
**{{icon|Aquatic Mine|y}} × 1 (inside | ** {{icon|Blue Pikmin|v=P2|y}} × 50 (flower) | ||
**{{icon|Decorative Goo|y}} × 1 | * '''Treasures''': | ||
**{{icon|Mirrored Element|y}} × 2 (inside | ** {{icon|Aquatic Mine|y}} × 1 (inside Yellow Wollywog) | ||
**{{icon|Strife Monolith|y}} × 1 | ** {{icon|Decorative Goo|y}} × 1 | ||
**{{icon|The Key|y}} × 1 (inside | ** {{icon|Mirrored Element|y}} × 2 (inside Hermit Crawmads) | ||
**{{icon|Unknown Merit|y}} × 3 (inside | ** {{icon|Strife Monolith|y}} × 1 | ||
*'''Enemies''': | ** {{icon|The Key|y}} × 1 (inside Fiery Blowhog) | ||
**{{icon|Fiery Blowhog|y}} × 1 | ** {{icon|Unknown Merit|y}} × 3 (inside Water Dumples) | ||
**{{icon|Hermit Crawmad|y}} × 2 | * '''Enemies''': | ||
**{{icon|Water Dumple|y}} × 3 | ** {{icon|Fiery Blowhog|y}} × 1 | ||
**{{icon|Yellow Wollywog|y}} × 1 | ** {{icon|Hermit Crawmad|y}} × 2 | ||
*'''Obstacles''': | ** {{icon|Water Dumple|y}} × 3 | ||
**None | ** {{icon|Yellow Wollywog|y}} × 1 | ||
*''' | * '''Obstacles''': | ||
**{{icon|Clover|y}} × 10 | ** None | ||
**{{icon|Fiddlehead|y}} × 5 | * '''Vegetation''': | ||
*'''Others''': | ** {{icon|Clover|y}} × 10 | ||
** | ** {{icon|Fiddlehead|y}} × 5 | ||
* '''Others''': | |||
** [[Gate]] with 4000 [[Health|HP]] × 2 | |||
{{cavegen|cg1}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_01kusachi | |cave = ch_NARI_01kusachi | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 2 | |rooms = 2 | ||
|ctrratio = 0 | |||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 1_MAT_ike_kusachi.txt | |unitfile = 1_MAT_ike_kusachi.txt | ||
Line 64: | Line 67: | ||
}} | }} | ||
}} | }} | ||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Fiery Blowhog|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|The Key|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Hermit Crawmad|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Mirrored Element|y}} | |||
| colspan="3" | Carried inside entry with ID 2 | |||
|- | |||
| 3 | |||
| {{icon|Hermit Crawmad|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Mirrored Element|y}} | |||
| colspan="3" | Carried inside entry with ID 3 | |||
|- | |||
| 4 | |||
| {{icon|Yellow Wollywog|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Aquatic Mine|y}} | |||
| colspan="3" | Carried inside entry with ID 4 | |||
|- | |||
| 5 | |||
| {{icon|Water Dumple|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Unknown Merit|y}} | |||
| colspan="3" | Carried inside entry with ID 5 | |||
|- | |||
| 6 | |||
| {{icon|Water Dumple|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Unknown Merit|y}} | |||
| colspan="3" | Carried inside entry with ID 6 | |||
|- | |||
| 7 | |||
| {{icon|Water Dumple|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Unknown Merit|y}} | |||
| colspan="3" | Carried inside entry with ID 7 | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 8 | |||
| {{icon|Clover|y}} | |||
| 5 | |||
| None | |||
| Plant spots | |||
|- | |||
| 9 | |||
| {{icon|Fiddlehead|y}} | |||
| 5 | |||
| None | |||
| Plant spots | |||
|- | |||
| 10 | |||
| {{icon|Clover|y}} | |||
| 5 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 11 | |||
| {{icon|Decorative Goo|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 12 | |||
| {{icon|Strife Monolith|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
! colspan="5" | Then it spawns 2 "gate" objects. Chances: | |||
|- | |||
! ID !! Object !! Chance !! Fall method !! Spawn location | |||
|- | |||
| 13 | |||
| [[Gate]] (4000 [[Health|HP]]) | |||
| 100% | |||
| None | |||
| Gate spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Creator's Garden.jpg|In-game screenshot. | |||
</gallery> | </gallery> | ||
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{{Foreignname | {{Foreignname | ||
|Jap=あの人の庭<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |Jap=あの人の庭<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | ||
|JapM=His garden | |||
|SpaA=Jardín del Creador | |SpaA=Jardín del Creador | ||
|SpaAM=Creator's Garden | |SpaAM=Creator's Garden | ||
|FraA=Jardin originel | |||
|FraAM=Original garden | |||
|FraE=Jardin originel | |||
|FraEM=Original garden | |||
|Ger=Garten des Schöpfers | |||
|GerM=Creator's Garden | |||
|Ita=Giardino idilliaco | |||
|ItaM=Idyllic garden | |||
}} | }} | ||
{{CM}} | {{CM}} |
Latest revision as of 19:07, April 16, 2024
Creator's Garden | |||
---|---|---|---|
![]() | |||
Sublevels | 1 | Ultra-bitter sprays | 2 |
Red Pikmin | 0 | Ultra-spicy sprays | 1 |
Yellow Pikmin | 0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Blue Pikmin | 50 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The following article or section contains guides. |
The Creator's Garden is the fourth level in Pikmin 2's Challenge Mode and is automatically unlocked with the mode. Olimar and Louie have 50 Blue Pikmin at their disposal. It consists of a single sublevel filled with water and many aquatic enemies. It also houses several gates that need to be broken down.
Sublevel 1[edit]
- Theme: Garden
- Music: Grass
- Time: 180 (360 seconds)
- Starting Pikmin:
Blue Pikmin × 50 (flower)
- Treasures:
Aquatic Mine × 1 (inside Yellow Wollywog)
Decorative Goo × 1
Mirrored Element × 2 (inside Hermit Crawmads)
Strife Monolith × 1
The Key × 1 (inside Fiery Blowhog)
Unknown Merit × 3 (inside Water Dumples)
- Enemies:
Fiery Blowhog × 1
Hermit Crawmad × 2
Water Dumple × 3
Yellow Wollywog × 1
- Obstacles:
- None
- Vegetation:
Clover × 10
Fiddlehead × 5
- Others:
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_01kusachi | ||||
"Main" object maximum (?) | 7 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 2 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_MAT_ike_kusachi.txt | ||||
Lighting file (?) | kusachi_light_cha.ini | ||||
Background (?) | hiroba (![]() | ||||
Cave units (?) | |||||
Dead end | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
Long corridor | Room with pond |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | ![]() |
1 | None | "Hard" enemy spots |
- | ![]() |
Carried inside entry with ID 1 | ||
2 | ![]() |
1 | None | "Hard" enemy spots |
- | ![]() |
Carried inside entry with ID 2 | ||
3 | ![]() |
1 | None | "Hard" enemy spots |
- | ![]() |
Carried inside entry with ID 3 | ||
4 | ![]() |
1 | None | "Hard" enemy spots |
- | ![]() |
Carried inside entry with ID 4 | ||
5 | ![]() |
1 | None | "Easy" enemy spots |
- | ![]() |
Carried inside entry with ID 5 | ||
6 | ![]() |
1 | None | "Easy" enemy spots |
- | ![]() |
Carried inside entry with ID 6 | ||
7 | ![]() |
1 | None | "Easy" enemy spots |
- | ![]() |
Carried inside entry with ID 7 | ||
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
8 | ![]() |
5 | None | Plant spots |
9 | ![]() |
5 | None | Plant spots |
10 | ![]() |
5 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
11 | ![]() |
1 | None | Treasure spots |
12 | ![]() |
1 | None | Treasure spots |
Then it spawns 2 "gate" objects. Chances: | ||||
ID | Object | Chance | Fall method | Spawn location |
13 | Gate (4000 HP) | 100% | None | Gate spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
あの人の庭? | His garden | |
Jardin originel | Original garden | |
Jardin originel | Original garden | |
Garten des Schöpfers | Creator's Garden | |
Giardino idilliaco | Idyllic garden | |
Jardín del Creador | Creator's Garden |