The following article or section contains guides. The strategies shown are just suggestions.
|
The Dweevil Nest is the fourteenth level in the Challenge Mode for Pikmin 2. This one-sublevel dungeon is based off of the four species of elemental Dweevils. The layout is a copy of the final floor of the Snagret Hole with the exception of plants and gates.
Sublevel 1
- Theme: Concrete
- Time: 180 (360 seconds)
- Treasures:
- Enemies:
- Obstacles:
- Plants:
- Others:
Technical sublevel information
|
Internal cave name
|
ch_MAT_t_hunter_otakara
|
"Main" object maximum (?)
|
11
|
"Treasure" object maximum (?)
|
10
|
"Gate" object maximum (?)
|
0
|
Dead end unit probability (?)
|
0
|
Number of rooms (?)
|
1
|
Corridor-to-room ratio (?)
|
{{{ctrratio}}}
|
Escape geyser (?)
|
Yes
|
Clogged hole (?)
|
No
|
Cave units file (?)
|
1_MAT_manp_2_conc.txt
|
Lighting file (?)
|
normal_light_cha.ini
|
Background (?)
|
None
|
Cave units (?)
|
|
|
|
|
|
|
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
|
|
|
Circular room with 9 exits
|
All common types of Dweevil are present here, and it's one of the few Challenge Mode levels that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against. No sprays or Purple Pikmin can help you, and there are several treasures; each Dweevil will want to take one to carry. If you don't want to battle, take the key and use the geyser, which should provide an easy pink flower.
Names in other languages
Language
|
Name
|
Meaning
|
Japanese |
ショイグモの巣? |
|
Spanish (NoA) |
Nido de Arañas |
Dweevil Nest
|