Pikmin 2

Bully Den

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Bully Den
The two Waterwraiths in Bully Den.
Sublevels 1 Ultra-bitter sprays 2
Red Pikmin 0 Ultra-spicy sprays 2
Yellow Pikmin 0
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Blue Pikmin 0
White Pikmin 0
Purple Pikmin 25
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

Bully Den is the twenty-eighth level in Pikmin 2's Challenge Mode. It features two Waterwraiths. The stage begins with 25 Purple Pikmin, but the absence of Candypop Buds means they cannot be converted into other types. One Waterwraith drops The Key when defeated; the other drops the Silencer.

Sublevel 1

See also: Waterwraith strategy.

Besides the pair of Waterwraiths, other creatures make an appearance in the Den as well. There are two Volatile Dweevils and two Anode Dweevils hiding in the hallway filled with small metal pipes. Throwing Purple Pikmin in the open areas and in the tunnel will cause shock waves, causing more creatures to fall from the ceiling; those creatures being a Wollyhop, a Yellow Wollyhop, and six Anode Beetles. You may want to take them out as fast as you can since they can be irritating when trying to defeat a Waterwraith. You can also risk not trying to meet any of them at all and hope none of them fall while battling the bosses.

When exactly a minute in the sublevel (once the timer reaches 270), the Waterwraiths fall and begin rolling around the cavern. They can easily be subdued by petrifying both and assaulting their rollers once they break free. An alternate strategy employs hiding in one of the tunnels found in the Den and launching an attack from the limited safety they provide. It is recommended that gates should not be destroyed, as they help separate the Waterwraiths.

Generate sample map →

Technical sublevel information
Internal cave name ch_MIYA_trap
"Main" object maximum (?) 12
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 5
Dead end unit probability (?) 50
Number of rooms (?) 5
Corridor-to-room ratio (?) 0.2
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_units_tak22_yuko_tile.txt
Lighting file (?) muraon_light_lv1.ini
Background (?) None
Cave units (?)
item_cap_pipe
cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
Dead end with item Dead end Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_conc
room_tako2x2_8_tekiF_tile
room_yukoana1_5x3_2_tile
Long corridor Square room with 4 exits Corridor with 6 pipes
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Waterwraith Waterwraith 1 None "Special" enemy spots
- The Key The Key Carried inside entry with ID 1
2 Waterwraith Waterwraith 1 None "Special" enemy spots
- Silencer Silencer Carried inside entry with ID 2
5 Wollyhop Wollyhop 1 Falls if a Purple Pikmin pounds nearby "Hard" enemy spots
- Tear Stone Tear Stone Carried inside entry with ID 5
6 Yellow Wollyhop Yellow Wollyhop 1 Falls if a Purple Pikmin pounds nearby "Hard" enemy spots
- Petrified Heart Petrified Heart Carried inside entry with ID 6
7 Anode Beetle Anode Beetle 2 Falls if a Purple Pikmin pounds nearby "Hard" enemy spots
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 7
8 Anode Beetle Anode Beetle 2 Falls if a Purple Pikmin pounds nearby "Easy" enemy spots
- Love Sphere Love Sphere Carried inside entry with ID 8
9 Anode Beetle Anode Beetle 2 Falls if a Purple Pikmin pounds nearby "Easy" enemy spots
- Mirth Sphere Mirth Sphere Carried inside entry with ID 9
10 Egg Egg 2 Falls if a Purple Pikmin pounds nearby "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
3 Anode Dweevil Anode Dweevil 2 None Plant spots
- Crystallized Telekinesis Crystallized Telekinesis Carried inside entry with ID 3
4 Volatile Dweevil Volatile Dweevil 2 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
11 Lustrous Element Lustrous Element 1 None Treasure spots
12 Mirrored Element Mirrored Element 1 None Treasure spots
13 Unknown Merit Unknown Merit 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
15 Egg Egg 3 Falls from the sky Dead ends
Then it spawns 5 "gate" objects. Chances:
ID Object Chance Fall method Spawn location
14 Gate (1000 HP) 100% None Gate spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages

Language Name Meaning
Flag of Japan Japanese どっすん迷路?
Dossun Meiro
Thud Maze
Flag of Québec French (NoA) Antre du tyran Tyrant's lair
Flag of France French (NoE) Antre du Tyran Tyrant's Lair
Flag of Germany German Behausung der Rüpel Bullies' Home
Flag of Italy Italian Covo di sicari Den of assassins
Flag of Mexico Spanish (NoA) Guarida del Matón Bully's Lair

Trivia

  • This is the only other place in Pikmin 2 to find a Waterwraith in besides the Submerged Castle.
  • This is the only place where enemies can fall from the sky when a Purple Pikmin shockwave happens near their spawn position.
  • In two player mode, the Waterwraiths only attack Captain Olimar.

See also