Cave of Snarls
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Cave of Snarls | |||
---|---|---|---|
![]() | |||
Sublevels | 2 | Ultra-bitter sprays | 2 |
Red Pikmin | 20 | Ultra-spicy sprays | 0 |
Yellow Pikmin | 0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Blue Pikmin | 25 | ||
White Pikmin | 0 | ||
Purple Pikmin | 5 | ||
Bulbmin | 0 |
The following article or section contains guides. |
The Cave of Snarls is the nineteenth level in Pikmin 2's Challenge Mode. This level features both species of airborn Blowhogs. Since the Male Sheargrubs are the only harmful enemies, a pink flower is almost certain.
Sublevel 1
- Theme: Soil
- Music: Soil 2
- Time: 150 (300 seconds)
- Starting Pikmin:
Red Pikmin × 20 (flower)
Blue Pikmin × 25 (flower)
Purple Pikmin × 5 (flower)
- Treasures:
Armored Nut × 1
Conifer Spire × 1
Corpulent Nut × 1
Petrified Heart × 1 (inside Puffy Blowhog)
Science Project × 6 (inside Sheargrubs)
The Key × 1 (inside Withering Blowhog)
- Enemies:
Female Sheargrub × 3
Male Sheargrub × 3
Puffy Blowhog × 1
Withering Blowhog × 1
- Obstacles:
Fire geyser × 4
- Vegetation:
Dandelion × 2
Fiddlehead × 4
Figwort (large brown) × 4
Figwort (small brown) × 6
- Others:
- None
The Withering Blowhog has The Key. Most Sheargrubs are female, so only the males that are on the path to the pod need to be killed.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_08tobasare | ||||
"Main" object maximum (?) | 12 | ||||
"Treasure" object maximum (?) | 3 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_units_ike2_ike3_snow.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with ramp to thin ledge | Swampy room |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | ![]() |
1 | None | "Special" enemy spots |
- | ![]() |
Carried inside entry with ID 1 | ||
2 | ![]() |
1 | None | "Special" enemy spots |
- | ![]() |
Carried inside entry with ID 2 | ||
3 | ![]() |
1 | None | "Easy" enemy spots |
4 | ![]() |
1 | None | "Easy" enemy spots |
5 | ![]() |
2 | None | Cave unit seams |
6 | ![]() |
2 | None | "Easy" enemy spots |
- | ![]() |
Carried inside entry with ID 6 | ||
7 | ![]() |
1 | None | "Easy" enemy spots |
- | ![]() |
Carried inside entry with ID 7 | ||
8 | ![]() |
2 | None | "Easy" enemy spots |
- | ![]() |
Carried inside entry with ID 8 | ||
9 | ![]() |
1 | None | "Easy" enemy spots |
- | ![]() |
Carried inside entry with ID 9 | ||
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
10 | ![]() |
2 | None | Plant spots |
11 | ![]() |
4 | None | Plant spots |
12 | ![]() |
6 | None | Plant spots |
13 | ![]() |
4 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
14 | ![]() |
1 | None | Treasure spots |
15 | ![]() |
1 | None | Treasure spots |
16 | ![]() |
1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 2
- Theme: Metal
- Music: Metal 2
- Time: +100 (+200 seconds)
- Treasures:
Indomitable CPU × 1
Leviathan Feather × 6 (inside Sheargrubs)
Network Mainbrain × 1
Tear Stone × 1 (inside Puffy Blowhog)
The Key × 1 (inside Withering Blowhog)
Vacuum Processor × 1
- Enemies:
Female Sheargrub × 3
Male Sheargrub × 3
Puffy Blowhog × 1
Withering Blowhog × 1
- Obstacles:
Fire geyser × 4
- Vegetation:
Glowstem (green) × 28[Sublevel 2 note 1]
- Others:
- None
The Withering Blowhog has The Key again. There are some mechanic parts sitting around, such as the Network Mainbrain. The Key can either be taken directly at a risk or after defeating the Blowhogs. They should spawn close together, so bitter sprays should be quite effective.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_08tobasare | ||||
"Main" object maximum (?) | 12 | ||||
"Treasure" object maximum (?) | 3 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_units_ari1_nor2_metal.txt | ||||
Lighting file (?) | metal_light_cha.ini | ||||
Background (?) | ice (![]() | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with 3 exits | T-shaped room |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | ![]() |
1 | None | "Hard" enemy spots |
- | ![]() |
Carried inside entry with ID 1 | ||
2 | ![]() |
1 | None | "Hard" enemy spots |
- | ![]() |
Carried inside entry with ID 2 | ||
3 | ![]() |
2 | None | "Easy" enemy spots |
- | ![]() |
Carried inside entry with ID 3 | ||
4 | ![]() |
1 | None | "Hard" enemy spots |
- | ![]() |
Carried inside entry with ID 4 | ||
5 | ![]() |
2 | None | "Easy" enemy spots |
- | ![]() |
Carried inside entry with ID 5 | ||
6 | ![]() |
1 | None | "Hard" enemy spots |
- | ![]() |
Carried inside entry with ID 6 | ||
7 | ![]() |
2 | None | "Hard" enemy spots |
8 | ![]() |
2 | None | Cave unit seams |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
9 | ![]() |
99[Sublevel 2 note 1] | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
10 | ![]() |
1 | None | Treasure spots |
11 | ![]() |
1 | None | Treasure spots |
12 | ![]() |
1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Names in other languages
Language | Name | Meaning |
---|---|---|
鼻息の洞窟? | ||
Grotte rugissante | Roaring cave | |
Grotte Rugissante | Roaring Cave | |
Cueva de los Gruñidos | Cave of Growls |