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The Giant's Bath | |||
---|---|---|---|
Sublevels | 2 | Ultra-bitter sprays | 0 |
Red Pikmin | 0 | Ultra-spicy sprays | 5 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 50 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
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The Giant's Bath is the twentieth level within Challenge Mode in Pikmin 2. You are exclusively given Blue Pikmin. It has many enemies and features the rare Toady Bloyster. You should watch your Pikmin as you collect treasures.
Sublevel 1
- Theme: Tiles
- Time: 200 (400 seconds)
- Treasures:
- Crystal Clover × 1
- Eternal Emerald Eye × 1
- Frosty Bauble × 1 (inside a Hermit Crawmad)
- Maternal Sculpture × 1
- Petrified Heart × 1 (inside the Greater Spotted Jellyfloat)
- Rubber Ugly × 1
- Sud Generator × 1
- Tear Stone × 1 (inside the Bumbling Snitchbug)
- The Key × 1 (inside the Toady Bloyster)
- Universal Com × 1 (inside a Hermit Crawmad)
- Enemies:
- Bumbling Snitchbug × 1
- Greater Spotted Jellyfloat × 1
- Hermit Crawmad × 2
- Toady Bloyster × 1
- Hazards:
- None
- Plants:
- None
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_02tile | ||||
"Main" object maximum (?) | 3 | ||||
"Treasure" object maximum (?) | 5 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_units_northF_pool_tile.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Turning corridor | Corridor | Three-way crossing | Four-way crossing | Long corridor | Dead end |
Dead end with item | Square room with 1 exit | Room with pool |
Sublevel 2
- Theme: Tiles
- Time: +150 (+300 seconds)
- Treasures:
- Paradoxical Enigma × 1
- Pink Menace × 1
- Regal Diamond × 1
- The Key × 1 (inside the Ranging Bloyster)
- Enemies:
- Ranging Bloyster × 1
- Hazards:
- None
- Plants:
- Ivory Candypop Bud × 2 (in dead ends)
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_02tile | ||||
"Main" object maximum (?) | 0 | ||||
"Treasure" object maximum (?) | 3 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_MIYA_bunki_tile.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
Long corridor | Ranging Bloyster arena |
- See also: Ranging Bloyster strategy.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 巨人のトイレ? | |
Spanish (NoA) | El Baño del Gigante | The Giant's Bath |