Pikmin 2

Twilight Garden: Difference between revisions

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==Sublevel 1==
==Sublevel 1==
*'''Theme''': Garden
*'''Theme''': Garden
*'''Music''': ''[[Music (Pikmin 2)#Snagret|Snagret]]''
*'''Time''': 150 (300 seconds)
*'''Time''': 150 (300 seconds)
*'''Treasures''':
*'''Treasures''':
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|clog        = No
|clog        = No
|hiddenfloor = 1
|hiddenfloor = 1
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_kusachi|Dead end with item
|item_cap_kusachi|Dead end with item
|way3_kusachi|Three-way crossing
|way3_kusachi|Three-way crossing
|way4_kusachi|Four-way crossing
|way4_kusachi|Four-way crossing
|wayl_kusachi|Turning corridor
|wayl_kusachi|Turning corridor
|way2_kusachi|Corridor
|way2_kusachi|Corridor
|way2x2_kusachi|Long corridor
|way2x2_kusachi|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_5x5a_2_kusachi|'''Room with 2 circling paths'''
|room_5x5a_2_kusachi|'''Room with 2 circling paths'''
}}
}}
}}
}}



Revision as of 07:40, July 7, 2015

Twilight Garden
Twilight Garden.jpg
Sublevels 1 Ultra-bitter sprays 0
Red Pikmin 0 Ultra-spicy sprays 1
Yellow Pikmin 50
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Twilight Garden is the tenth level in Pikmin 2's Challenge Mode, and takes place in, as the name implies, a garden at dusk. This is the first Challenge Mode level to feature a boss. There's one ultra-spicy spray and a large assortment of enemies. Swarming the sheargrubs is advised, as they don't bear much of a threat to the large force of Pikmin. The Bulborbs should be dealt with by throwing Pikmin on them, then the ultra-spicy spray should be used while facing the Beady Long Legs. With any remaining time, the treasures can be collected.

Sublevel 1

Technical sublevel information
Internal cave name ch_MUKI_damagumo
"Main" object maximum (?) 20
"Treasure" object maximum (?) 5
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_5x5a_kusachi.txt
Lighting file (?) kumomei_light_cha.ini
Background (?) hiroba (P2 VRBOX hiroba.png garden)
Cave units (?)
item_cap_kusachi
way3_kusachi
way4_kusachi
wayl_kusachi
way2_kusachi
way2x2_kusachi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_5x5a_2_kusachi
Room with 2 circling paths


See also: Beady Long Legs strategy.
The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.
Suggestions: Add a level guide.

Names in other languages

Language Name Meaning
Flag of Japan Japanese たそがれの庭? Twilight Garden
Flag of Mexico Spanish (NoA) Jardín del Crepúsculo Garden of Twilight

Trivia

  • This is the only non-overworld location in the game that can be seen at sunset time.