Pikmin 2

Secret Testing Range

Secret Testing Range
Secret Testing Range.jpg
Sublevels 2 Ultra-bitter sprays 1
Red Pikmin 10 Ultra-spicy sprays 1
Yellow Pikmin 10
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 10
White Pikmin 10
Purple Pikmin 10
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Secret Testing Range is the twenty-fifth level in Pikmin 2's Challenge Mode. One of the more difficult challenges, both sublevels involve fighting enemies that attack using weaponry, culminating with a battle against a Man-at-Legs.

Sublevel 1Edit

Be on guard the moment the challenge begins; in all likelihood, the two Gatling Groinks will immediately detect you. If you're unable get them to turn around, your best bet is to use your Purple Pikmin to attempt to stun them. Using your sprays is tempting but refrain – they're much better suited for fighting the boss on the next sublevel.

One of the Gatling Groinks has The Key, while the other drops a treasure. Once you get The Key, leave before they revive, or alternatively, harvest both of their bodies and do a sweep of the sublevel for the handful of treasure, including most notably a Lustrous Element inside a Iridescent Glint Beetle.

Generate sample map →

Technical sublevel information
Internal cave name ch_MUKI_houdai
"Main" object maximum (?) 3
"Treasure" object maximum (?) 4
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_houdai_metal.txt
Lighting file (?) houdai_light.ini
Background (?) build (  steel)
Cave units (?)
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Man-at-Legs dry arena
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Gatling Groink (free) 1 None "Special" enemy spots
-   The Key Carried inside entry with ID 1
2   Gatling Groink (free) 1 None "Special" enemy spots
-   Stone of Glory Carried inside entry with ID 2
3   Iridescent Glint Beetle 1 None "Hard" enemy spots
-   Lustrous Element Carried inside entry with ID 3
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
4   Glowstem (red) 5 None Plant spots
5   Glowstem (green) 5 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
6   Dream Architect 1 None Treasure spots
7   Prototype Detector 1 None Treasure spots
8   Cosmic Archive 1 None Treasure spots
9   Glee Spinner 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2Edit

 
The second floor of the level.
See also: Man-at-Legs strategy.

This sublevel is very difficult. You'll have to go up against a Man-at-Legs in a submerged arena not unlike the encounter in the Hole of Heroes. Seeing as you only have ten Blue Pikmin, a conventional fight will last quite a while. Instead, consider attempting to lure it out of the water so your full squad can hurt it. Once it's in a position where all of your Pikmin can attack it, petrifying it and then spraying ultra-spicy spray should allow you to do a fair bit of damage before it thaws.

Assuming you handled the first sublevel relatively quickly, you should have five or six minutes to defeat the Man-at-Legs; play conservatively if you're going for a pink flower, but keep an eye on the timer.

Once the Man-at-Legs is dead, collect The Key. If you have any time left, you may wish to circle the sublevel to collect the various treasures – all pieces of R.O.B.

The music on this sublevel, a remix of Metal 2, is unique and does not play anywhere else in the entire game.

Generate sample map →

Technical sublevel information
Internal cave name ch_MUKI_houdai
"Main" object maximum (?) 7
"Treasure" object maximum (?) 5
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_houdai2_metal.txt
Lighting file (?) houdai_light.ini
Background (?) ice (  icy cavern)
Cave units (?)
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Man-at-Legs watery arena
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Man-at-Legs 1 None "Hard" enemy spots
-   The Key Carried inside entry with ID 1
4   Fire geyser 2 None Cave unit seams
5   Poison emitter 2 None Cave unit seams
6   Electrical wire 2 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
2   Glowstem (red) 3 None Plant spots
3   Glowstem (green) 3 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
7   Remembered Old Buddy 1 None Treasure spots
8   Fond Gyro Block 1 None Treasure spots
9   Lost Gyro Block 1 None Treasure spots
10   Favorite Gyro Block 1 None Treasure spots
11   Memorable Gyro Block 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
12   Egg 1 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languagesEdit

Language Name Meaning Notes
  Japanese 秘密兵器実験場? Secret Weapon Testing Zone
  French (NoA) Camp d'entraînement Training camp
  French (NoE) Camp d'Entraînement Training Camp
  German Geheimes Testgelände Secret Testing Range
  Italian Area collaudi segreti Secret testing area
  Spanish (NoA) Zona de Pruebas Secretas Secret Testing Zone This name implies the tests are secret, not the zone.

TriviaEdit

See alsoEdit