Hazard Training: Difference between revisions
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Revision as of 16:17, August 20, 2014
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Hazard Training | |||
---|---|---|---|
Sublevels | 2 | Ultra-bitter sprays | 1 |
Red Pikmin | 25 | Ultra-spicy sprays | 1 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 25 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The eighteenth level in Challenge Mode in Pikmin 2.
Sublevel 1
- Theme: Concrete
- Time: 200 (400 seconds)
- Enemies:
- 1 Fiery Bulblax
- 1 Fiery Blowhog
- 1 Watery Blowhog
- 4 Dwarf Red Bulborbs
- 1 Fiery Dweevil (drops from the sky)
- 1 Caustic Dweevil (drops from the sky)
- Hazards:
- Treasures:
- The Key (inside the Fiery Bulblax)
- Petrified Heart (inside the Fiery Blowhog)
- Tear Stone (inside the Watery Blowhog)
- Cupid's Grenade (inside the Dwarf Red Bulborb)
- 3 Mirrored Elements (2 inside the Dweevils)
- Lustrous Element
- Unknown Merit
- Crystal Clover
- Plants:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MUKI_redblue | ||||
"Main" object maximum (?) | 18 | ||||
"Treasure" object maximum (?) | 4 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_units_f_l_o_conc.txt | ||||
Lighting file (?) | vs_8_light.ini | ||||
Background (?) | None (File:P2 VRBOX None.png)
| ||||
Cave units (?) | |||||
Dead end | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
Long corridor | Room with 4 exits and a raised edge | Room with a dead end after U-turn | Room with pipe in center |
Start off by collecting the treasure lying around, if you want, then start looking for a Watery Blowhog and a pipe. Kill the Blowhog and go down the pipe, where you should see some fire geysers. Continue walking and you'll see a Fiery Bulblax. Use an Ultra-Bitter Spray and your Reds. Snatch the key, watching the Pikmin carry it because Dweevils might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole.
This is the music of the first level:
Sublevel 2
- Theme: Tiles
- Time: +200 (+400 seconds)
- Enemies:
- Hazards:
- Treasures:
- The Key (inside the Orange Bulborb)
- 4 Cupid's Grenades (inside the Dwarf Orange Bulborbs)
- Petrified Heart (inside the Fiery Blowhog)
- Tear Stone (inside the Watery Blowhog)
- Gemstar Wife (inside the Withering Blowhog)
- 3 Mirrored Elements (2 inside the Dweevils)
- Lustrous Element
- Unknown Merit
- Eternal Emerald Eye
- Plants:
- None
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MUKI_redblue | ||||
"Main" object maximum (?) | 14 | ||||
"Treasure" object maximum (?) | 4 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_units_pool_nor_ujikou_tile.txt | ||||
Lighting file (?) | vs_8_light.ini | ||||
Background (?) | None (File:P2 VRBOX None.png)
| ||||
Cave units (?) | |||||
Dead end | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with pool | Room with waterway with grill | Square room with 1 exit |
The high-strung, hungry Orange Bulborb has the key needed. Use your Ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like his placement, reset the cave. Grab some treasure, since there should be lots of time (there is also lots of treasure). Open the geyser and exit.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 炎と水の試練場? |