Pikmin 2

Cave of Snarls

Revision as of 16:26, February 5, 2022 by Espyo (talk | contribs) (Noted spawning inconsistencies.)
Cave of Snarls
The Cave of Snarls.
Sublevels 2 Ultra-bitter sprays 2
Red Pikmin 20 Ultra-spicy sprays 0
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 25
White Pikmin 0
Purple Pikmin 5
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Cave of Snarls is the nineteenth level in Pikmin 2's Challenge Mode. This level features both species of airborn Blowhogs. Since the Male Sheargrubs are the only harmful enemies, a pink flower is almost certain.

Sublevel 1

The Withering Blowhog has The Key. Most Sheargrubs are female, so only the males that are on the path to the pod need to be killed.

Technical sublevel information
Internal cave name ch_NARI_08tobasare
"Main" object maximum (?) 12
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_ike2_ike3_snow.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Room with ramp to thin ledge Swampy room
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Withering Blowhog 1 None "Special" enemy spots
-   The Key Carried inside entry with ID 1
2   Puffy Blowhog 1 None "Special" enemy spots
-   Petrified Heart Carried inside entry with ID 2
3   Fire geyser 1 None "Easy" enemy spots
4   Fire geyser 1 None "Easy" enemy spots
5   Fire geyser 2 None Cave unit seams
6   Female Sheargrub 2 None "Easy" enemy spots
-   Science Project Carried inside entry with ID 6
7   Female Sheargrub 1 None "Easy" enemy spots
-   Science Project Carried inside entry with ID 7
8   Male Sheargrub 2 None "Easy" enemy spots
-   Science Project Carried inside entry with ID 8
9   Male Sheargrub 1 None "Easy" enemy spots
-   Science Project Carried inside entry with ID 9
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
10   Dandelion 2 None Plant spots
11   Fiddlehead 4 None Plant spots
12   Figwort (small brown) 6 None Plant spots
13   Figwort (large brown) 4 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
14   Corpulent Nut 1 None Treasure spots
15   Armored Nut 1 None Treasure spots
16   Conifer Spire 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2

The Withering Blowhog has The Key again. There are some mechanic parts sitting around, such as the Network Mainbrain. The Key can either be taken directly at a risk or after defeating the Blowhogs. They should spawn close together, so bitter sprays should be quite effective.

Technical sublevel information
Internal cave name ch_NARI_08tobasare
"Main" object maximum (?) 12
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_units_ari1_nor2_metal.txt
Lighting file (?) metal_light_cha.ini
Background (?) ice (  icy cavern)
Cave units (?)
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Circular room with 3 exits T-shaped room
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Withering Blowhog 1 None "Hard" enemy spots
-   The Key Carried inside entry with ID 1
2   Puffy Blowhog 1 None "Hard" enemy spots
-   Tear Stone Carried inside entry with ID 2
3   Female Sheargrub 2 None "Easy" enemy spots
-   Leviathan Feather Carried inside entry with ID 3
4   Female Sheargrub 1 None "Hard" enemy spots
-   Leviathan Feather Carried inside entry with ID 4
5   Male Sheargrub 2 None "Easy" enemy spots
-   Leviathan Feather Carried inside entry with ID 5
6   Male Sheargrub 1 None "Hard" enemy spots
-   Leviathan Feather Carried inside entry with ID 6
7   Fire geyser 2 None "Hard" enemy spots
8   Fire geyser 2 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
9   Glowstem (green) 99[Sublevel 2 note 1] None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
10   Vacuum Processor 1 None Treasure spots
11   Indomitable CPU 1 None Treasure spots
12   Network Mainbrain 1 None Treasure spots
  1. ^ a b The sublevel's data makes it so 99 Glowstems should spawn in total, but no sublevel layout can ever accommodate that many. All layouts end up generating exactly 28.
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages

Language Name Meaning
  Japanese 鼻息の洞窟?
  French (NoA) Grotte rugissante Roaring cave
  Spanish (NoA) Cueva de los Gruñidos Cave of Growls