Collector's Room: Difference between revisions
(trivia) |
(Added a strategy to the enemies) |
||
Line 11: | Line 11: | ||
|spicy=3 | |spicy=3 | ||
}} | }} | ||
The thirteenth level in Challenge | The thirteenth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. Very little time is given for each level, so it is recommended to simply find The Key and move on to the next level. | ||
An easy strategy is to wake the Bulborbs up, then run as far from them as they can, until you're out of their range. Then they will walk back their original spot. Follow them (not too closely, or they'll notice) and the moment they reach their original spot and stop walking, throw Pikmin at them. They will fall asleep and take a few seconds to wake up, and with 50 Pikmin, they will likely lose a third of their health by the time they wake. This will not work on the thid floor, as the sublevel is too small, and the Bulblorb will reach you no matter what. It is recmommended to use a spray here. Then, on the final sublevel, use both types of sprays. | |||
== Sublevel 1 == | == Sublevel 1 == | ||
The level has a simple banana-shaped figure wth the items scattered randomly around. | |||
[[ | ===Enemies=== | ||
*[[Red Bulborb]] | |||
The | ===Treasures=== | ||
*[[Eternal Emerald Eye]] | |||
*[[Pink Menace]] (buried) | |||
*[[Repugnant Appendage ]] | |||
*[[Master's Instrument]] | |||
*[[The Key]] | |||
== Sublevel 2 == | == Sublevel 2 == | ||
The level is in the [[Tile Lands]] style and is made up of squares clustered together with paths. | |||
===Enemies=== | |||
*[[Orange Bulborb]] | |||
===Treasures=== | |||
*[[Space Wave Receiver]] | |||
*[[Wiggle Noggin]] | |||
*[[Harmonic Synthesizer]] | |||
*[[Crystallized Clairvoyance]] | |||
*[[The Key]] | |||
== Sublevel 3 == | == Sublevel 3 == | ||
The level is a simple circle out of metal with a blue sand floor and a short path leading to the hole. | |||
===Enemies=== | |||
*[[Red Bulborb]] | |||
The | ===Treasures=== | ||
*[[Superstrong Stabilizer]] | |||
*[[Omega Flywheel]] | |||
*[[Temporal Mechanism]] | |||
*[[Director of Destiny]] | |||
*[[The Key]] | |||
== Sublevel 4 == | == Sublevel 4 == | ||
Similiar to level 2, with the difference of a sandy floor and rock walls. | |||
===Enemies=== | |||
*[[Hairy Bulborb]] | |||
===Treasures=== | |||
*[[Chance Totem]] | |||
*[[Talisman of Life]] | |||
*[[Implement of Toil]] | |||
*[[Strife Monolith]] | |||
*[[Flame of Tomorrow]] | |||
*[[The Key]] | |||
== Sublevel 5 == | == Sublevel 5 == | ||
Similiar to level 3, only with the same floor as level 4 and more "''rooms''". | |||
===Enemies=== | |||
*[[Red Bulborb]] | |||
===Treasures=== | |||
*[[Crystal Clover]] | |||
*[[Mirrored Stage]] | |||
*[[Time Capsule]] | |||
*[[The Key]] | |||
== Sublevel 6 == | == Sublevel 6 == | ||
Similiar to level 2. | |||
===Enemies=== | |||
*[[Orange Bulborb]] | |||
===Treasures=== | |||
*[[Rubber Ugly]] | |||
*[[Sud Generator]] | |||
*[[Merciless Extractor]] | |||
*[[Milk Tub]] | |||
*[[Invigorator]] | |||
*[[The Key]] | |||
== Sublevel 7 == | == Sublevel 7 == | ||
Caution: the [[Gatling Groink]] here will be standing right in front of the [[Research Pod|Pod]], so the Pikmin should be taken away from the landing position immediately. | Caution: the [[Gatling Groink]] here will be standing right in front of the [[Research Pod|Pod]], so the Pikmin should be taken away from the landing position immediately. | ||
Treasures | ===Enemies=== | ||
*[[Gatling Groink]] | |||
===Treasures=== | |||
*[[Dream Architect]] | |||
*[[Remembered Old Buddy]] | |||
*[[Glee Spinner]] | |||
*[[Cosmic Archive]] | |||
*[[Fond Gyro Block]] | |||
*[[Memorable Gyro Block]] | |||
*[[Lost Gyro Block]] | |||
*[[Favorite Gyro Block]] | |||
*[[Treasured Gyro Block]] | |||
*[[Stone of Glory]] | |||
*[[Prototype Detector]] | |||
*[[The Key]] | |||
The level is a circle with sandy ground and a small path for the Pod or treasures, depending on how the level is generated. | The level is a circle with sandy ground and a small path for the Pod or treasures, depending on how the level is generated. | ||
The name Collector's Room comes from the Nintendo objects in this | The name Collector's Room comes from the Nintendo objects in this sublevel. | ||
{{CM}} | |||
Revision as of 18:26, June 23, 2013
Collector's Room | |||
---|---|---|---|
File:CollectorsRoomImag.JPG | |||
Sublevels | 7 | Ultra-bitter sprays | 2 |
Red Pikmin | 0 | Ultra-spicy sprays | 3 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 0 | ||
White Pikmin | 50 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The thirteenth level in Challenge Mode in Pikmin 2. Very little time is given for each level, so it is recommended to simply find The Key and move on to the next level. An easy strategy is to wake the Bulborbs up, then run as far from them as they can, until you're out of their range. Then they will walk back their original spot. Follow them (not too closely, or they'll notice) and the moment they reach their original spot and stop walking, throw Pikmin at them. They will fall asleep and take a few seconds to wake up, and with 50 Pikmin, they will likely lose a third of their health by the time they wake. This will not work on the thid floor, as the sublevel is too small, and the Bulblorb will reach you no matter what. It is recmommended to use a spray here. Then, on the final sublevel, use both types of sprays.
Sublevel 1
The level has a simple banana-shaped figure wth the items scattered randomly around.
Enemies
Treasures
Sublevel 2
The level is in the Tile Lands style and is made up of squares clustered together with paths.
Enemies
Treasures
Sublevel 3
The level is a simple circle out of metal with a blue sand floor and a short path leading to the hole.
Enemies
Treasures
Sublevel 4
Similiar to level 2, with the difference of a sandy floor and rock walls.
Enemies
Treasures
Sublevel 5
Similiar to level 3, only with the same floor as level 4 and more "rooms".
Enemies
Treasures
Sublevel 6
Similiar to level 2.
Enemies
Treasures
Sublevel 7
Caution: the Gatling Groink here will be standing right in front of the Pod, so the Pikmin should be taken away from the landing position immediately.
Enemies
Treasures
- Dream Architect
- Remembered Old Buddy
- Glee Spinner
- Cosmic Archive
- Fond Gyro Block
- Memorable Gyro Block
- Lost Gyro Block
- Favorite Gyro Block
- Treasured Gyro Block
- Stone of Glory
- Prototype Detector
- The Key
The level is a circle with sandy ground and a small path for the Pod or treasures, depending on how the level is generated. The name Collector's Room comes from the Nintendo objects in this sublevel.