Twilight Garden
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Twilight Garden | |||
---|---|---|---|
Sublevels | 1 | Ultra-bitter sprays | 0 |
Red Pikmin | 0 | Ultra-spicy sprays | 1 |
Yellow Pikmin | 50 | ||
Blue Pikmin | 0 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The following article or section contains guides. |
The Twilight Garden is the tenth level in Pikmin 2's Challenge Mode. As the name implies, this level takes place in a garden at dusk. This is the first Challenge Mode level to feature a boss.
Sublevel 1
- Theme: Garden
- Music: Snagret Hole
- Time: 150 (300 seconds)
- Starting Pikmin:
- Yellow Pikmin × 50 (flower)
- Treasures:
- Love Sphere × 4 (inside Male Sheargrubs)
- Lustrous Element × 1
- Mirrored Element × 1
- Mirth Sphere × 4 (inside Female Sheargrubs)
- Omniscient Sphere × 2 (inside Dwarf Red Bulborbs)
- Petrified Heart × 1
- Tear Stone × 1
- The Key × 1 (inside Beady Long Legs)
- Unknown Merit × 1
- Enemies:
- Beady Long Legs × 1
- Dwarf Red Bulborb × 2
- Female Sheargrub × 4
- Male Sheargrub × 4
- Obstacles:
- None
- Vegetation:
- Others:
- None
- See also: Beady Long Legs strategy.
There's one ultra-spicy spray and a large assortment of enemies. Swarming the sheargrubs is advised, as they don't bear much of a threat to the large force of Pikmin. The Bulborbs should be dealt with by throwing Pikmin on them, then the ultra-spicy spray should be used while facing the Beady Long Legs. With any remaining time, the treasures can be collected.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MUKI_damagumo | ||||
"Main" object maximum (?) | 20 | ||||
"Treasure" object maximum (?) | 5 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_5x5a_kusachi.txt | ||||
Lighting file (?) | kumomei_light_cha.ini | ||||
Background (?) | hiroba ( garden)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 2 circling paths |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Beady Long Legs | 1 | None | "Easy" enemy spots |
- | The Key | Carried inside entry with ID 1 | ||
2 | Female Sheargrub | 2 | None | "Hard" enemy spots |
- | Mirth Sphere | Carried inside entry with ID 2 | ||
3 | Female Sheargrub | 2 | None | "Easy" enemy spots |
- | Mirth Sphere | Carried inside entry with ID 3 | ||
4 | Male Sheargrub | 2 | None | "Hard" enemy spots |
- | Love Sphere | Carried inside entry with ID 4 | ||
5 | Male Sheargrub | 2 | None | "Easy" enemy spots |
- | Love Sphere | Carried inside entry with ID 5 | ||
6 | Dwarf Red Bulborb | 2 | None | "Hard" enemy spots |
- | Omniscient Sphere | Carried inside entry with ID 6 | ||
7 | Figwort (small red) | 3 | None | "Hard" enemy spots |
8 | Figwort (small red) | 1 | None | "Easy" enemy spots |
9 | Figwort (small brown) | 2 | None | "Hard" enemy spots |
10 | Figwort (small brown) | 1 | None | "Easy" enemy spots |
11 | Clover | 1 | None | "Hard" enemy spots |
12 | Clover | 1 | None | "Easy" enemy spots |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
13 | Shoot (small) | 3 | None | Plant spots |
14 | Figwort (small red) | 4 | None | Plant spots |
15 | Figwort (large red) | 3 | None | Plant spots |
16 | Figwort (small brown) | 2 | None | Plant spots |
17 | Margaret | 3 | None | Plant spots |
18 | Dandelion | 3 | None | Plant spots |
19 | Clover | 2 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
20 | Unknown Merit | 1 | None | Treasure spots |
21 | Lustrous Element | 1 | None | Treasure spots |
22 | Mirrored Element | 1 | None | Treasure spots |
23 | Petrified Heart | 1 | None | Treasure spots |
24 | Tear Stone | 1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | たそがれの庭? | Twilight Garden |
French (NoA) | Jardin obscur | Dark garden |
French (NoE) | Jardin Obscur | Dark Garden |
German | Garten des Zwielichts | Garden of Twilight |
Italian | Parco crepuscolare | Twilight park |
Spanish (NoA) | Jardín del Crepúsculo | Garden of Twilight |
Trivia
- This is the only non-overworld location in the game that can be seen at sunset time.