Collector's Room | |||
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File:CollectorsRoomImag.JPG | |||
Sublevels | 7 | Ultra-bitter sprays | 2 |
Red Pikmin | 0 | Ultra-spicy sprays | 3 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 0 | ||
White Pikmin | 50 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The thirteenth level in Challenge mode in Pikmin 2. Very little time is given for each level, so it is recommended to simply find The Key and move on to the next level.
Sublevel 1
Enemy: 1 Red Bulborb (there is only one enemy per level, and it always holds the Key)
Eternal Emerald Eye, Pink Menace (buried), Repugnant Appendage , Master's Instrument, The Key (every level)
The level has a simple banana-shaped figure wth the items scattered randomly around.
Sublevel 2
Enemy: Orange Bulborb
Treasures: Space Wave Receiver, Wiggle Noggin, Harmonic Synthesizer, Crystallized Clairvoyance
The level is in the Tile Lands style and is made up of squares clustered together with paths.
Sublevel 3
Enemy: Red Bulborb
Treasures: Superstrong Stabilizer, Omega Flywheel, Temporal Mechanism, Director of Destiny
The level is a simple circle out of metal with a blue sand floor and a short path leading to the hole.
Sublevel 4
Enemy: Hairy Bulborb
Treasures: Chance Totem, Talisman of Life, Implement of Toil, Strife Monolith, Flame of Tomorrow
Similiar to level 2, with the difference of a sandy floor and rock walls.
Sublevel 5
Enemy: Red Bulborb
Treasures: Crystal Clover, Mirrored Stage, Time Capsule
Similiar to level 3, only with the same floor as level 4 and more "rooms".
Sublevel 6
Enemy: Orange Bulborb
Treasures: Rubber Ugly, Sud Generator, Merciless Extractor, Milk Tub, Invigorator
Similiar to level 2.
Sublevel 7
Caution: the Gatling Groink here will be standing right in front of the Pod, so the Pikmin should be taken away from the landing position immediately.
Treasures: Dream Architect, Remembered Old Buddy, Glee Spinner, Cosmic Archive, Fond Gyro Block, Memorable Gyro Block, Lost Gyro Block, Favorite Gyro Block, Treasured Gyro Block, Stone of Glory, Prototype Detector
The level is a circle with sandy ground and a small path for the Pod or treasures, depending on how the level is generated. The name Collector's Room comes from the Nintendo objects in this level.