- Theme: Concrete
- Time: 180 (360 seconds)
- Enemies:
- Hazards:
- Treasures:
- Plants:
- Others:
Technical sublevel information
|
Internal cave name
|
ch_MAT_t_hunter_otakara
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"Main" object maximum (?)
|
11
|
"Treasure" object maximum (?)
|
10
|
"Gate" object maximum (?)
|
0
|
Dead end unit probability (?)
|
0
|
Number of rooms (?)
|
1
|
Corridor-to-room ratio (?)
|
{{{ctrratio}}}
|
Escape geyser (?)
|
Yes
|
Clogged hole (?)
|
No
|
Cave units file (?)
|
1_MAT_manp_2_conc.txt
|
Lighting file (?)
|
normal_light_cha.ini
|
Background (?)
|
None
|
Cave units (?)
|
|
|
|
|
|
|
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
|
|
|
Circular room with 9 exits
|
All common types of Dweevil are present here, and it's one of the few Challenge Mode levels that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against. No sprays or Purple Pikmin can help you, and there are several treasures; each Dweevil will want to take one to carry. If you don't want to battle, take the key and use the geyser, which should provide an easy pink flower.