Pikmin 2

Twilight Garden: Difference between revisions

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|Ger=Garten des Zwielichts
|Ger=Garten des Zwielichts
|GerM=Garden of Twilight
|GerM=Garden of Twilight
|Ita=Parco crepuscolare
|ItaM=Twilight park
}}
}}



Revision as of 16:28, July 13, 2023

Twilight Garden
Twilight Garden.jpg
Sublevels 1 Ultra-bitter sprays 0
Red Pikmin 0 Ultra-spicy sprays 1
Yellow Pikmin 50
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Twilight Garden is the tenth level in Pikmin 2's Challenge Mode. As the name implies, this level takes place in a garden at dusk. This is the first Challenge Mode level to feature a boss.

Sublevel 1

See also: Beady Long Legs strategy.

There's one ultra-spicy spray and a large assortment of enemies. Swarming the sheargrubs is advised, as they don't bear much of a threat to the large force of Pikmin. The Bulborbs should be dealt with by throwing Pikmin on them, then the ultra-spicy spray should be used while facing the Beady Long Legs. With any remaining time, the treasures can be collected.

Technical sublevel information
Internal cave name ch_MUKI_damagumo
"Main" object maximum (?) 20
"Treasure" object maximum (?) 5
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_5x5a_kusachi.txt
Lighting file (?) kumomei_light_cha.ini
Background (?) hiroba (P2 VRBOX hiroba.png garden)
Cave units (?)
item_cap_kusachi
way3_kusachi
way4_kusachi
wayl_kusachi
way2_kusachi
way2x2_kusachi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_5x5a_2_kusachi
Room with 2 circling paths
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Beady Long Legs Beady Long Legs 1 None "Easy" enemy spots
- The Key The Key Carried inside entry with ID 1
2 Female Sheargrub Female Sheargrub 2 None "Hard" enemy spots
- Mirth Sphere Mirth Sphere Carried inside entry with ID 2
3 Female Sheargrub Female Sheargrub 2 None "Easy" enemy spots
- Mirth Sphere Mirth Sphere Carried inside entry with ID 3
4 Male Sheargrub Male Sheargrub 2 None "Hard" enemy spots
- Love Sphere Love Sphere Carried inside entry with ID 4
5 Male Sheargrub Male Sheargrub 2 None "Easy" enemy spots
- Love Sphere Love Sphere Carried inside entry with ID 5
6 Dwarf Bulborb Dwarf Red Bulborb 2 None "Hard" enemy spots
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 6
7 Figwort Figwort (small red) 3 None "Hard" enemy spots
8 Figwort Figwort (small red) 1 None "Easy" enemy spots
9 Figwort Figwort (small brown) 2 None "Hard" enemy spots
10 Figwort Figwort (small brown) 1 None "Easy" enemy spots
11 Clover Clover 1 None "Hard" enemy spots
12 Clover Clover 1 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
13 Shoot Shoot (small) 3 None Plant spots
14 Figwort Figwort (small red) 4 None Plant spots
15 Figwort Figwort (large red) 3 None Plant spots
16 Figwort Figwort (small brown) 2 None Plant spots
17 Margaret Margaret 3 None Plant spots
18 Dandelion Dandelion 3 None Plant spots
19 Clover Clover 2 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
20 Unknown Merit Unknown Merit 1 None Treasure spots
21 Lustrous Element Lustrous Element 1 None Treasure spots
22 Mirrored Element Mirrored Element 1 None Treasure spots
23 Petrified Heart Petrified Heart 1 None Treasure spots
24 Tear Stone Tear Stone 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages

Language Name Meaning
Flag of Japan Japanese たそがれの庭? Twilight Garden
Flag of Québec French (NoA) Jardin obscur Dark garden
Flag of France French (NoE) Jardin Obscur Dark Garden
Flag of Germany German Garten des Zwielichts Garden of Twilight
Flag of Italy Italian Parco crepuscolare Twilight park
Flag of Mexico Spanish (NoA) Jardín del Crepúsculo Garden of Twilight

Trivia

  • This is the only non-overworld location in the game that can be seen at sunset time.