Pikmin 2

The Giant's Bath

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The Giant's Bath
The Giant's Bath.jpg
Sublevels 2 Ultra-bitter sprays 0
Red Pikmin 0 Ultra-spicy sprays 5
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 50
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Giant's Bath is the twentieth level in Pikmin 2's Challenge Mode. You are exclusively given Blue Pikmin. It has many enemies, including the rare Toady Bloyster, and a boss encounter with the Ranging Bloyster.

Sublevel 1Edit

As you start, go for the Toady Bloyster. Don't go in the water, as you'll waste more time. Before leaving, avoid the Bumbling Snitchbugs, since they are able to grab you. Afterwards, go deeper into the cave. Remember: if you want a pink flower, you don't have to collect any treasure other than The Key dropped by the Toady Bloyster.

Generate sample map →

Technical sublevel information
Internal cave name ch_NARI_02tile
"Main" object maximum (?) 3
"Treasure" object maximum (?) 5
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_northF_pool_tile.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
Turning corridor Corridor Three-way crossing Four-way crossing Long corridor Dead end
Dead end with item Square room with 1 exit Room with pool
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Toady Bloyster 1 None "Special" enemy spots
-   The Key Carried inside entry with ID 1
2   Hermit Crawmad 1 None "Hard" enemy spots
-   Frosty Bauble Carried inside entry with ID 2
3   Hermit Crawmad 1 None "Hard" enemy spots
-   Joyless Jewel Carried inside entry with ID 3
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
4   Bumbling Snitchbug 1 None Plant spots
-   Tear Stone Carried inside entry with ID 4
5   Greater Spotted Jellyfloat 1 None Plant spots
-   Petrified Heart Carried inside entry with ID 5
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
6   Rubber Ugly 1 None Treasure spots
7   Sud Generator 1 None Treasure spots
8   Maternal Sculpture 1 None Treasure spots
9   Eternal Emerald Eye 1 None Treasure spots
10   Crystal Clover 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
11   Egg 1 None Dead ends
Then it spawns "dead end" objects in as many dead ends as it can. Chances:
ID Object Chance Fall method Spawn location
11   Egg 100% None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2Edit

See also: Ranging Bloyster strategy.

The Ranging Bloyster awaits in the arena. To battle it effectively, split your leaders and ambush it. When moving, be fast and continue switching or it'll start to eat your Pikmin squad. Run until you are under its bulb-like gill and use the same strategy as you did for the Toady Bloyster. Get the key and leave the challenge level.

Generate sample map →

Technical sublevel information
Internal cave name ch_NARI_02tile
"Main" object maximum (?) 0
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_MIYA_bunki_tile.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
Dead end with item Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
Long corridor Ranging Bloyster arena
Detailed object list
The game spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
1   Ranging Bloyster 1 None Plant spots
-   The Key Carried inside entry with ID 1
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
2   Paradoxical Enigma 1 None Treasure spots
3   Regal Diamond 1 None Treasure spots
4   Pink Menace 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
5   Ivory Candypop Bud 2 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languagesEdit

Language Name Meaning
  Japanese 巨人のトイレ?
  French (NoA) Bain géant Giant bath
  French (NoE) Bain Géant Giant Bath
  German Wenn Riesen baden When Giants bathe
  Italian Vasca gigante Gigantic tub
  Spanish (NoA) El Baño del Gigante The Giant's Bath