Pikmin 2

Subterranean Lair

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Subterranean Lair
Subterranean Lair.jpg
Sublevels 1 Ultra-bitter sprays 2
Red Pikmin 20 Ultra-spicy sprays 2
Yellow Pikmin 20
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 20
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Subterranean Lair is the twenty-second level in Pikmin 2's Challenge Mode. There is only one sublevel, but the amount of active Spotty Bulbears and Dwarf Bulbears makes this a very tricky cave.

Sublevel 1

See also: Spotty Bulbear strategy.

As there are only 2 sprays, but there are 3 Spotty Bulbears, it is required to lure two together. If you can, lure together all three. This is easier when done in 2-player mode. Squeezing the parents and their offspring together is recommended so that all can be petrified with one bitter spray. The rest should be defeated with the second spray, and spicy sprays are also available to make treasure collection afterwards a quicker affair, if they haven't already been used against the enemies.

Technical sublevel information
Internal cave name ch_MAT_route_rover
"Main" object maximum (?) 7
"Treasure" object maximum (?) 4
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_bunki_2_tile.txt
Lighting file (?) normal_light_lv0.ini
Background (?) None
Cave units (?)
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Large square room with 5 exits
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Spotty Bulbear 1 None "Hard" enemy spots
-   The Key Carried inside entry with ID 1
2   Spotty Bulbear 1 None "Hard" enemy spots
-   Tear Stone Carried inside entry with ID 2
3   Spotty Bulbear 1 None "Hard" enemy spots
-   Tear Stone Carried inside entry with ID 3
4   Dwarf Bulbear 2 None "Easy" enemy spots
-   Mirth Sphere Carried inside entry with ID 4
5   Dwarf Bulbear 2 None "Easy" enemy spots
-   Mirth Sphere Carried inside entry with ID 5
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
6   Petrified Heart 1 None Treasure spots
7   Eternal Emerald Eye 1 None Treasure spots
8   Crystal Clover 1 None Treasure spots
9   Future Orb 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages

Language Name Meaning
  Japanese 地底警備室? Subterranean Security Office
  French (NoA) Repaire souterrain Subterranean lair
  French (NoE) Repaire Souterrain Subterranean Lair
  German Unterirdischer Bau Subterranean Lair
  Spanish (NoA) Cubil Subterráneo Subterranean Lair