Twilight Garden
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Twilight Garden | |||
---|---|---|---|
![]() | |||
Sublevels | 1 | Ultra-bitter sprays | 0 |
Red Pikmin | 0 | Ultra-spicy sprays | 1 |
Yellow Pikmin | 50 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Blue Pikmin | 0 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The following article or section contains guides. |
The Twilight Garden is the tenth level in Pikmin 2's Challenge Mode. As the name implies, this level takes place in a garden at dusk. This is the first Challenge Mode level to feature a boss.
Sublevel 1
- Theme: Garden
- Music: Snagret Hole
- Time: 150 (300 seconds)
- Starting Pikmin:
Yellow Pikmin × 50 (flower)
- Treasures:
Love Sphere × 4 (inside Male Sheargrubs)
Lustrous Element × 1
Mirrored Element × 1
Mirth Sphere × 4 (inside Female Sheargrubs)
Omniscient Sphere × 2 (inside Dwarf Red Bulborbs)
Petrified Heart × 1
Tear Stone × 1
The Key × 1 (inside Beady Long Legs)
Unknown Merit × 1
- Enemies:
Beady Long Legs × 1
Dwarf Red Bulborb × 2
Female Sheargrub × 4
Male Sheargrub × 4
- Obstacles:
- None
- Vegetation:
- Others:
- None
- See also: Beady Long Legs strategy.
There's one ultra-spicy spray and a large assortment of enemies. Swarming the sheargrubs is advised, as they don't bear much of a threat to the large force of Pikmin. The Bulborbs should be dealt with by throwing Pikmin on them, then the ultra-spicy spray should be used while facing the Beady Long Legs. With any remaining time, the treasures can be collected.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MUKI_damagumo | ||||
"Main" object maximum (?) | 20 | ||||
"Treasure" object maximum (?) | 5 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_5x5a_kusachi.txt | ||||
Lighting file (?) | kumomei_light_cha.ini | ||||
Background (?) | hiroba (![]() | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 2 circling paths |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | ![]() |
1 | None | "Easy" enemy spots |
- | ![]() |
Carried inside entry with ID 1 | ||
2 | ![]() |
2 | None | "Hard" enemy spots |
- | ![]() |
Carried inside entry with ID 2 | ||
3 | ![]() |
2 | None | "Easy" enemy spots |
- | ![]() |
Carried inside entry with ID 3 | ||
4 | ![]() |
2 | None | "Hard" enemy spots |
- | ![]() |
Carried inside entry with ID 4 | ||
5 | ![]() |
2 | None | "Easy" enemy spots |
- | ![]() |
Carried inside entry with ID 5 | ||
6 | ![]() |
2 | None | "Hard" enemy spots |
- | ![]() |
Carried inside entry with ID 6 | ||
7 | ![]() |
3 | None | "Hard" enemy spots |
8 | ![]() |
1 | None | "Easy" enemy spots |
9 | ![]() |
2 | None | "Hard" enemy spots |
10 | ![]() |
1 | None | "Easy" enemy spots |
11 | ![]() |
1 | None | "Hard" enemy spots |
12 | ![]() |
1 | None | "Easy" enemy spots |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
13 | ![]() |
3 | None | Plant spots |
14 | ![]() |
4 | None | Plant spots |
15 | ![]() |
3 | None | Plant spots |
16 | ![]() |
2 | None | Plant spots |
17 | ![]() |
3 | None | Plant spots |
18 | ![]() |
3 | None | Plant spots |
19 | ![]() |
2 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
20 | ![]() |
1 | None | Treasure spots |
21 | ![]() |
1 | None | Treasure spots |
22 | ![]() |
1 | None | Treasure spots |
23 | ![]() |
1 | None | Treasure spots |
24 | ![]() |
1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Trivia
- This is the only non-overworld location in the game that can be seen with sunset lighting.
- The Beady Long Legs will drop the same item like before.
Names in other languages
Language | Name | Meaning |
---|---|---|
たそがれの庭? | Twilight Garden | |
Jardin obscur | Dark garden | |
Jardin Obscur | Dark Garden | |
Garten des Zwielichts | Garden of Twilight | |
Parco crepuscolare | Twilight park | |
Jardín del Crepúsculo | Garden of Twilight |