The fourteenth level in the Challenge Mode for Pikmin 2. This one sublevel dungeon is based off of the four species of elemental Dweevils.
Sublevel 1
- Theme: Concrete
- Time: 180
- Enemies:
- Hazards:
- Treasures:
- Plants:
- Others:
Technical sublevel information
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Internal cave name
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ch_MAT_t_hunter_otakara
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"Main" object maximum (?)
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11
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"Treasure" object maximum (?)
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10
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"Gate" object maximum (?)
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0
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Dead end unit probability (?)
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0
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Number of rooms (?)
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1
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Corridor-to-room ratio (?)
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{{{ctrratio}}}
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Escape geyser (?)
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Yes
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Clogged hole (?)
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No
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Cave units file (?)
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1_MAT_manp_2_conc.txt
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Lighting file (?)
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normal_light_cha.ini
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Background (?)
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None (File:P2 VRBOX None.png)
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Cave units (?)
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|
|
|
|
|
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Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
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|
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Circular room with 9 exits
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The layout is a copy of the final floor of Snagret Hole with the exception of plants and gates. All common types of Dweevil are present here (excluding the Volatile Dweevil) and it's one of the few Challenge Mode levels that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against, which will make things hard when water and fire are flying around everywhere. No sprays or Purple Pikmin can help you, and the Dweevils will each want to take a treasure to carry, and there is a lot of it. If you don't want to battle, take the key and use the geyser. Another pink flower real fast.
Names in other languages
Language
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Name
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Meaning
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Japanese |
ショイグモの巣? |
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