Electrical wire
Because this subject has no official name, the name "Electrical wire" is conjectural. |
Electrical wires are obstacles in Pikmin 2. They are cut wires protruding from the ground, found in groups of two. Conductors stick out of the wires, and occasionally generate sparks. At regular intervals, an arc of electricity is created, that spans from one wire to its pair. The discharge stops after a bit, and the cycle restarts. By attacking either one of the wires, the obstacle will take damage, and will eventually be destroyed; after destroyed, the wires will no longer generate sparks or electric current.
Because of the dangerous outbursts of electricity, Yellow Pikmin and Bulbmin should be used to wipe them out, or at least, to cross paths that contain electrical wires. Any Pikmin type can attack and destroy the wires, but because of the spontaneous (albeit telegraphed) discharges, it can catch Pikmin by surprise, instantly killing them. Players should also be careful not to let their leaders through while there is an electric current, as the leaders will get damaged, provided the Anti-Electrifier hasn't been obtained.
Pikmin 3 has a similar obstacle called the electrode, but it is a helpful tool instead of a hazard. Pikmin 4 has a similar obstacle, the electricity generator, which functions similarly to the Pikmin 2 obstacle but is found on its own rather than in pairs.
Locations[edit]
- Valley of Repose (does not appear above ground)
- Frontier Cavern
- Sublevel 3: × 2
- Sublevel 4: × 2
- Frontier Cavern
- Awakening Wood (does not appear above ground)
- Bulblax Kingdom
- Sublevel 4: × 2
- Snagret Hole
- Sublevel 4: × 3
- Bulblax Kingdom
- Perplexing Pool (does not appear above ground)
- Glutton's Kitchen
- Sublevel 3: × 5
- Sublevel 6: × 5
- Shower Room
- Sublevel 1: × 3
- Submerged Castle
- Sublevel 3: × 5
- Glutton's Kitchen
- Wistful Wild (does not appear above ground)
- Cavern of Chaos
- Sublevel 6: × 2
- Dream Den
- Sublevel 3: × 4
- Sublevel 8: × 5
- Sublevel 11: × 2
- Cavern of Chaos
- Challenge Mode
- Hot House
- Sublevel 2: × 4
- Breeding Ground
- Sublevel 3: × 6
- Hot House
Technical information[edit]
showPikmin 2 technical information (?) |
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Gallery[edit]
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A deactivated pair of electrical wires in the Shower Room.
A pair of electrical wires being deactivated by a Yellow Pikmin.
Trivia[edit]
- Each of the conducting nodes of electrical wires are programmed to snap to the ground, and the electrical arc between two wires will change angle accordingly so that the discharge still connects both nodes in a straight line. However, this feature of electrical wires is nearly impossible to see in normal gameplay because practically all of the spots that electrical wires can spawn at in-game are flat. It is possible, though extremely rare, for an electrical wire to spawn on the curved stump in sublevel 11 of the Dream Den, showing off this otherwise-unused feature.
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | 電極? Denkyoku |
Electrode |
See also[edit]
showObstacles |
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