Pikmin 2

Twilight Garden

Revision as of 08:17, November 10, 2024 by Gulliblepikmin (talk | contribs) (Moved the trivia up to be before the Names in other languages section, and slightly reworded the trivia too.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Twilight Garden
Twilight Garden.jpg
Sublevels 1 Ultra-bitter sprays 0
Red Pikmin 0 Ultra-spicy sprays 1
Yellow Pikmin 50
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Twilight Garden is the tenth level in Pikmin 2's Challenge Mode. As the name implies, this level takes place in a garden at dusk. This is the first Challenge Mode level to feature a boss.

Sublevel 1Edit

See also: Beady Long Legs strategy.

There's one ultra-spicy spray and a large assortment of enemies. Swarming the sheargrubs is advised, as they don't bear much of a threat to the large force of Pikmin. The Bulborbs should be dealt with by throwing Pikmin on them, then the ultra-spicy spray should be used while facing the Beady Long Legs. With any remaining time, the treasures can be collected.

Generate sample map →

Technical sublevel information
Internal cave name ch_MUKI_damagumo
"Main" object maximum (?) 20
"Treasure" object maximum (?) 5
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_5x5a_kusachi.txt
Lighting file (?) kumomei_light_cha.ini
Background (?) hiroba (  garden)
Cave units (?)
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Room with 2 circling paths
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Beady Long Legs 1 None "Easy" enemy spots
-   The Key Carried inside entry with ID 1
2   Female Sheargrub 2 None "Hard" enemy spots
-   Mirth Sphere Carried inside entry with ID 2
3   Female Sheargrub 2 None "Easy" enemy spots
-   Mirth Sphere Carried inside entry with ID 3
4   Male Sheargrub 2 None "Hard" enemy spots
-   Love Sphere Carried inside entry with ID 4
5   Male Sheargrub 2 None "Easy" enemy spots
-   Love Sphere Carried inside entry with ID 5
6   Dwarf Red Bulborb 2 None "Hard" enemy spots
-   Omniscient Sphere Carried inside entry with ID 6
7   Figwort (small red) 3 None "Hard" enemy spots
8   Figwort (small red) 1 None "Easy" enemy spots
9   Figwort (small brown) 2 None "Hard" enemy spots
10   Figwort (small brown) 1 None "Easy" enemy spots
11   Clover 1 None "Hard" enemy spots
12   Clover 1 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
13   Shoot (small) 3 None Plant spots
14   Figwort (small red) 4 None Plant spots
15   Figwort (large red) 3 None Plant spots
16   Figwort (small brown) 2 None Plant spots
17   Margaret 3 None Plant spots
18   Dandelion 3 None Plant spots
19   Clover 2 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
20   Unknown Merit 1 None Treasure spots
21   Lustrous Element 1 None Treasure spots
22   Mirrored Element 1 None Treasure spots
23   Petrified Heart 1 None Treasure spots
24   Tear Stone 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

TriviaEdit

  • This is the only non-overworld location in the game that can be seen with sunset lighting.

Names in other languagesEdit

Language Name Meaning
  Japanese たそがれの庭? Twilight Garden
  French (NoA) Jardin obscur Dark garden
  French (NoE) Jardin Obscur Dark Garden
  German Garten des Zwielichts Garden of Twilight
  Italian Parco crepuscolare Twilight park
  Spanish (NoA) Jardín del Crepúsculo Garden of Twilight