Pikmin 2

Cavernous Abyss

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Cavernous Abyss
The Raging Long Legs in Cavernous Abyss.
Sublevels 1 Ultra-bitter sprays 0
Red Pikmin 25 Ultra-spicy sprays 2
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 25
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Cavernous Abyss is the fifteenth level in Pikmin 2's Challenge Mode. Despite only having a single sublevel, the boss battle against the Raging Long Legs may prove tiring.

Sublevel 1

See also: Raging Long Legs strategy.

At first just destroy the Munge Dweevils and the five fire geysers. On the other side of the sublevel, you will meet a Raging Long Legs. To get the pink flower, it is important to be patient in defeating the boss: it is recommended that you use only five to ten Pikmin. Make good use of the sprays as you attack. Throw your Pikmin onto the body straight after whistling them away each time before they are thrown off because they will be safer there than on the ground. It may take a while, but you still will have enough time to gather The Key and some of the other treasures lying around.

Technical sublevel information
Internal cave name ch_MUKI_bigfoot
"Main" object maximum (?) 5
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_units_Oashi_s_yuko_conc.txt
Lighting file (?) normal_light_lv0.ini
Background (?) None
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_Oashi8x9_s_conc
room_yukoana1_5x3_2_tile
Large circular room with 1 exit Corridor with 6 tubes
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Raging Long Legs Raging Long Legs 1 None "Special" enemy spots
- The Key The Key Carried inside entry with ID 1
2 Fire geyser Fire geyser 2 None "Hard" enemy spots
3 Fire geyser Fire geyser 2 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
4 Munge Dweevil Munge Dweevil 3 None Plant spots
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 4
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
5 Regal Diamond Regal Diamond 1 None Treasure spots
6 Olimarnite Shell Olimarnite Shell 1 None Treasure spots
7 Fortified Delicacy Fortified Delicacy 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages

Language Name Meaning
Flag of Japan Japanese 大足の穴? Big hole?
Flag of Québec French (NoA) Fonds insondables Unfathomable depths
Flag of France French (NoE) Fonds Insondables Unfathomable Depths
Flag of Germany German Kluft der Kavernen Gap of Caverns
Flag of Mexico Spanish (NoA) Abismo Cavernoso Cavernous Abyss