The following article or section contains guides. The strategies shown are just suggestions.
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The Breeding Ground is the twenty-sixth level in Challenge Mode in Pikmin 2.
Sublevel 1
- Theme: Garden
- Time: 100 (200 seconds)
- Treasures:
- Enemies:
- Obstacles:
- Plants:
- Others:
showTechnical sublevel information
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Internal cave name
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ch_NARI_06start3hard
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"Main" object maximum (?)
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20
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"Treasure" object maximum (?)
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1
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"Gate" object maximum (?)
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0
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Dead end unit probability (?)
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100
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Number of rooms (?)
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1
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Corridor-to-room ratio (?)
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{{{ctrratio}}}
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Escape geyser (?)
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No
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Clogged hole (?)
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No
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Cave units file (?)
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1_units_big2_kusachi.txt
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Lighting file (?)
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kusachi_light_lv0.ini
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Background (?)
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hiroba ( garden)
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Cave units (?)
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Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
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Room with 5 exits
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Snatch your 4 Reds and throw them in the Candypop Buds (Red Pikmin preferred, as they are stronger). Watch out for Creeping Chrysanthemums. The Key should be lying around somewhere.
Sublevel 2
- Theme: Concrete
- Time: +150 (+300 seconds)
- Treasures:
- Enemies:
- Obstacles:
- Plants:
- Others:
showTechnical sublevel information
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Internal cave name
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ch_NARI_06start3hard
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"Main" object maximum (?)
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4
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"Treasure" object maximum (?)
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2
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"Gate" object maximum (?)
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10
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Dead end unit probability (?)
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100
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Number of rooms (?)
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3
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Corridor-to-room ratio (?)
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{{{ctrratio}}}
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Escape geyser (?)
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No
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Clogged hole (?)
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No
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Cave units file (?)
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1_NARI_4x4b_conc.txt
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Lighting file (?)
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normal_light_cha.ini
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Background (?)
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None
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Cave units (?)
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Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
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Room with 4 exits
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Lots of Buds here. Make a mix of Blue, Red & Yellow and use an ultra-spicy spray if you want. If you want to collect everything, time will get tight. The Key should be behind one of the many gates, as will the hole.
Sublevel 3
- Theme: Tiles
- Time: +180 (+360 seconds)
- Treasures:
- Enemies:
- Obstacles:
- Plants:
- Others:
showTechnical sublevel information
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Internal cave name
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ch_NARI_06start3hard
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"Main" object maximum (?)
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24
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"Treasure" object maximum (?)
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5
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"Gate" object maximum (?)
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3
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Dead end unit probability (?)
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50
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Number of rooms (?)
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4
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Corridor-to-room ratio (?)
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{{{ctrratio}}}
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Escape geyser (?)
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No (despite having one, in reality)
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Clogged hole (?)
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No
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Cave units file (?)
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3_units_d_f_ujikou_tile.txt
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Lighting file (?)
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normal_light_cha.ini
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Background (?)
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None
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Cave units (?)
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Dead end |
Dead end with item |
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor
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Corridor |
Long corridor |
Room with 4 exits |
Room with 4 exits and a raised edge |
Room with a pathway with grill
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We meet the Shower Room style and you will need all Pikmin colors. A Fiery Blowhog should have The Key. There will be lots of Danger Chimes here. Take The Key and exit.
Names in other languages
Language
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Name
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Meaning
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Japanese |
倍々ゲームの穴? |
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Spanish (NoA) |
Críadero |
Breeding Ground
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