The following article or section contains guides. The strategies shown are just suggestions.
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The Twilight Garden is the tenth level in Pikmin 2's Challenge Mode. As the name implies, this level takes place in a garden at dusk. This is the first Challenge Mode level to feature a boss.
Sublevel 1[edit]
- Theme: Garden
- Music: Snagret Hole
- Time: 150 (300 seconds)
- Starting Pikmin:
- Treasures:
- Enemies:
- Obstacles:
- Vegetation:
- Others:
- See also: Beady Long Legs strategy.
This stage gives the player 1 ultra-spicy spray, and has a large assortment of enemies. Swarming the Sheargrubs is advised, as they don't bear much of a threat to the large force of Pikmin. The Dwarf Red Bulborbs should be dealt with by throwing Pikmin on them. The best time to use the ultra-spicy spray is when fighting the Beady Long Legs. With any remaining time, the treasures can be collected.
Generate sample map →
showTechnical sublevel information
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Internal cave name
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ch_MUKI_damagumo
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"Main" object maximum (?)
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20
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"Treasure" object maximum (?)
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5
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"Gate" object maximum (?)
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0
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Dead end unit probability (?)
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50
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Number of rooms (?)
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2
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Corridor-to-room ratio (?)
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0
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Escape geyser (?)
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Yes
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Clogged hole (?)
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No
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Cave units file (?)
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1_units_5x5a_kusachi.txt
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Lighting file (?)
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kumomei_light_cha.ini
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Background (?)
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hiroba ( garden)
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Cave units (?)
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Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
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Room with 2 circling paths
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- For details on how objects are spawned, and how some may fail to spawn, see here.
Names in other languages[edit]
Language
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Name
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Meaning
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Japanese |
たそがれの庭? |
Twilight Garden
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French (NoA) |
Jardin obscur |
Dark garden
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French (NoE) |
Jardin Obscur |
Dark Garden
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German |
Garten des Zwielichts |
Garden of Twilight
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Italian |
Parco crepuscolare |
Twilight park
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Spanish (NoA) |
Jardín del Crepúsculo |
Garden of Twilight
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See also[edit]